
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
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About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game still has Denuvo even almost 10 years after release. It's clear the companies involved don't care about the game or their customers.
Игра которая оставила классное впечатление. В отличии от предшественницы геймплей отлично допилили, играется все бодро и четко, но пропал медленный и обдумчивый геймплей. Баланс на средней сложности ощущается после прошлой части вообще легким, уже ближе к середине игры у тебя не будет проблем с менеджментом так как миллион патронов и гранат выдают, на каждом шагу даже не обязательно в пиксели вдалбливаться чтобы что то найти как раньше, кар,оче происходил избиение младенцев особоенно с финальным боссом основного сюжета он бедолага умер от моих гранат которых было миллион в инвентаре. Сюжет неоднозначный если только основной пробегаешь, эта игра больше цепляет сайд квестами которые заметно влияют на сюжет даже больше скорее чем было в human revolution, также они интересными были, камон я там нашел Адаму новую 2д нейрослопную даму которая волнуется и помогала ближе к финалу. Геймплей - стрельба лучше ощущается чем в прошлой части это железно, также стелс теперь бодрый ощущается из за новых имплантов и упрощении старых с точки зрения баланса, также теперь усложнили чучуть поиск разных вариантов прохождении миссии, порой бывали моменты когда сидел вдалбливался и искал одну кнопку под столом с гиперзрением, чтобы пройти дальше. Кароче могу сказать что от этой игры сможете получить больше удовольствия если вам не нравился медленный геймплей в прошлой части. 9/10
I NEVER ASKED FOR THIS 指Breach玩法 差点就败光我对DX全部的好感了
If I could summarize my experience with Mankind Divided in one word, it would be bland. It feels like a weaker cousin of Human Revolution. It says a lot of heavy-handed political ideas directly to the player, in a kind of heavy handed and a little annoying manner, while simoutaneously having the least to say out of all the Deus Ex games (I haven't played the second one tho). Prague feels empty, weird, small and directionless. The ability, upgrade and combat system is a tad more complex now, kind of for the sake of being more complex. The overall story and experience is weak and forgettable. I can remember a bunch of interesting missions and situations I got into during Human Revolution and pretty much the entirety of the og Deus Ex mission by mission and I struggle to remember one interesting thing, situation, dilemma or a mission I got into during Mankind Divided. It kind of feels bigger for the sake of being bigger, more cinematic for the sake of being more cinematic and like the studio generally didn't know what to do with a brand that was bigger than them. Really similar feeling to a subpar James Bond movie.
This is an immersive sim with a lot of choices, except I can't access those choices because I don't have enough ammo, biocells, currency, etc. Can't hack most stuff because I guess my hacking skill isn't good enough. Can't shoot up a place because I have a pathetic amount of ammo spread across my 4 firearms. Can't unlock skills because I don't have enough Praxis points. And even then I can't use them because I don't have enough biocells and the energy bar run out in 20 seconds. Can't buy the biocells because I don't have enough money. So I guess i'm stuck trying to open every compartment I can find in the hope that the twentieth might have something I could use. I try to do the side missions to get more stuff, but completing those side missions actually consume all my resources and don't give me anything as far as I'm aware. Feels like endlessly chasing the game instead of playing it. Waste of time.
Deus Ex Mankind Divided es uno de mis juegos favoritos, y la verdad, me es difícil hacer una reseña sin sesgos, pero esque verdaderamente es un juego que se siente libre como pocos. Me consta que para una gran cantidad de personas, Mankind Divided no fue una secuela merecedora de la saga teniendo en cuenta lo alto que quedó el listón con su predecesor, pero este es de esos extraños casos donde, de hecho, considero mejor la secuela que el concepto original, y sí, sé que están por ahí los deus ex originales, solo me refiero a la "trilogía Jensen", y sí, la cito como tal ya que me niego a aceptar que Square Enix hiciese de éste el último Deus Ex cuando se deja tan abierto el final. Como juego me parece bastante completo, nos da un sandbox que no solo aparenta ser variado, sino que pone a tu disposición las herramientas para interactuar con él a placer. La verdad, lo veo bastante más lleno que su predecesor, y meto aquí el propio mapa, dejaron claras sus habilidades creativas con la representación de Praga que quisieron ilustrar, bastante criticada al no ser parecida a la real, pero a mi parecer entendible, pues hicieron de esa Praga ficticia un lugar memorable al que siempre me alegra regresar, y esto va tanto para Praga como para el complejo Utulek, que aún siendo Praga, me parece de los entornos de ciencia ficción más fascinantes que he conocido, puede parecer estúpido al ser un complejo compuesto de módulos habitacionales, pero está tan distópicamente bien representado que me enamora perderme en el bullicio de sus diferentes niveles. Ya que hablo de Praga y del mapa, me gustaría hacer un énfasis en lo conectado que se siente, no parece una ciudad con edificios puestos porque sí, cuenta con una inmensa cantidad de interiores que no se sienten vacíos, y por mundano que suene, me parece algo remarcable, se nota el mimo que le pusieron. Y si de cariño y cuidado se trata, me es imposible no citar la música, que tal como en el juego anterior, se adapta a la perfección en todo momento, Michael McCann y Sascha Dikiciyan entendieron como nadie lo que es Deus Ex y le dieron una banda sonora en condiciones. Quería dejar la historia para el final, pues nuevamente, estoy al tanto de que no fue lo que muchos esperaban, y que su final se sintió inacabado, que debimos haber visto más de Rabi Ah, que quedaron muchos cabos sin atar y todo lo demás, pero aún con todo ello, creo firmemente que el producto final se sigue sintiendo sólido y la historia sigue siendo muy disfrutable, me parece injusto tildar a Deus Ex Mankind Divided de mal juego solo por esta razón. Para concluir, este título lleva un lugar muy preciado en mi corazón, lo aprecio con locura y me parece único, por ello, recomiendo que se le de un intento y se mire más allá de lo que algunas opines sepan transmitir, y a pesar de que probablemente nunca recibamos una conclusión real a la historia de Jensen...irónicamente, igual que él con sus aumentos, nunca pedimos nada de esto.
