
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 5.71/day in the week after.
About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.8Kreviews | 56% | — | $29.6M |
| $49.99 | 741ratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developer got their bag then abandoned their game. All multiplayer was online and had to go through the developer's servers, and then they killed it without adding the ability to host our own lobbies, so it's permanently single player only. WOLCEN Studio is now attempting to develop an online-only, live service game. DO NOT give this company your money!
Произошла классика, освоили огромный бюджет с кикстартера и стима, так и не смогли довести игру до играбельности, ушли с деньгами делать новую доилку для бабла. При этом сервера просто выключили, даже не реализовав кооп на п2п. Не покупайте даже по скидке. Кормить такую падаль деньгами не стоит.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
| $39.99 |
| 614ratings |
| 68% |
| — |
| not modelled |
| $29.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developers abandoned the game and it is not finished. DO NOT BUY. I bought the game years ago to support development with the intention to play it when complete but instead they gave up, took the money and ran.
[h1] Оффлайновая онлайн игра.[/h1] [code] Время прохождения - 10 часов. [/code] ✅[i] [b] - ГРАФИКА.[/b][/i] Это сочно. Оптимизация шикарная для происходящего на экране. ✅[i] [b] - КАТ-СЦЕНЫ.[/b][/i] Зрелищные. ❌[i] [b] - ГЕЙМПЛЕЙ.[/b][/i] Обычный бездумный "Убивай всё что движется" дьяблоклон. Такие игры имеют место быть, поиграть под сериальчик. Никаких эмоций эти игры не приносят, новых механик в них нет. Игра очень простая. За 5 часов игры я шотал боссов стоя на месте не дольше 10 секунд (у боссов есть стамина, которую выбиваешь и они станятся) Кайфа от убийства боссов ты не испытываешь, ой а как их преподносят "ДЕМОН ИСПЕПЕЛИЛ ВСЮ ДЕРЕВНЮ, ПОЛОЖИЛ ДВЕ СОТНИ БОЙЦОВ", ты приходишь и ногой его запинываешь. У врагов автолевелинг. Убиваешь врагов 8 лвла с 3х тычек на 3-м часе игры, получаешь посох, у которго урон в 3 раза выше твоего, получаешь 15 лвл, и вот ты на 6-м часе игры убиваешь этих же самых врагов в этой же самой локации с 3х тычек, потому что они как и ты 15 лвла. РПГ система идёт нахрен, считай ты всю игру без прогрессии, можешь лишь выбрать с каким оружием проходить. Болванчик-врагами спамят так сильно, что на 30-й минуте игры я получил ачивку "Убить 500 врагов". Отличаются чисто визуально, никаких особых тактик к ним не надо. ❌[i] [b] -БОЁВКА.[/b][/i] Проходил за мага, оцениваю с его точки зрения. Ходить на WASD нельзя - ты ходишь на ЛКМ и атакуешь тоже на ЛКМ и это ужасно. Я хочу отойти - курсор кликается на появившегося врага за пределами экрана и персонаж останавливается на месте, чтобы прокастовать атаку. Атакую-бегу (кайчу) врагов, во время кайта курсор кликается на ящик и персонаж останавливается, стреляет в ящик. Курсор будет кликаться на резко выпавший лут. Бесполезные союзники, враги их игнорируют в большинстве случаев и бегут на тебя, урон у них смешной. В кат-сценах воин летает кидает мечи влево вправо - сальто делает, в одиночку 10 элитных стражников гасит, потом тебе его дают в команду и через 20 секунд ты видишь сообщение "Мне нужна помощь", бежишь к нему, а его 5 мышей загрызли. ❌[i] [b] -4-ЫЙ АКТ.[/b][/i] 1-3 это коридор пройди из точки А в точку Б. 4 требует проходить 3 вида заданий снова и снова, чтобы улучшать замок и "Приблизить главного босса игры". Акт был добавлен в игру не сразу и это видно. Чтобы добраться до финала игры нужно 40 раз выполнить "Переживи волны" "Зачисти лабиринт" или "Сопроводи робота по маякам". Если 3-ий акт прошли 43% игроков, то 4-ый лишь 2%. Чтобы не дропнуть игру я скачал трейнер. ❌[i] [b] -БАГИ.[/b][/i] За первый час игры я столкнулся с 2мя багами 1 - В данже босс провалился в текстуры и больше не выходил оттуда, висит квест и метка "Убить босса", босса нету. 2 - Пару раз не мог подобрать предмет, бегаю вокруг него, а кнопки нету. Во второй половине игры баги блокировали моё прохождения, запирая меня в телепорте, где я не мог двигаться и когда цель сюжетного квеста проваливалась в текстуру. Босс 3-го акта негативно реагировал на мой инвиз и пропадал, я перезапускал битву с ним 7 раз. Два диалога в озвучке накладываются друг на друга. ❌[i] [b] -ОНЛАЙН?