
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
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About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a big fan of the original Deus Ex who always thought it didn't need to become a franchise, i approached the other games in the series reluctantly, but in the end i came to appreciate Human Revolution for what it had to offer, this game however adds another layer on top of it, as after finishing HR i also didn't feel that game needed a sequel with Adam Jensen again as protagonist, but here we are In terms of gameplay it's pretty much more of the same as HR, so anything you may have liked or disliked about that you'll find replicated here, in other aspects it falls short and feels like a lazy cashgrab to ride the wave of its predecessor's success Short and lacking in content, formulaic repetitive game structure, only one explorable city/hub area you'll spend 80% of your time in and i was pretty sick of it by the end (ok, maybe that's up to taste, but i found it boring, maybe because for the first time in the series we see it during daytime which kills the ambience) My playtime is inflated by a few hours of achievement hunting, the game itself is about as long as Invisible War, which got trashed back in the day for its length among other things. Not every game needs to be long, but i think with a game like this comes expectation that you'll get a certain amount of hours worth of single player campaign But it also FELT shorter than IW somehow, probably because IW, for all its flaws, took care to pack some content in its tiny compact maps, whereas here a lot of the playtime is diluted by running back and forth from one end of the hub area to the other Anyway, lack of content brings us to another problem: predatory monetization Remember when that parody mod, Unreal Revolution, made fun of HR for its DLC? well that was just one DLC and it got quickly included in the director's cut, so if you get into the game now you won't have to worry about it, while this has FOUR overpriced DLCs and a decade after release they still have to be bought separately One only needs to take a look at the reviews for these DLCs, even in the positive ones the consensus is that it's all material that should have been included in the base game, so yeah, expect the kind of game where things have been cut to put them behind a paywall But that's not all, in another first for the Deus Ex series this game also introduces microtransactions That's right, you can now buy praxis kits to upgrade your character with real money from a handy in-game shop accessible from the menu They're not necessary to finish the game so you can just ignore it, but it's still gross to see and doesn't help with the general impression of this being a soulless cashgrab But its biggest problem and the one that made it a pain to get through is just the story, man Deus Ex 1 was epic and also more topical than you may expect from such an old game, so much so that it's cliche to say we live in Deus Ex's world minus all the cool stuff, the other games' stories were a bit more generic cyberpunk tropes, but they still did their job I don't know what happened to the writing team between HR and this, but making it all about cyber-racism was a huge fall from grace The game has different endings as usual, but they all end on a cliffhanger for a sequel that never came, because of this i often see people complain that without a third game to complete this "prequel trilogy" Adam Jensen's story remains without solution, but quite frankly, if this is the direction it was going to take, i say it's for the best
Coming straight from Deus Ex: Human Revolution, this game feels like a 2000s game with a "modern" aesthetic from current AAA development. Thankfully, it's only like 5$ but I don't really like this game. - The camera movement is constant and unbearable, usually I can tolerate or even enjoy camera movement but this is insanity. Every time you jump the camera shakes violently. Every time you vault an object, the camera swings down like 30-45 degrees to look at your hands and then snaps back up. Mosst interactable objects (books, containers, etc) have a bug where the camera snaps to the default FOV and slowly returns to the FOV I set. - Sprinting has an unavoidable delay when ending, that also results in an equally unavoidable animation where the camera jerks up and down. - I guess there must be a permanent film grain filter because this game has so much visual noise. - The UI is almost entirely composed of monochrome boxes, corporatized shapes and vector icons. I won't argue and say that DXHR had a perfect interface, but it was functional and had a fairly unique gold techy look to it, and everything was great. DXMD takes all of that good, throws it out of the window, and replaces it with generic minimalist corporate interfaces with animations that last longer than the heat death of the universe. Every time I open a container I'm locked in place for at least 1-2 seconds for a giant console style item wheel to cover my entire screen, just to take all from a single container. Most of the other UIs have similar issues of overdone animations or transitions that make it so sluggish to navigate through. - Jensen's face looks pretty weird now, for whatever reason. Like his design was always a little eccentric, but he fits better in DXHR where everyone looks like they're from a 2013 game. In DXMD, it feels like the developers wanted to go all-in on realistic faces but then couldn't change Jensen's design too much, so they just made everyone look twice as realistic and gave Jensen realistic textures but left his weird proportions. The facial animations are also terrible, like I get that it's difficult to animate faces correctly but it's really terrible, everyone has a realistic face with terrible stiff animations. - There's a bunch of useless and overpriced microtransactions for in-game items. Alongside the terrible cosmetic packs that give you maybe 1-2 models/textures and some items. Most of which can be found in troves through normal gameplay because shockingly this isn't a hardcore survival game where every shot counts. Also these are all single-use consumables that disappear when you use them on any save.