This game felt as if it could be a DLC for Human Revolution. [5/10] Only travelling to around 4 unique locations throughout the entire game with Prague being the "home base" per se really disappointed me. I held onto a lot of my credits and praxis upgrades expecting a whole other half of the main story after the one & only boss fight, but that was it. The game literally ends after this fight (besides some ending exposition). After that you are then forced to sit through the entire credits to get your achievements for completing the game as well as a secret 30 second cutscene of Bob Page, Morgan Everett, & some other randoms used for sequel hype. (also no skip option for the super long credits lol, not even with f5) Something that also bothered me was the lack of incentives to take a more aggressive approach and use your lethal weapons. The game makes you feel like a terrible person whenever you have to take up arms and defend yourself or find yourself in a shooting section. Most of the game you are surrounded by cops, security guards, or members of the aug rights movement, people you just don't want to shoot at for the most part. I appreciate the game pushing for a more forgiving/non-violent approach, but not everyone wants to be playing a stealth simulator just to feel like a good person. I felt like I spent 80% of the game sneaking around using vents & cloaking (similar to Human Revolution but it felt a lot more so in this one to me). There were only 3 enemy types I felt I could shoot at without feeling reprimanded by TF29 or in-game news articles. The main story feels almost inconsequential to the Deus Ex storyline as a whole. Any mentions to other events or established characters are just that, mere mentions (beside TF29 being a proto-Unatco & other small mentions I guess?) The sequel baiting was depressing too, especially after news that the next project/game has been cancelled. It's been 10 years since this game came out, I don't think we're getting another one anytime soon, even though it would be more relevant nowadays than ever. If I were to choose between the two prequel games, Human Revolution would be my recommendation for fans of this franchise. You could honestly skip this one and wouldn't be missing much. The combat and movement felt pretty good and the graphics/visuals were pretty impressive too. I didn't hate this game, but it definitely left me feeling underwhelmed in some areas and wanting more.
mankind divided improves upon many aspects of human revolution. the level design has so much attention to detail, and the exploration is such a rewarding experience throughout the lived-in city of prague. as a stealth player, the new mechanics such as remote hacking makes things interesting, if a little easy at times. the biggest flaw of the game is the somewhat lackluster ending, where you are really left wanting more as so much remains unresolved. it also has some weird jankiness, such as getting stuck on steps, doorways, and vents, requiring you to jump to get over them. it is a shame to know that we are likely never going to see a continuation of jensen's story, because i would love to see what would have come next. i recommend playing this game back to back with human revolution
Graphics have really peaked at 2016 huh
Incredible game. I struggled to get into it during the first phase. I was chasing lots of side quests, and it felt like I was just doing "stuff." I didn't really get into the plot or understand what was going on until halfway into the game. I recommend watching the trailers in the extras section to help you understand what's going on. I learned that they had much more planned for this game, but they had to ship it early. You wouldn't know it. The game is crammed with content. I don't understand why people say it's abrupt or short. There are tons of places to explore. It's just easy to skip the side quests if you want to. I'm guessing that's what most people do. I've played all of the other games in the series. This is one of the best ones. You should play Human Revolution before you play this one, though. Ideally, you should play the games in order of their release. You could also skip Invisible War and come back to it as the last one you play. Music: 7/10. Most of it is light ambient / background noise, but it's vaguely close enough to the original Deus Ex soundtrack that the songs from the original game were getting stuck in my head. Gameplay: 8/10. Sneaking and shooting feel nice. You can aim through iron sights / scopes. Augmentation usage feels nice. It's possible to unlock all augmentations. Plot: 9/10. It was hard to get into at first. I wondered if some of it should be cut, but it's a video game. You don't have to play all the side quests if you don't want to. The concept behind the plot is very original, and they tied into the plot of the original game in creative ways. I appreciate the work they did. In true Deus Ex form, there is some political commentary that is incredibly prescient. As someone who played the original on the year it was released, I regret not playing this sooner. I would say this release is better than Human Revolution. It's incredible what they accomplished. I wonder what it would have been if they could have completed everything they wanted to complete. Definitely a hidden gem. It just took some time to grow on me.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
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