
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tacoma reminded me why I love walking simulators. The whole game takes place on a space station that has already been abandoned. When you arrive, the crew is gone and your job is to find out what happened. To do that, you watch recordings of the past events, crew's daily lives, conversations. The more recordings you watch, the more invested you become. The crew members feel like actual people. They have friendships, relationships, disagreements, inside jokes and personal problems. Some conversations are important to the story, some are just people being people. I loved the way the game tells its story. The recordings are a brilliant idea. You can walk around inside the memories, follow different characters around and listen to their conversations. If you miss something, you can simply rewind and watch it again from another perspective. It sounds like a small thing, but it made me feel less like I was watching a story and more like I was piecing it together myself. The station feels like a place where people actually lived and worked, a real home away from home. Every cabin, every message, every personal item helps build a picture of who these people were. I spent far more time exploring than I probably needed to, reading messages and looking through personal belongings just because I wanted to know more. Tacoma is short, quiet and easy to finish in a single evening. But it's one of those games that proves you don't need a huge world or dozens of hours to tell a good story. Sometimes a handful of well-written characters and a place that feels real are enough.
I'm a lunatic and did my first and only playthrough of Tacoma with the commentary ON. I'll explain why. So you're sent to go deal with a spaceship and learn about what transpired and go do a thing with AI. The commentary adds another layer to that because, for lack of better phrasing, the creators of the world are walking you through choices they made and stuff that happened while they were working on that game. So, as you explore the space station, you get a two for one globe trotting bonanza of what transpired and how it all came together. It's meta storytelling. teehee~ :3
A fun little experience by the creators of Gone Home. It's short, but sweet. The environments here are quite pretty and the whole hologram rewind aspect of the gameplay is pleasant. I enjoy that there's a happy end to this story, not usually the case with these sorts of games. worth buying on sale for a nice evening in.
Good game...but it's awfully short - I finished it in about three hours. The original price is a joke for this game length, but you can get it on sale nowadays quite frequently. And for a fiver, you should really give it a shot.
I'm not normally big into "walking simulators," but this is the best one I've played in a long time. The gameplay actually feels fun and good to control on Deck, with detailed environmental storytelling that rewards exploration. Maybe most importantly, the characters were fleshed out and well-written, inspiring in me a level of emotional investment in their story that I feel few entries in the genre manage. Short, solid, and a joy to play
Some of the best world building I have ever experienced in a game! I love the creative and unique story telling method leaving the player to piece everything together for themselves. It does an excellent job exploring very relevant themes to what we are facing constantly today in this capitalistic hell hole that is the world in 2026! Attention to detail in this game is out of this world and if you love really digging deep into a game and exploring every nook and cranny then this is for you! <3
Very worth it for an on-sale buy. As far as "walking sims" go this is a really good entry into the genre! While I had the plot semi-spoiled for me and I've seen a few other folks say that its a touch predictable I really enjoyed it. There were several moments that were I could really feel the writers having fun with the core mechanic.
I love the little details put into the game. That it is not time sensitive and the thoughtful character development and storyline.
创意还是不错的 但是太过政治正确 三对情侣中居然就有一对南通一对女童,这就是2082年的世界吗?
Really good little walking simulator where you explore a derelict spacecraft WITHOUT horror elements! I liked that it was more about the characters than about zombies or aliens like similar games, and I thought the ending was satisfying. The characters are all interesting and feel very real and dynamic even though they are low-poly colorful blobs, and the voice acting really carries a lot of the performances. I also really appreciate that all the different characters very obviously have different body types? It's a small thing but it adds a lot to their individuality and body language as a whole. They don't have faces! It's important! I wish we could see Minny more... they're cute...
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Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Italian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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