[i][b]КИБЕРПАНК ПРО ТО, КАК УСТАЛЫЙ ДЖЕНСЕН ТИХО ВЫРУБАЕТ ПОЛПРАГИ, ОБЧИЩАЕТ ЧУЖИЕ КВАРТИРЫ И ИЩЕТ ПРАВДУ В МИРЕ, ГДЕ ДАЖЕ ВЕНТИЛЯЦИЯ НАДЁЖНЕЕ ЛЮБОЙ ПОЛИТИКИ![/b][/i] [b]P.s Жаль, что игра не окупилась, и серия умерла, сюжет которой так и останется загадкой :([/b]
An absolute dumpster fire every like year I come back and the game lets me play like an hour more than the last year then when it goes into load it just black screens forever nothing fixes it
[h1] Киберпанк для взрослых? Достойный наследник Human Revolution? [/h1] Скажу сразу - игра определённо заслужила мою любовь, в частности из-за музыки Соника Мейхема и маэстро серии Михаэлю Маккану, ради которой я возвращаюсь в эту игру стабильно и ещё буду перепроходить. Игра воспринимается как та самая игра золотой эпохи игр 2014-2018 +-, она хоть и более современная, но воспринимается по прежнему ностальгично, так как, на минутку, игре уже 10 лет! Да, не без грехов. Пока мне сложно судить нарративную составляющую, но в отличии от Human Revolution я не почувствовал масштаба в сюжете и какой-то постепенности и баланса. Всё было довольно резко, от чего восприятие было местами смазано, а концовка вовсе кажется недосказанной, но...может быть DLC раскроют какие-то детали, либо мне действительно нужно перепроходить игру. Здесь сюжет камернее. Он не кричит о том, что ты спасаешь мир — он говорит тебе о том, что мир уже не спасти, можно только попытаться разобраться в себе. Да, именно в себе. Для меня это как более личная история Адама, который вступает в борьбу за права аугментированых как и он людей, но по ходу сюжета вступает в нелёгкий выбор между обычными людьми и ему подобными. Тем не менее, нельзя отрицать, что сеттинг проработан детально, и мир игры обладает своей уникальной атмосферой интриг и заговоров, которая частично компенсирует недостатки темпа повествования. По части геймплея спорят до сих пор, кому-то он удобен, кому-то в первой части было удобнее. Мне лично минимализм Human Rеvolusion нравился больше, от чего я правильно расставлял акценты по геймплею и не "плавал глазами". Стрельба и стелс понравились меньше, хотя динамика ощущается в левел и саунд-дизайне, от чего конечное ощущение скорее положительное, хоть в моменте было неудобно, если уйти в сравнение с прошлой частью. Но это скорее лирика, я не пытаюсь в анализ и объективность, это впечатления и даже признание в любви к данной игре, и хоть она не встанет вровень с Human Revolution, но это просто другой уникальный мир, более личный, более грязный, более... депрессивный, что ли, так как если первая часть говорила о становлении мета человека и рассвет этого самого человечества, то данная игра уже говорит об его упадке. Исходя из всего сказанного, я могу назвать её "Киберпанком для взрослых" все же можно с лихвой - игра предлагает зрелый подход к жанру и глубокое погружение в атмосферу киберпанка и последствий его развития.
Cyberpunk ist ein Witz dagegen. :-) Richtig liebevoll mit all den Details und die Grafik, ist einfach nur Bombe. Man kann spielen wie man moechte und hat seinen Spaß, egal ob Langsam oder Schnell unterwegs ist gerne. Die Musik und Atmosphaere machen suechtig. Viel Spaß mit sicherlich einem der bestem Deus Ex Teile.
L'univers de ce jeu est grandiose. Une immersion terrible. C'est un très très bon jeu d'infiltration parmi les meilleurs, bien qu'un peu dur à appréhender. Triste qu'il n'y ait pas de suite (et pas avant un bon bout de temps). C'est là où l'on se rend compte que les joueurs n'ont pas la panacée du bon goût !