[/b][/i] Серверов нет, кооператива нет. Из меню игра говорит, что персонажа можно своего создать только для оффлайн режима (то есть в онлайне все бегали в одной моделькой?). В игре был онлайн или это задумка, которая осталась задумкой? Слева вверху показывают твой ник и хп, и выглядит как "Окно пати". Справа показывает время твоего часового пояса. Чтобы завершить квест идёт таймер и сообщение "Вся группа телепортируется". ❌[i] [b] -ИССЛЕДОВАНИЕ.[/b][/i] С золотом никаких проблем нет. В качестве исследований есть как ответвления с сундуками, так и данжи. В обоих случаях рандомные награды не стоят затраченного времени. Я прошёл 10 данжей, я ни разу не одел шмотку, выпавшую с данжей, потому что она была хуже или такой же, что я купил у торговца, по факту я потратил час времени вникуда, я ничего не получил за это и не продвинулся по сюжету. А как насчёт зачистить данж, чтобы залутать сундук с котором будут БЕЛЫЕ ШМОТКИ, НА 5-М ЧАСЕ ИГРЫ, КОГДА Я НАПОЛОВИНУ В КРАСНЫХ??? Или получить НА ВЫБОР заклинания, где для 1 нужен арбалет, для второго меч, а для третьего посох. Да, яж за мага с мечом бегаю Побочный контент не содержит уникальных боссов, диалогов или кат-сцен, это просто 4-5 коридоров со 100 мобами, в конце которых сундук. Сотни копирок одних и тех же предметов, различающихся по циферкам. Посох на 5-8 урона, посох на 7-9 урона, посох на 10-11 урона - у всех одинаковое название и одинаковая редкость. Запарила эта мусорка, а ведь она будет преследовать тебя до конца игры. В 4-м акте, когда ты весь в красном сете тебе будут выпадать белые и синие шмотки, ДЛЯ ЧЕГО? ❌[i] [b] -ПРОКАЧКА.[/b][/i] Тысячу перков или больше? В духе "+5% к щиту" "+3% к скорости атаки" "+10 ХП" и прочий баф циферок. Скучно, и сделано "для красочности". Можно было сократить древо в 10 раз, давать не по 10 очков, а по 1 и чтобы 1 перк был сразу "+25% к хп" То на то и выйдет. Если я полностью качаю мага, то чтобы мне получить урон от заклинаний в древе, мне нужно потратить очки на способности для лучника и воина, в духе "+8% урон от холодного оружия" и "+3% урона от снарядов". По факту меня заставляют вкидывать очки прокачки в мусорку, ведь я этим никогда не воспользуюсь, но я обязан это вкачать, чтобы открыть прокачку мага. ❌[i] [b] -СТАНДАРТ.[/b][/i] За мага интересно играть как и в любой игре, хоть немного нужно напрягать мозг и соблюдать позиционку, а не втупую лицом танчить мобов. И как во всех играх - воин самый эффективный класс. Мобильный с дополнительным рывком, тонна защиты, АОЕ урон, отхил, я не представляю как за воина можно умереть. По стандарту я выкачал крит урон от заклинаний и по стандарту это сработало - я начал шотать со скилов. (но лишь в первых двух актах) ❌[i] [b] -СЮЖЕТ.[/b][/i] Опять сектанты, вархаммерские костюмы, Инквизиция, спасение Вселенной, избранный главный герой и демон, мечтающий поработить людей. Развитие как в играх 2010 года, сначала ты такой крутой в прологе, сверкающи доспехи, дерёшься с царём Ада на равных, потом подскальзываешься на камешке, теряешь сознание, просыпаешься и ты бомж в ободранных доспехах, для которого обезьяна кидающаяся говном рейд босс. Веселит регулярная вставка от главных персонажей "За СЕМЬЮ" "Нет ничего важнее семьи" "Нельзя отворачиваться от семьи" "Ты моя семья, я за тебя до конца" И момент, как на драконах две родни разлетаются одна влево, другая вправо, прям дикая отсылка на Форсаж. Злые боссы перед тем как начать драться с тобой 3 минуты будут полностью раскрывать свои планы. ❌[i] [b] -ДИАЛОГИ.[/b][/i] Минуту идёт нижеописанный диалог, где на ГГ нападает подружаня (диалог сокращён в 5 раз) "-Я не демон, Вал, успокойся, я не хочу с тобой драться -Точно? Докажи -Ты - чёртова машина смерти -Н-да, такую глупость только ты мог сморозить, демоны на такое не способны. Ладно, не будем драться, я тебе верю." "-Я никого не пущу в город. -Послушай, мне действительно нужно внутрь. -Такого не будет. -Я готова сражаться, посторонись. -Ты серьёзно? Ну ладно, проходи" Каждый диалог это переобувочная, где сначала все настроены против ГГ, и 1-2 минуты словесно воюют с ней, а потом она вставляет фразу в духе "Я так не считаю" и резко "Ну ладно, тогда я тоже". Это что касается прокликивающих диалогов, а есть ещё 2-ой тип диалогов, это которые воспроизводятся сами, и они играются прямо во время файта. Поначалу может бомбить от этого с мыслью "Я теряю часть сюжета, ибо я не могу читать их, потому что я умру", а когда видишь насколько они бессмысленные то успокаиваешься.
