
A dystopian simulator where your choices shape a decaying city. Join other players to protect the metropolis from ruin, hasten its downfall, or simply work in the factories. With no set goals or rules, every action has consequences in a world teetering on the brink.
Modeled estimate, not a reported figure. How we estimate →
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About
Enter ANEURISM IV, a sprawling metropolis where the proletariat works without question and the air is thick with decay. As a Spirit—a spectral entity on the verge of becoming flesh and bone—you stand at a crossroads. The city is yours to influence, disrupt, or simply observe. With no set goals or rules, how you engage with this world is entirely up to you.
From the hardworking Prole to the affluent Banker, each fate offers unique abilities, challenges, and ways to interact with the city and its inhabitants. Your choice defines your journey:
Align with the Cortex to stabilize and protect the city.
Join the Scumbags or Zealots to spread the Rot and sow chaos.
Remain Neutral and immerse yourself in daily life, working in factories or exploring the city.
An ever-present threat, the Rot visibly alters the city as it spreads. Roles like Liquidators and Scumbags are pivotal in either containing or exploiting this menace. If left unchecked, the Rot will consume everything, leading to the city's demise.
ANEURISM IV is a sandbox simulator first and foremost. The city reacts dynamically to player actions:
Take Down the City: Collaborate with others to bring about the city's downfall and witness its reset.
Protect the City: Work to maintain order and keep the Rot at bay.
Live Your Life: Engage in everyday activities or carve out a unique path—it's your choice.
Survival depends on your willingness to work. Earn credits by taking on various jobs—labour in factories, manage resources as a Prole, or manipulate finances as a Banker. These credits are your lifeline, allowing you to purchase necessities from shops, trade for valuable goods, or invest in property.
In ANEURISM IV, there are no rules dictating your actions. Every decision you make impacts the city and its inhabitants. Will you bring stability or chaos? The choice is yours.
Total Freedom: No imposed objectives. Play your way.
Dynamic Consequences: Every action influences the world around you.
Multiplayer Interaction: Invite friends to join your world—collaborate, compete, or coexist.
Survival Mechanics: Manage your nourishment and sanity in an oppressive, ever-changing environment.
Wait for rations
Craft goods
Rent property
Listen to the radio
Work in a factory
Do laundry
Earn credits
Pay taxes
Evade the Cortex for tax evasion
Go insane
Eat suspicious things
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Czech, Russian, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 88 reviews with recorded playtime.
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I could write a novel on the mistakes these devs have made. A4 has insane potential. There's a great game here, one dulled by dev decision-making. Version 16 was the start of A4's downfall. It killed shops. Running a storefront was now dead; foodstands, bulky and tacky, clogging the streets, were received poorly. In my mind, they weren't nearly as satisfying to stock, and the Night Market was just a farce to use compared to the terminal's DealerNet. Not to mention that cash in the register disappeared since Version 16 with server restarts, among other issues, making shops even more of a burden. V16, an update meant to give the Dealer, one of the coolest, most promising roles, meaning (Dealer never had much of a purpose; a glorified Prole). Instead? They turned the Dealer into a cashier, forced to operate a tedious, finicky Night Market that nobody asked for. Players began to quit A4, and fast. Misery brought back players, but the map design was horrid, and fun was nowhere to be found. The club? A dull little room with nothing to it. The lighting of the club? Ruined. Same with the atmosphere. The club was just one of many aspects of A4 ruined by the devs with the Misery update. Scum players hated the mandatory parkour to get out from the depths, and loot down there was even more sparse, slowing progression to a crawl. Misery was indeed miserable, and now, only 100 or so people play. Speaking of progress, smaller A4 servers are destined to die with A4's design. You want to start building a playerbase? Too bad. Items don't spawn on low-pop servers; they spawn VERY slowly. You're forced onto garbage servers, like Chroma's server, which was always a heap of ****. This game is not new-server friendly, and so it never grows anyway. What are the devs doing? The gameplay loop is flawed. You grind cytes, pick Cortex or Scum, PvP, die, repeat. That's it. There is no depth to this experience. IT NEEDS DEPTH, DEVELOPERS. A4 has always been toxic, too, which doesn't bother me, but certain game mechanics are exploited with this toxicity. You play Cortex, you're PvPing with Scum, and oh, Proles are body-blocking for the Scum, leading you to obtain a Limitation (Wanted from GTA, essentially). Your team then turns, looks at you, and blows you away. Proles do this with no consequence, spawning seconds later to return to spoiling the gameplay. This is one of many gameplay-ruining aspects of A4 that the devs are too self-absorbed to address. Apartments are useless (no customization or anything). Dealer is a pointless stepping stone to Banker. Exploits abound. PvP is ruined by griefers. Night Market is terrible and unbalanced. Stacking buffs to make yourself invincible completely derails the experience for everyone else. Misery is miserable... This game needs depth. It needs vision. Right now? The devs are running it into the mud. You get on, you deal with endless griefing while you grind cytes, you pick a side (or become a drug dealer), you PvP, you die, repeat. That's the game. As shallow as a puddle. Make apartments useful and let us customize them. Kill the most problematic griefing methods (Prole combat-body-blocking, for example) for the sake of player count. Make the Dealer viable and take a hard look at the Night Market. Remove buff stacking. Add more meta progression to keep us all invested. Add depth. Make A4 fun again, because it's miserable right now (yeah, the atmosphere is supposed to be, but don't forget you're making a videogame here, guys). A4 thrives on chaos and upset. I remember how fun it used to be before V16 and beyond. Keep that identity of chaotic Benadryl-infused madness, expand on it, and iron out what makes this game so boring and linear to play. And as I said, more meta-progression. Right now, we just have cosmetics, and we can skip the grind and buy those from the Steam market. Apparently, there's a new map on the way... It needs to be good. And there needs to be change. A4 is incredible, it has a lot of personality, but it just needs competency on the devs' part to make it great, and Vellocet seem incapable of that. Prove us all wrong, Vellocet, please and thanks. Glory to the Cortex.
