
De-Void is a first-person adventure game, where the player unravels the mysterious circumstances surrounding the disappearance of a remote space colony crew.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's surprising that I only found out about it now... It has that stealth atmosphere, but the graphics are frankly outdated. Okay, I understand, because 10 (??????????) years have passed. I'm shocked. These identical rooms will drive you crazy... you just have to be ready for it. I wasn't so scared by the screamers as by the creepy and gloomy atmosphere itself... and the enemies that are difficult to kill (in HARD mode!).
You have a few riddles to fulfill, but don't be fooled. De-Void gets boring after a while. Hmm, more accurately... This could be a good one night game for you, or just a time-killer for a short time. Yeah? Well, go on your way, stalker!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De-Void is a slow-burn, atmosphere-first sci‑fi adventure that leans hard on mood and environmental storytelling. You explore a deserted facility, piece together what happened from logs and clues, and let the sound design and lonely vistas do most of the heavy lifting. If you enjoy walking sims and narrative mysteries, there’s a quiet, meditative groove here The game has: - Strong sense of isolation and atmosphere - Solid ambient soundtrack and audio cues - Environmental storytelling that rewards curiosity - Short, self-contained story that doesn’t overstay its welcome
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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💋
Westen sends his regards!
played de-void and it's less about shooting aliens and more about sinking into a slow-burn mystery - you're on a dead colony, crew's gone, but their thoughts and emotions are still lingering like ghosts in the walls you're piecing together logs, wandering through abandoned stations, alien deserts, and weird forests, all while an AI buddy helps you make sense of the madness it's moody, atmospheric, and feels more like unraveling a psychological puzzle than just exploring space - conspiracy, betrayal, paranoia, and something way older than humanity watching from the dark not fast-paced, but if you're into story-heavy sci-fi with creepy vibes, it hits
Ugh. Bad. Good concept but not a very good design You basically wander around aimlessly. No map, no direction. No inventory. No tools. Controls are simply movement and click on stuff. There is no mystery. Nothing to 'unravel'. The game is so linear (and so short) that there just isn't any storyline, no plot. You just wander around aimlessly until it just ends. And it just... ends, You expect that there is some now chapter, some continuation. Then the credits roll and you realize - that all there was.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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