
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 42.3Kreviews | 76% | — | $2.5M |
| $2.99−90% | 674ratings | 82% | #63 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра не плохая и не хорошая, она средняя, наверно 10 лет назад она смотрелась отлично, но на данный момент все выглядит сильно устаревшим, с 90% скидкой взять можно, но не дороже, я долго думал, дать игре лайк или не давать, но все таки отзыв будет положительный.
I am going to go with sideways, leaning downwards. The main, overarching reason why, is comparison to the first Deus Ex - which I played when it just came and which i compare to this title. The three main problems: artificial environments, being unleashed into the main, central open hub too soon, and items/augs balance. Hear me out. 1. What i mean by artificial environments: these are both, of course, _games_ so reality is skewed in order to make game fun. By no means is first deus ex realistic in its environments - but its _immersive_ enough to make you forget that. In Mankind Divided, its like they took Human Revolution a step forward and made a checklist for each possible environment you're in, and made sure there's at least ONE vent, ONE hacking access, ONE sneaking access, ONE cover+firearms access and so on. It doesn't feel at all like you have to figure out the optimal approach or figure out how to use relatively "realistic" environment to your advantage - it looks exactly like all pathways were built for specific approach and there's no sidelining. If you pick hacking path, you'll encounter no enemies. If you pick fighting path, you'll have cover all around you. If you pick sneaking path, you'll have random bottles boxes and other sh*t you can throw around. To me - this kills immersion. I can't get my head out of the idea that i'm just playing a video game and immerse myself. 2. Central hub is nice, and its huge, with dozens and dozens of apartments you can go to, vents to crawls around, completely separate sewer layer, shops, storage lockers, etc etc etc.... the thing is, I fear of missing important things out, especially in a game like Deus Ex, but I also primarily _want_ to progress my storyline. So what happens? I slog around solving various uninteresting side quests which involve very little to no action at all, I scout high and low, every vent and everything for any precious praxis kits I might've missed. This is not fun. Of course - you could say, well why are you doing that? Do what you find fun. The problem is, this is Deus Ex title - it rewards exploration. I don't want to miss out on cool content, ESPECIALLY because when you leave hubs and come back, they change. Items get removed/replaced, quests disappear or become unsolvable, etc etc etc. I don't think I ever finished a mainline quest in any Bethesda's titles for the same reason - the openness is just too much and I end up being sidetracked with small stuff so much that by the time I am done with it, the main quest is just a vague abstract memory and I am not very interested in continuing it. 3. Finally, augs and items. In the original, augs were the _support_ system. You also had a skilltree, but augs were like small 'cheats' you could use to make certain things easier. There was always a way to sneak around without cloaking, and you could always find a password or a code sitting somewhere, and you could deduce LOGICALLY where it was and figure out a chain of small self-assigned missions you had to accomplish to get it. For example - you wanted access to a numbered locker. You'd find a registry and figure out whose name was assigned to a locker. You'd find their office by the name, and it was locked. You could've used multitool to hack the keypad, or a lockpick to pick the lock, OR you could've gone and hack the computer of a sysadmin to get out the list of all access codes. I don't actually recall this well, but I think you could've also hacked the whole network from YOUR own office computer, and gain access to ANY login from there - including the computer from your target office. Then you'd go in the office and likely find a locker keycard there. Here, its more like metroidvania - you're locked out of pathways until you have certain augs, so the choice in unlocks isn't really a choice. You MUST unlock hacking augs to hack anything, and you must spend quite few praxis kits on this because you got three separate hacking skills you need (stealth, fortification and even just a simple hacking-level barrier). In order to go through poisonous gas, you must unlock respiration - that's 2 praxis kits, not just one. In order to go through electrical fields, you must spend 4 praxis kits. In order to hack through all keypads, you need at the very least 4-5 praxis kits, but you'll also absolutely want at least 3 more to upgrade fortifications and maybe invest some in stealth hacking too (additiona 3-4). In original - you could ALWAYS hack anything, the upgrade came from your SKILL and it only affected the time you can stay in the system, and you could almost ALWAYS find a login in some email - so you'd just hack to find that email, then login as normal. You had hazmat suit that you could find or buy, so you could go through gas without augs. Same for EM fields. So finally - for me, the design just isn't here. Its too "gamey" and I don't find it immersive. The storyline is cool and all, graphics are cool, and there are some minor annoyances with 'flexible jump height', but overall - the biggest issue is really just that those three main factors keep me out of immersion, continually. So much in fact that it makes me just wanna go replay the old deus ex and forget about this. It leaves the same taste in my mouth like watching modern remakes of old classic action movies; it forgets its job is to entertain, and it makes that secondary to storytelling.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The atmosphere of Prague is incredible and the level design is some of the best in the genre. I loved the "stealth or combat" freedom, but the story felt like it just ended right when it was getting started. It’s a great game, but you definitely feel like a chunk of the narrative was left on the cutting room floor. [The Breakdown] Graphics: Great; very detailed environments Gameplay: Addictive; total tactical freedom Story: Average; feels unfinished Difficulty: Easy to learn Grind: None Worth the price? Yes Rating: 7.5/10
По сравнению с Human Revolution сиквел кажется менее масштабным: основная сюжетная линия проходится заметно быстрее, а ощущение «открытости» локаций слабее. При этом игра сохраняет фирменный дух серии. Для поклонников жанра и старых фанатов Mankind Divided остаётся той самой отдушиной, где по‑прежнему ценят свободу игрока — качество, которое в современных AAA‑проектах встречается всё реже.