This was once a really fun social game, my favorite for a while. I loved to hop on and commit atrocities either in the name of the cortex, for my own selfish purpose, or for the underground sewer blood cult. It was fun to interact with people. They would try to sell me something unwise to keep in my inventory or it'd be the other way around. Sometimes you'd just meet people chilling at the bars or the casino or the night club. You'd make allies and have some of the most unique interactions available in multiplayer games. That is all dead now. Whenever I tried to pick up the game again recently. I spawn in as a prole in the only consistently populated server. And then I am almost immediately killed. There was never any dialogue between me and the person who killed me. Usually I never had any idea they were there. They just ran up and killed me and took my loot and ran away. What's the point of playing a game like that? Where you can never make any progress because you are just randomly killed all the time. The check and balance system in this game between cortex and scum just does not work. You can't get anything done anymore, you just spawn in as a prole and die shortly afterward before you can even finish one task. There's no interaction. Just death. It's like the other people in the server are playing free for all deathmatch in a game that is supposed to be about a dystopian city/life simulation. I don't have fun playing this anymore. It's honestly sad because I remember what the people of this game were capable of. And yeah, there were always ♥♥♥♥♥♥♥♥ in the game. But it'd be like a couple people in the entire server. Today it's everybody lol. Now the only thing they are capable of is just killing you--no social fun to be had here in this social game.
As of 6/12/2026 its not worth buying sadly... almost always being ddos'ed and other problems with its community ruining the game. It was an amazing game, a truly great concept that i hope pulls through. Aneurism IV itself.....is rotting....Will it come back after?
good game but I'm assuming the toxic bozos killed it every single server is dead every single day unfortunately
I like the game, im even writing a theory on the lore of it. But in the most respectful way possible: if you are not yet fully done optimizing the lag compensation can you please for the love of god cover up the ♥♥♥♥♥♥♥ hole in the catwalks for underground. I have been sucked into it several times due to lag compensation pulling me into it like a ♥♥♥♥♥♥♥ sarlacc pit and it has no ♥♥♥♥♥♥♥ reason to exist other than to inconvenience people.
One of the developers named Aaron is a known pedophile, but if you bring this up you will get banned from both the game and the discord. The game has been on a downward slope for months and they do nothing. on top of that Aaron's ♥♥♥♥♥♥ reputation makes it so much worse and if you ever find him in game because spoiler alert he rarely plays he'll just admin abuse and give himself an advantage whilst killing others. Overall just a bad game that will be dead in a few months not worth it
Was hard to get into even before it became almost deserted. Fun times while it lasted though.
What an unique gem of a game. Extremely fun when you meet the right people. However, considering the amount of toxic people, I do recommend playing with at least one friend. Been playing with a friend myself and it nullified a number of issues I have with the game when playing solo.
I have really been trying to enjoy this game... But there is just so many trolls who come around and steal whatever you been grinding for (I know it's part of the game) or just kill you for no reason because they don't care about the penalties while I do, don't get me wrong I've met some cool people about 20% of the time while the other half are trolls who don't care they simply get onto the game to make your experience more difficult on-top of that even as a scum or cortex I have my own team kill me for no apparent reason! Meaning I have to grind all over again if I don't have enough Anamnecytes to regain the job I have picked. The player base is already low enough this is just killing it IMO and I just purchased this game not long ago. When I got this game I had thought it was going to be some sort of RP type of game but that's not the fact at all people will kill you with no interaction! I'm not sure if I can recommend this game in the current state it's in, yes I do enjoy it but I also wish I never purchased it... If you can meet the right people then wow this game is amazing but then again that's been very, very rare for my case.
I cannot reccomend this game in the state it's in. Servers are nearly dead, the devs took months for an "update" which changed some values, and made it harder to actually get the intresting classes via grinding for amnecytes. For example: Doing laundry is one of the most tedious tasks, being slow with a low payout for cytes. Yet earlier this year it was increased, making it actually viable to do. They just lowered it again, for the reason of "balance". Combat has remained god awful, classes like the dealer are still just a waste overall (despite having an amazing concept, how does one ruin the execution of an illegal drug dealer in a dystopian city?). Do not buy this game unless the devs somehow pull a rabbit out of a hat and regain all of their lost playerbase, fix stupid balance changes, and for the love of god add more classes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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