
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Why is Deathloop getting so much hate, and Dishonoured so much praise. Essentially it is the same gameplay. In my opinion: Deathloop has the lazy console checkpoint savegame system (hidding behind the loop mechanic) that devs seam to adore. I have no clue why. Maybe they like their players to suffer, maybe it is to stretch out the "playtime" without effort for themselves. Dishonoured has Quicksaves, what makes the stealth mechnics fun. Because it does not make you hate every single bug that makes you fail and repeat the last 40 minutes of gameplay.
I feel pretty mixed on Deathloop. A lot of the powers and abilities are complete reskins of stuff from the Dishonored games. Even the situations like having a masked party or going into a place where you can't use your powers are just re-dos of things from Dishonored. I get that it's "in the Dishonored universe" but it's like they can't come up with anything original, and rely solely on taking what already worked before, rather than trying something new. I did find the gameplay fun, but only because it's pretty much the exact same gameplay from the last 3 games they've done. It also doesn't help that they just have you play through the same 4 maps over and over, doing tedious quests just to get the end. I don't dislike the game, but if you've played the Dishonored games, you won't really get anything new from Deathloop.
I genuinely tried to like this but in the end I cannot give it a positive note. Starting off with the biggest offender which is the performance, absolutely catastrophic to launch a game in a state like this and leave it like that for over 10 years, I can count by one hand the ammount of times the game ran smoothly for more than 30 minutes, the entire rest of my 20 hour playthrough it fluctuated between 20 and 180 fps which lead to an awful experience as you can imagine. The repetition was also too much for me despite it being the core of the game, once you get to a point where you get a way too broken loadout the game just becomes a checklist simulation because no matter what you do it's easy to get to your objectives and execute them. To top it all off I thought they were going to give me an exciting finale that would make up for the other shortcomings but it just ended up being a simple, boring and bland ending to a story that didn't even try to twist the narrative that they spent the entire playthrough building. I'm glad to finally get this out of my backlog.
Can't even open the game unless you revert drivers, crazy they're even allowed to sell it
Even though I liked the concept and art style back when it was announced I didn't expect to fall in love with it. It was a bit hard to get into and adapt to certain gameplay elements/controls but after sometime it clicked and it was 100% worth time and effort completing the game. And after so many loops and tries Blackreef really feels like home. The only real issue I had is rubber-banding during online sessions. Opening ports did help a little but does not solved the problem completely. -- Upd after online fix: So, turns out online play is just as much fun as the Break the Loop mode if not better. It really shines after you've beaten the game and generally know maps pretty well so you can hunt Colt and deduce his tactics because you've played him. Progression rewards are somewhat random and it might take some time to get a more comfortable build for you but it's not that bad and you still get pretty good rewards. But to play online mode properly here's what you have to know/do: - Obviously good internet connection. It uses P2P connection with Colt as a host. If the host has poor internet connection you'll see icon on the top right during gameplay. - Several forwarded ports on your router/uPnP enabled. A very common recommendations that you can easily find guides on how to do. - And if you have good internet as well as high-end PC hardware you also have to disable vsync, lock FPS to 60 and disable low latency (?). This is what fixed jitters for me personally. Even after beating the game I still find a lot of new discoveries and details that are so cool. This game definitely leans towards more experimental side even though taking a lot from other Arkane's predecessors and actually improving a lot of mechanics. It might be not for everyone, it might have some rough edges but both the world, the story and everying are actually very good if you give it some time to shine. And I do want more of games that don't afraid to try new things rather than doing yearly sterile AAA-slop.
GG but bit repetivite at times. If you like FPS with special weapons and abilities, story games with twists and hunting for clue to your next objective then this is a good one.
The whole online and Julianna part is broken because of Arcane's devs are idiots with network code
Denuvo
Looked really fun but immediately realized I couldn't get into it. The gameplay feels jank in a way earlier Arkane titles *didn't* -- it kind of feels like they regressed & forgot a lot of the lessons they learned from Prey & the Dishonored series.
Very interesting concept - loop story driven FPS with great graphics, art style, music, characters and story. And with many puzzles and secrets which are not mandatory but can help you understand complete story and world. It have some flaws (bugs, Ai, etc) but if you like ARPG and Rogue like games (read: if you like repetition and grind) it can scratch that itch very well.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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