[h1]Come for the Cyberpunk Espionage, Stay for the Air Vents[/h1] [h2]Apartheid, Augs, and Really Bad Vibes[/h2] Deus Ex: Mankind Divided puts you back in Adam Jensen’s extremely expensive trench coat and drops you into a world where augmented people are treated like walking security risks, just with better sunglasses. The setting is bleak, paranoid, and politically angry, sometimes intelligently, sometimes with the subtlety of a vending machine falling down stairs. Still, the core setup works like a well-oiled machine. Prague is tense, divided, full of secrets, and apparently built by architects who legally had to include at least seventeen ventilation shafts per building. [h2]Gold Filter, Concrete Depression, Still Gorgeous[/h2] Visually, this game still has style for days. The art direction carries it hard: cold concrete, golden lighting, corporate sci-fi interiors, dirty alleyways, police checkpoints, neon, cables, glass, and enough cyberpunk clutter to make a minimalist cry blood. Prague feels dense and lived-in, even when the NPC faces occasionally look like they’re being puppeteered by a committee. Textures and character animation show their age, and some lip syncing is rough enough to qualify as police harassment, but the overall look is still strong. Technically imperfect, artistically sharp. [h2]Cyberpunk Brooding, Professionally Applied[/h2] The sound design knows exactly what kind of game this is. The soundtrack hums, pulses, and broods in the background like a machine that just read Foucault and got depressed. It gives stealth sections a nice tension without screaming for attention. Elias Toufexis as Jensen is still doing the iconic gravel voiced “I have not emotionally processed anything since 2027” routine, and it works. Some supporting performances are flatter, but the atmosphere is excellent. Doors hiss, drones buzz, guards mutter, terminals beep, and every restricted area sounds like it has three henchmen and a killbot behind it. [h2]Security Systems Hate This One Trench Coated Man[/h2] This is where Mankind Divided actually earns its trench coat. It's an immersive sim in the good old “here's a problem, now go ruin someone’s security budget however you want” sense. You can sneak, hack, punch walls, crawl through vents, talk your way through problems, stack crates like a goblin engineer, go non lethal, or turn into an augmented murder blender if your patience decides to leave the building. The level design is the real star. Apartments have hidden routes, offices have alternate entrances, enemy bases are layered with security systems, and most objectives have multiple solutions. Hacking is simple but satisfying, stealth is strong, and the augmentations give you genuinely fun tools: remote hacking, cloak, smart vision, Icarus landing, punch-through-walls ♥♥♥♥♥♥♥♥, social enhancer, leg upgrades, the whole cybernetic bonanza. Combat is fine, but not the best reason to play. The shooting just works, the weapons are serviceable and loud play is viable, but the game is clearly happier when you’re being a sneaky little techno-bastard. Some upgrades are more exciting than others, the cover system can feel a bit sticky, and the game occasionally fights you with menus or awkward inputs. Also, PC performance can be weird depending on settings. MSAA and DX12 can behave like they were coded during a hostage negotiation, so tweak before judging. [h2]Great Setup, Missing Third Act[/h2] The story is interesting, but it has one enormous problem: it feels like it leaves the party just when the conversation gets good. The worldbuilding is fantastic. The social divide between augmented and non-augmented people gives the setting excellent vibes, and Prague is packed with emails, side stories, overheard conversations, and little bits of environmental storytelling that make the world feel rotten in a believable way. But the main plot? It builds, hints, teases, mutters “conspiracy” in a dark hallway, then abruptly rolls credits like it suddenly remembered it had a dentist appointment. The side quests are often better than the central storyline, with stronger choices and more satisfying payoffs. The game has a great atmosphere and plenty of narrative hooks, but the ending feels less like a conclusion and more like someone cut the final third off with a laser aug and sold the wound separately. [h2]Brilliant Immersive Sim, Somewhat Mugged by Square Enix[/h2] I'm pretty divided [i](see what I did there)[/i] on this, the good stuff is just very good. Excellent hub design, satisfying stealth, flexible mission solutions, strong atmosphere, cool augmentations, great environmental detail, and a world that begs you to snoop through every stranger’s bathroom email. The bad stuff is also very real: the story is undercooked, the ending is abrupt, some facial animation is cursed, performance can be fussy, Breach mode feels like publisher mandated luggage and the old microtransaction stink still lingers around the edges like someone microwaved capitalism. It's not the grand cyberpunk masterpiece it wanted to be, but it's a damn good Deus Ex game trapped inside some slightly unfinished business decisions. [h2]Verdict[/h2] [b]Graphics:[/b] [u]8/10[/u] Aged in places, but the art direction still walks in wearing expensive sunglasses. [b]Sound:[/b] [u]8/10[/u] Moody, tense, stylish, and Jensen sounds like he gargles gravel professionally. [b]Gameplay:[/b] [u]8.5/10[/u] Fantastic stealth sandbox. The vents are basically co-op partners. [b]Story:[/b] [u]7/10[/u] Great world, strong side content, main plot ends like it got tackled by a cop. [b][u]Overall: 7.9/10[/u][/b] I recommend Deus Ex: Mankind Divided, especially on sale. It's flawed, sometimes feels unfinished and clunky, but it also gives you the kind of layered, player driven missions that barely anyone makes anymore. If you enjoy sneaking through corporate hellholes, reading emails you absolutely should not be reading and solving political conspiracies by crawling through air ducts, this is still worth your time. Just don’t expect closure. Jensen didn’t ask for this, and apparently neither did the sequel.
IDK why the review poster are mostly positive cuz it still crashes a like it did 2 years ago and also you are paying for half a game i remember then ending was just a black screen when coming to a door compared to there previous Deus ex games this game is a embarrassment
I'm a huge fan of the first Deus Ex game. The story, gameplay, voice acting, and dark dystopian world were all perfect. To this day, it's still one of my favorite games. This game on the other hand... I just cannot force myself to finish it. The story is boring, the dialogue feels unnatural, I don't like the voice acting, I don't sympathize with any of the characters, and the city feels empty. Everything is a boring... Not recommended.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
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