
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
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About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a huge fan of the first Deus Ex game. The story, gameplay, voice acting, and dark dystopian world were all perfect. To this day, it's still one of my favorite games. This game on the other hand... I just cannot force myself to finish it. The story is boring, the dialogue feels unnatural, I don't like the voice acting, I don't sympathize with any of the characters, and the city feels empty. Everything is a boring... Not recommended.
[h1]Come for the Cyberpunk Espionage, Stay for the Air Vents[/h1] [h2]Apartheid, Augs, and Really Bad Vibes[/h2] Deus Ex: Mankind Divided puts you back in Adam Jensen’s extremely expensive trench coat and drops you into a world where augmented people are treated like walking security risks, just with better sunglasses. The setting is bleak, paranoid, and politically angry, sometimes intelligently, sometimes with the subtlety of a vending machine falling down stairs. Still, the core setup works like a well-oiled machine. Prague is tense, divided, full of secrets, and apparently built by architects who legally had to include at least seventeen ventilation shafts per building. [h2]Gold Filter, Concrete Depression, Still Gorgeous[/h2] Visually, this game still has style for days. The art direction carries it hard: cold concrete, golden lighting, corporate sci-fi interiors, dirty alleyways, police checkpoints, neon, cables, glass, and enough cyberpunk clutter to make a minimalist cry blood. Prague feels dense and lived-in, even when the NPC faces occasionally look like they’re being puppeteered by a committee. Textures and character animation show their age, and some lip syncing is rough enough to qualify as police harassment, but the overall look is still strong. Technically imperfect, artistically sharp. [h2]Cyberpunk Brooding, Professionally Applied[/h2] The sound design knows exactly what kind of game this is. The soundtrack hums, pulses, and broods in the background like a machine that just read Foucault and got depressed. It gives stealth sections a nice tension without screaming for attention. Elias Toufexis as Jensen is still doing the iconic gravel voiced “I have not emotionally processed anything since 2027” routine, and it works. Some supporting performances are flatter, but the atmosphere is excellent. Doors hiss, drones buzz, guards mutter, terminals beep, and every restricted area sounds like it has three henchmen and a killbot behind it. [h2]Security Systems Hate This One Trench Coated Man[/h2] This is where Mankind Divided actually earns its trench coat. It's an immersive sim in the good old “here's a problem, now go ruin someone’s security budget however you want” sense. You can sneak, hack, punch walls, crawl through vents, talk your way through problems, stack crates like a goblin engineer, go non lethal, or turn into an augmented murder blender if your patience decides to leave the building. The level design is the real star. Apartments have hidden routes, offices have alternate entrances, enemy bases are layered with security systems, and most objectives have multiple solutions. Hacking is simple but satisfying, stealth is strong, and the augmentations give you genuinely fun tools: remote hacking, cloak, smart vision, Icarus landing, punch-through-walls ♥♥♥♥♥♥♥♥, social enhancer, leg upgrades, the whole cybernetic bonanza. Combat is fine, but not the best reason to play. The shooting just works, the weapons are serviceable and loud play is viable, but the game is clearly happier when you’re being a sneaky little techno-bastard. Some upgrades are more exciting than others, the cover system can feel a bit sticky, and the game occasionally fights you with menus or awkward inputs. Also, PC performance can be weird depending on settings. MSAA and DX12 can behave like they were coded during a hostage negotiation, so tweak before judging. [h2]Great Setup, Missing Third Act[/h2] The story is interesting, but it has one enormous problem: it feels like it leaves the party just when the conversation gets good. The worldbuilding is fantastic. The social divide between augmented and non-augmented people gives the setting excellent vibes, and Prague is packed with emails, side stories, overheard conversations, and little bits of environmental storytelling that make the world feel rotten in a believable way. But the main plot? It builds, hints, teases, mutters “conspiracy” in a dark hallway, then abruptly rolls credits like it suddenly remembered it had a dentist appointment. The side quests are often better than the central storyline, with stronger choices and more satisfying payoffs. The game has a great atmosphere and plenty of narrative hooks, but the ending feels less like a conclusion and more like someone cut the final third off with a laser aug and sold the wound separately. [h2]Brilliant Immersive Sim, Somewhat Mugged by Square Enix[/h2] I'm pretty divided [i](see what I did there)[/i] on this, the good stuff is just very good. Excellent hub design, satisfying stealth, flexible mission solutions, strong atmosphere, cool augmentations, great environmental detail, and a world that begs you to snoop through every stranger’s bathroom email. The bad stuff is also very real: the story is undercooked, the ending is abrupt, some facial animation is cursed, performance can be fussy, Breach mode feels like publisher mandated luggage and the old microtransaction stink still lingers around the edges like someone microwaved capitalism. It's not the grand cyberpunk masterpiece it wanted to be, but it's a damn good Deus Ex game trapped inside some slightly unfinished business decisions. [h2]Verdict[/h2] [b]Graphics:[/b] [u]8/10[/u] Aged in places, but the art direction still walks in wearing expensive sunglasses. [b]Sound:[/b] [u]8/10[/u] Moody, tense, stylish, and Jensen sounds like he gargles gravel professionally. [b]Gameplay:[/b] [u]8.5/10[/u] Fantastic stealth sandbox. The vents are basically co-op partners. [b]Story:[/b] [u]7/10[/u] Great world, strong side content, main plot ends like it got tackled by a cop. [b][u]Overall: 7.9/10[/u][/b] I recommend Deus Ex: Mankind Divided, especially on sale. It's flawed, sometimes feels unfinished and clunky, but it also gives you the kind of layered, player driven missions that barely anyone makes anymore. If you enjoy sneaking through corporate hellholes, reading emails you absolutely should not be reading and solving political conspiracies by crawling through air ducts, this is still worth your time. Just don’t expect closure. Jensen didn’t ask for this, and apparently neither did the sequel.