Developer couldn't complete this game and abandoned it. Just becasue they released it and called it 1.0 doesnt at all mean it was. Then very shortly after announce another arpg. Took customers money and threw them away. Don't fall for it again.
Now I understand why, move on, abandoned project, don't bother. Can't progress due to game won't load main question line NPC, tried to reload map, reopen the game, no avail. No more bug fixing from developer for years, it's an unfinished game.
Absolute scam of a game. Now having the gall to announce a sequel (ofc also in EA) without ever finishing the first one is crazy to me. Scumbag developers.
[h1]"How many more times do I need to do this?"[/h1] [b]NOTE:[/b] This will not cover the online component which was shut down on September 17 2024. So your character might exclaim during the endgame loop*. This echoed my sentiments towards the end of my time with Wolcen and grinding out some of the achievements. Wolcen: Lords of Mayhem is an action RPG in much the same vein as Diablo or Path of Exile. While it does have some good attributes, it also has more than its fair share of problems - some of which are subjective, some of which are not. You play as a character who suddenly develops unknown powers and is thrust into a pivotal role to save the world - hardly remarkable so far. Aspects of this implementation however serve to differentiate Wolcen from its peers. For starters, the game runs on CryEngine (yes, of Crysis fame) so it looks truly fantastic: well ahead of its time and probably still equal to any other ARPG on the market today. The character customisation is quite extensive (eye colour, facial hair etc.) albeit potentially irrelevant as you will likely be wearing armour the entire time. The writing is quite good and the campaign is lengthy - with at least 20 hours (probably) to finish all the acts. There is an extensive amount of dialogue (perhaps too much) as well as cutscenes - which are very well done. Even here though, there are some (subjective) issues: a lot of the interchange between characters feels overly long-winded and while the story is quite well written and fairly engaging, the coverage is so broad that nothing is really explored properly. Maybe the team behind Wolcen were setting it up for further expansions or sequels - we will probably never know. The exposition however is not ideal, but is still worth a playthrough. The story is supplemented by good voice acting (never hurts a game), so clearly the production values for graphics and engagement (story/acting) were quite high for Wolcen - more on this below. The interesting part is that there is no true class system like you have in other games in the genre. You choose a starting "playstyle" rather than a class; this really only seems to determine which attributes are most important for your "class" rather than what abilities/items they can use. Imagine a spell-slinging sword-wielding warrior - quite possible in Wolcen. There are also items which enable this as well, so the flexibility is quite broad. Tied into this is the skill "tree" (called Gates of Fate) which is also quite interesting. It consists of three concentric circles (starting position somewhat determined by the playstyle you chose initially), but the outer two circles can be rotated. This opens up many interesting possibilities, but can also become very confusing as there is no way to distinguish paths/nodes just by looking. If someone sends you an image of their skill selection, you will not have the slightest idea of what they have chosen. I also enjoyed the dodge mechanic used to evade attacks - it was useful for mobility as well. However, it is tied to a stamina meter which is difficult to track during gameplay. [b]NOTE:[/b] In the interests of