
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.1Kreviews | 84% | — | $94.1M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bear, Seek, Seek, Lest.
Dark Souls 2 hat es oft schwer im Vergleich zu Teil 1 und 3. Ja, das Gameplay spielt sich manchmal etwas holpriger und es bricht ganz bewusst mit einigen bekannten Regeln der Serie. Aber genau das macht es so besonders: Es hatte den Mut, sein eigenes Ding zu machen. Ein riesiger Pluspunkt sind die DLCs – sie gehören zu den absoluten Highlights der gesamten Souls-Reihe (auch wenn man sich auf ein paar extrem frustrierende Passagen einstellen muss). Gebt dem Spiel eine echte Chance! Jeder, der es durchgespielt hat, wird mir zustimmen: Dark Souls 2 wächst einem ans Herz, selbst wenn man sich in den ersten Spielstunden noch etwas dagegen sträubt. Praise the Sun! \[T]/
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Underrated game, Cant say anything bad about it except adaptability, sometimes a lot of enemies and character being clunky and slow. Tho a lot of enemies in original game is manageable because most of the times they're weak, but in dlc it becomes a real problem. Also it has best net code
Invasion mechanic is beyond stupid, the punishment for death compared to any of the others is ridiculous. and the combat feels awful. I forced myself to get all the way to the end but the final boss was where I just had enough and decided this is the one FromSoft game I won't beat. This game is just disrespectful to the player in almost every way it can be.
滴石不是救赎,反而是魂2最大的败笔,魂二大多数的失败都能在这上面找到源头。滴石让血瓶数量的限制基本失去意义,探图过程中长线的血瓶规划压力基本降为0,这也体现在魂二篝火之间的距离基本是历代最近这点,因为你拉长了也无非是让玩家喝完血瓶之后狂磕滴石。但黑魂又要求保持一个不让玩家无聊的难度,为了给近乎无限的补血手段加限制又搞出了历代最慢的喝血速度和缓回这种东西。然后长线压力没了,就只能在怪物本身和配置上面找麻烦,结果就是通过高密度堆怪和各种远近配合仇恨联动(还有体感来说历代最高的伤害,穿的重甲也是随便摸一下都是小半血,我法环基本裸体通关感觉容错都比魂二高)来提高瞬时压力,这点还包括全系列最多的逆天地形和堵桥怪,每张图都堪比魂一巨人墓地,但玩家本身的性能却没有多少提升,甚至由于精力系统的惩罚和收益过于失衡,重甲和持盾还不如魂一了。还有各种地方都能看到的,说好听点叫小巧思,说难听了就是灵机一动,做一个设计的时候完全没想过后果是什么,太多实验性的东西,玩家又不是你的小白鼠。不过为什么好评呢,因为好像也没到其他几部魂都好评单魂二差评那个地步,好玩也能算得上好玩的,只是高血压的次数明显更多了,经验丰富点再来吃吧,就这样
Dark Souls 2 is a very funny game. At most points you are on a journey through a familiar but alien world and facing grand foes in glorious battle. The only issue is sometimes you chose to run past the enemies on the way and end up getting obliterated after all 20 of them catch up to you. Just don't do that and you will mostly be fine. Great bosses and areas, plus really cool weapon varieties. I will admit that it does have issues with the enemies/enemy placement, specifically in the runbacks. Otherwise, very very good game.
8.5/10 我爱这款游戏,每当我迷茫的时候,我就喜欢打开黑魂2进去玩一会。我第一次接触到的魂系列就是2代,当时我也听闻过别人说这代很粪,很堆怪,难度高操作差。直到我玩了后发现并不是这样,这是个很悠闲的游戏,换句话说,节奏很慢,比起强烈的对战交互,它更注重于探索发现,真的像是个rpg那样的去体验,更换不同的装备,使用不同的办法去过关,击败boss。然后去欣赏沿途的美景,例如如蜜,阿玛纳祭坛,dlc里的洛耶斯。这都是很美丽的地方,通过自身的努力与研究,找出任何方法到达目的地后,是真的有那种成就感。就像一个登山的旅人一样,我们不仅要经历登顶的路途,有困难,有怨言,有喜悦,但这一切登到顶后,你会发自内心觉得“哇,这太值得了一样”而且合理的npc设计与联机,你在旅途中不会孤独,会有一群志同道合的人,无论是游戏设计的npc,还是热情的玩家们,他们会陪伴你,一直走到王城,走到最终的渴望王座。完成你的目标。它的成就感回馈感很强,当我独自挑战完成全成就,走到3周目的宰相面前。我的心中是沉静的,这不代表我并不喜悦,我感觉到了我自己十分的开心,我幻想出来了我喜欢的npc们与我站在一旁,为我的胜利而感到喜悦,我也一样。正因如此,我爱这游戏爱的深沉,哪怕它并不完美,但世间万物哪有完美呢?都是有瑕疵有美丽,才显得一切如此真实
THIS IS THE BEST DARK SOULS GAME EVER MADE!1 THE REST SUCK BALLS THIS ONE IS SO WELL MADE I LOVE EVERYTHING ABOUT THIS GAME ITS SO EPIC #NOLARP
ds1 is way better
Боже спаси тех людей кто в это играет, большего разочарования в жизни я не видел, когда я какал, увидел образ этой игры в туалете, после чего я понял что стану апостолом несущим ненависть к этой игре. люди не играйте в это, а кто играет выписан и лишен статуса человека.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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