I will die a happy man if we ever get the third Jensen game.
IDK why the review poster are mostly positive cuz it still crashes a like it did 2 years ago and also you are paying for half a game i remember then ending was just a black screen when coming to a door compared to there previous Deus ex games this game is a embarrassment
不得不说,作为一个比较冷门没什么人了解的赛博朋克世界观的游戏,一代我从小学就玩过,没什么原因,只是因为这游戏一代不吃配置,内存又小,二代嘛,其他都OK,除了优化差没什么问题,玩过一代应该可以接受吧
可以说是高配版2077,整体故事和玩法都比2077要优秀。个人还是更喜欢人类革命的叙事,本作与光明会直接对抗对我还是有点太抽象了。除此之外玩法地图设计画面美术都比前作有了长足进步。 杀出重围系列门槛主要是游戏构建了一个非常庞大的世界观,各个组织的演化都有联系,认真玩真的需要大量时间。游戏开局家里场景物品邮件等涉及的人名就包括前作人类革命和小说黑光。并且这游戏有太多的暗线剧情,想要玩明白不仅需要仔细探索还需要对系列前作以及小说都要有所了解才能弄懂。例如黑客商店地下室有保安安装感应地雷,单看这个完全无法理解原因,需要你在附近探索发现一份小偷留下的讯息表示他偷看到大门密码准备进去偷东西,这才能明白这个场景。整个游戏有大量这类叙事,文件都分散在地图各个隐藏点,甚至有些npc的网名都是化名不认真看都不知道发生了什么,还有与路人npc的对话也隐藏了信息,不过本作可能由于赶工原因,路人之间对话完全没字幕,不能和前作一样看路人在说什么。简单来说沉浸式模拟游戏式微也能理解,玩起来太累了。另外对中文玩家更不友好的就是没有官中,民间汉化漏洞百出,人名不对应,错字乱翻比比皆是。 玩该系列最佩服的就是制作团队对全球政治和科技发展的预见性,和攻壳一样都非常有意思,世界观里对中美的发展和全球区域政治演化既视感很强,比如东大对于新科技的全力推动,美国内部分裂势力抬头,澳洲对亚欧身份认同导致内战,乌东的俄乌冲突伏笔,中东以色列和伊斯兰大战,还有对非洲以及拉美的预测。虽然全球资本寡头合为光明会以及东大对人权强力压制有点扯蛋,但总体来说是非常非常好的赛博科幻作品。 还有值得一提的是,赛博朋克主题的人物设定还得是和攻壳机动队那样才有意思啊,主角adam和少佐一样都是对义体完全免疫,接受了全身改造,经典的忒修斯之船设计。与之相对的就是突然觉醒人格的AI,eliza就是攻壳里的傀儡师。这对官方CP没跑了,玩人类革命虽然对megan不爽,但没想到这作这么婊,sarif都眉清目秀了起来。 当然游戏还是有缺点的,和人类革命一样完全崩坏的经济系统,毫无意义的枪械改进系统,本作新增的资源回收系统也挺烂的。尽管游戏提供了非常丰富完成任务的方法,然而这几作最关键的成就都是全程不触发警报和不杀一人相当于直接告诉你官方推荐潜行玩法(当然你不在乎成就就无所谓),所以本作所有战斗相关的义体武器都没啥用,资源都溢出爆表了。不过这作最好的就是没有和前作一样序章新手教程提示你杀人,导致之后永远无法达成不杀一人成就这种坑爹设计了!!!
I can't give this game a thumbs up because it often froze during loading, and the loading times themselves took literally minutes, even though I have a powerful PC. Yes, this game is beautiful and has varied gameplay, although I find it too time-consuming to navigate through dialogue. Perhaps this game isn't compatible with modern systems, which is why I couldn't complete it.
L'univers de ce jeu est grandiose. Une immersion terrible. C'est un très très bon jeu d'infiltration parmi les meilleurs, bien qu'un peu dur à appréhender. Triste qu'il n'y ait pas de suite (et pas avant un bon bout de temps). C'est là où l'on se rend compte que les joueurs n'ont pas la panacée du bon goût !
Performance broken on newer hardware. According to the discussions on Steam, the game is broken across all kinds of hardware, whether NVIDIA or AMD. I have a 7950X3D and a 9070 XT, and the game fluctuates between 30–500 FPS regardless of DirectX version or settings. Unplayable-
Тоже отличная часть! Киберпа-а-а-нк. https://steamcommunity.com/sharedfiles/filedetails/?id=2818988465
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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