transparency, I played a pretty standard sword+board build - take that into account but I do not feel it changes the fundamental argument in any way. There are however numerous problems with this game. Every game has bugs to some degree, but the degree here is noticeable and in some cases prohibitive. This is said ignoring the disastrous launch and the numerous game-breaking issues at the beginning of the lifecycle. I had instances where I got stuck on terrain and was forced to quit and reload the map. Often (I was using Bladestorm) my skill would show as active even when it wasn't - imagine having spinning blades around you while not doing anything. This interfered with my attacks as it made it difficult to tell when I was actually attacking. On top of this, I had numerous crashes to desktop and instances where the game slowed down so much (memory leak? lag?) that I was forced to kill the process and start again. On that note - friendlies (e.g. pets/allies) also share a red health bar, just like enemies. Like me, you are probably conditioned to attack something with a red health bar and it becomes annoying when there are multiple enemies around you. I even found the minimap to be tricky in the sense of your location being slightly off; perhaps this was as a result of your marker being an arrow rather than an icon or dot, but it annoyed me to no end (possibly subjective though). The single biggest issue however is simply how bland the gameplay is. Every game has a loop and most action RPGs have the same loop (kill stuff, get better gear to kill more stuff to get better gear), but the majority make it entertaining. Wolcen is really just about repeating the same thing over and over and over and over and over until you eventually quit. The reliance on just combat (which is fairly satisfying, but combat should be a tool in the gameplay rather than the entire gameplay) does it no favours. The endgame is especially guilty as the problem is less pronounced during the campaign. Endgame, while having a few small basebuilding characteristics, is really just about preparing for the final boss fight and repeating it over and over again ad infinitum - that's it. The implementation is "map like" but there is no depth to it, such as Path of Exile. This more than anything else is the primary reason for my ranking - I got bored and at least half of my hours played were unenjoyable. Wolcen is not all bad, but I struggled to extract any meaningful fun from it and feel you will not be missing much if you give this one a skip. You might find it worth it on sale for just the campaign, but if you are looking for a long-term game, this is probably not it. Played on Windows 11 Pro x64. *My recollection of the precise wording may be a bit off, but that is the gist of it.
This game was so promising back when I backed it years ago. (Like 2014, 2015) This game now is complete abandonware. If I ever see this developer pop up in my store again, I will not be buying their new game, because I can't trust them to A) finish it B) not perform a rug pull and completely change the game from what it started out as. What reason was there to disable multiplayer? If you at least kept multiplayer there would at least be a reason to still play/buy this game. This is why "always online" gaming culture is trash. Avoid this company like the plague.
I'm really enjoying this game -- was I supposed to hate it? Seriously, not seeing why all the negative reviews? The combat and itemization and 'workflow' (inventory, equipment, powers, upgrades, etc) is all on par w/ the best ARPG's I've played. So far what I've experienced, it's worth getting, especially on sale. Re: other 2 complaints I've seen: 1) the story. Meh, no worse than any other ARPG I've played. Perhaps introduces too many in-universe concepts via dialogue, which rarely has a narrative impact and doesn't really work to increase tension or drama. Otherwise, it's par for the course. 2) online play Can't speak to that, because I play ARPG's for the solo experience. Overall, I'm having fun, look forward to completing it, and probably trying the other classes/builds.
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