So sad that the story was cut off in mid-sentence... It should've become a finished trilogy. The game is one of the best cyberpunk-styled immersive sim ever made, and Jensen is my personal favourite protagonist: hella stylish and charismatic!
I found a pleasant and interesting activity for myself in the opportunity to break into many Prague apartments. To learn the owner's story through their hacked computer and detailed environment. To see their dirty secrets. To steal everything from the owner's apartment - guns, alcohol, medicine or even money - and then sell it or keep it for my own needs.
A bit disappointing when compared to Human Revolution, but still way above average for a AAA game.
My first time playing this game was amazing. It is a shame that it is abandoned by its developers.Pls make a 3 game and continue the story of the legend Adam Jensen.
Deus Ex: Mankind Divided is a cyberpunk shooter. Deus Ex occupies a unique position in gaming history, with its visionary gameplay concepts providing valuable design inspiration for numerous titles. This game has a completely new story and the action gathers up some of the best artwork to make this game popular. This game is also available on the Xbox One. Played this on my Dell Precision 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
TL;DR : Everyone involved in the development of the game did a great job, but the publisher didn't let them finish it. What could have been the peak of the Deus Ex franchise - or perhaps even one of the best Cyberpunk games ever - ended up being an unfinished game that was released too early because of bad management. And you might be wondering : how did this guy spend 160 hours on an " unfinished " single player game? Well, there is enough content gameplay wise and you can do multiple playthroughs. Many side quests that can have different outcomes, well hidden secrets and also some POI's that you think might reveal something important, but eventually lead to nothing. Every person who has played the game from start to finish - regardless if they played other DX games or any games with a story - understands that this isn't how the game was supposed to end. Despite Marchenko's intimidating presense you can tell that he wasn't the main villain. Rabbiah was supposed to be a playable area but was cut from the game. The DLCs don't help to finish the story either. In fact one of them should be in the main game as it's basically an area in Prague which contains the Palisade Blade. That being said there are some things I liked about the game. - The augmentations are in my opinion the best compared to previous games of the franchise. They really make Adam feel like a superhuman and there's a wider variety to choose from for both lethal and non-lethal gameplay. Plus going loud is much more viable than it was in the predecessors. It wasn't impossible in the previous games, but not as doable or fun. - Some conversations will make the player feel cornered ( at least from my perspective ) and giving the wrong answers can lead to unexpected consequences. It makes the game more immersive and makes the player think twice about choices. I like the social enhancer because it shows the other person's heartbeat rate and analyzes their personality. - Great level design with many ways to approach the objectives and detailed environments. - For a game that came out a decade ago it still looks amazing. Doesn't matter if you play it on a mid tier laptop or high end desktop, it still holds up nicely. The soundtrack does a nice job at creating the right atmosphere for each moment/ area.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 30K | 92% | $1.99 | |
| $148.6K | 4.7K | 37% | $1.49 | |
| $462K | 2.5K | 57% | $6.99 | |
| $334.8K | 15.7K | 95% | $0.90 | |
| $11M | 13.9K | 85% | $29.99 | |
| $149.6K | 189 | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 1.9K | 82% | $29.99 | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $2.5M | 7.1K | 92% | $14.99 | |
| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 14.7K | 86% | $9.99 | |
| $2.5M | 3.2K | 93% | $39.99 |