
De-Void is a first-person adventure game, where the player unravels the mysterious circumstances surrounding the disappearance of a remote space colony crew.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De-void was a short and disappointing walking simulator adventure with potential that fell flat. Beautiful main character voice. Nice graphics with very detailed structures and ships. In chapter 1, I did not like that once you donned the helmet, everything went "foggy" with everything in textureless shades of gray and limited view distance. I could not find where to go. I wanted to reload last save except it only saved between chapters. So I lost 20 minutes and had to restart the game... twice as the same thing happened on second playthrough. Turns out there was an elevator switch I could not see. In chapter 2, unclear directions where to go. "Nearby, beyond the excavation site." I don't even know what the excavation site looked like and no map or sign either. I ended up wandering in a huge desert which didn't progress anything. There was nothing to do there beyond looking at derelict ships. Unable to save when I wanted aggravated the frustration because I didn't want to restart the chapter. The writing was good. I liked the logs, not so much the "entity" speaking that felt a bit obtuse and pretentious. Very lame ending, or lack thereof, that didn't really conclude or explain anything properly. Maybe I missed something or misunderstood.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love philosophical and thought-provoking games: it's one of the reasons why I bought De-Void at the time. Unlike many, I also appreciate walking simulators and a more narrative approach without much game challenge per se, so that's not the issue either. De-Void has a sci-fi setting (a plus for me), good (although repetitive) graphics, a nice ambient soundtrack and good voice acting, and yet I'm sad to say as a game it fails miserably. Walking simulator doesn't mean "aimlessly wander around without a clue about what you're supposed to do", which unfortunately is exactly what De-Void is. More than once you'll find yourself in huge environments that are completely empty apart from a few trigger points scattered around, which are of course few and in between, and often look exactly the same as a ton of other non-interactive elements. More than once you find yourself sowewhere without a clue of where to go: the log is useless, the guiding voice too, and of course no map to be found. One may argue that maybe this was exactly what developers wanted: make you feel lost. All they managed to accomplish this way, IMHO, is a frustrating and sometimes infuriating experience. Had this game been a 30-45 minutes narrative experience, with much less focus on the aimless walking, I would probably have recommended this, as the bits you read/hear around, and the story that unfolds, is eventually interesting enough. It's just not worth walking around for 3 hours.
yürüme ve keşif simülasyonu aslında tek amacı sizi rahatlatmak oyun içi bi hedef belirlemeksizin gezin dolaşın müzikleri de hoş anlayana derin şeyler de hissettirir
A De-Void egy Unrealmotoros sétaszimulátor, mely a Solarix nevű játék történetét egészíti ki. Hangulatos pályák, valamint remek szinkronhangjáték mely a Solarix-ot is jellemezte. Rövid, másfél óra alatt kipörgethető, de utána még futtatni kell egy darabig még a Steam kártyákért.
overall alright for in between.
A walking simulator, a bizarre adventure in a space colony. If you like a good mystery, I highly recommend it at an affordable price.
I wouldn't want to offend anyone, but this is a game for amateurs.... I mean, I didn't get what I expected to get out of it. The graphics are a bit outdated, some of the puzzles were too easy for me. * Yeah, I realize it's been 8 years.... * but there are better games that came out that year. okay. i can't give it a neutral rating, so i'm giving it a thumbs up. rating
De-Void stands out in the PC gaming landscape with its potent blend of deep narrative and rich atmospheric exploration. I was particularly captivated by its no-combat, story-focused gameplay, where piecing together the fate of a vanished colony through logs makes for a uniquely engaging experience. The detailed and varied environments—from haunting alien forests to desolate space stations—are a visual treat, enhancing the sense of isolation and mystery that permeates the game. What really made De-Void unforgettable for me, though, was its psychological depth, presenting a tale not just of cosmic exploration but of human frailty, conspiracy, and madness. I'll admit, I love these games. Scientific research? Okay, I'm in! That's why it's 9\10.
De-Void is a slow-burn, atmosphere-first sci‑fi adventure that leans hard on mood and environmental storytelling. You explore a deserted facility, piece together what happened from logs and clues, and let the sound design and lonely vistas do most of the heavy lifting. If you enjoy walking sims and narrative mysteries, there’s a quiet, meditative groove here The game has: - Strong sense of isolation and atmosphere - Solid ambient soundtrack and audio cues - Environmental storytelling that rewards curiosity - Short, self-contained story that doesn’t overstay its welcome
Westen sends his regards!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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