
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
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About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a yes, just yes game. So you want to slash and block mobs? Yes. It is for you Oh, you want to be sneaky or bow action from distance? Yes. You like to build houses? Yes. You want to build city? Yes. You want townsfolk? Yes. You want to have pets and farm animals? Yes. You want to farm crops? Yes. You want to build caves and lives in it? Yes. Want to fish? Yes. Want to fly/glide? Yes. Cooking? Yes. Yes. Just yes. Thumbs up.
Dear devs: Please do not rely on upscaling tech to optimize your games for you! I should not need to enable FSR to maintain 60 FPS at 1440p on an overclocked and undervolted 9070 WITH reduced settings. That's crazy. I'm well above your recommended specs and I'm sitting around 50 FPS in the open world without FSR. That's with Point Light Shadows, Shadows, Indirect Lighting, and other settings turned down. I will update with an actual review when I've played more, but damn dude, optimize your game. :|
Do yourself a favor and look up frequent crashes due to a common "GPU minidump error" before you buy the game. It is happening to me all the time semi-randomly and you lose ~30m-1hr of progress each time. Honestly, would not buy the game until they fix the bug.
Sharing some of my nitpicks i had with the game & positive feelings. Overall it's a good game. If you like Minecraft, NMS, Vampire survivor and etc etc with building bases it's good, you're also able to be a farmer and create a barn similar to stardew valley to an extent. Buildings - Most of the rooftops finishing touches are either : " Don't use windows - closed building" "Use windows but requires to build a wall and remove block by block( 1 by 1) to create the window space (the tracking system to delete is bad)" - Lack of curved blocks and different shapes, requiring you to be creative with illusion building. - You can create floating bases with gardens (this is extremely cool ) Fishing The game seems to be lacking, you can catch and release a fish in a water pond but you cant see them yet, plus if you get a water bucket, makes a hole in the ground, fill out the hole with water, magically there's fish in that hole now.... Farming: - Make rare resources common and food buffs goes BRRRRRRRR - Pressing E A LOT OF TIMES.(There isn't an automated option as of yet) - You can automated the watering-irrigation system and that's a PLUS Barn/animals: - Some are cute( & you can pet them) - Getting 2 or more they can have babies - Good resources - AI path is dogshi, i left food for my goats in 10 spots, with 2k food portions available, of my 10 goats 6 ate from their bowls and 4 refused to eat, I bothered to google it and it's a bug... therefore this needs to be addressed. - I feel like the rabbits/hares should produce something, they never produced anything, as of yet they're mostly cosmetic Coop features I feel like we should have more options for coop settings, for example if I open my world for a stranger to get into it, either I allow them to edit the bases and have access to storage or I don't allow them to be able to have a storage and this results into them have limited freedom into the world outside of combat/mining etc... Combat: It feels coop oriented or archer wise etc, playing as mage is powerful but some enemies pisses me off cause they're outside of range of wands, and their attack window doesn't allow usage of staff spells, aka making wizard slighty bad to play SP, however wizard has some really cool skills such as Radiant Aura and i wish we had more styles of Aura magics for different enemies than the Fell Faction. If not playing with Wizard and instead you customize around archer-warrior or different styles of hybrid builds, you can have a fun build, as the game provides with tons of skills points as you progress, enabling you to customize your style of gameplay. Experience You get doing quests(its whatever), scrolls( doesnt even show up the amount you get..), mining(most efficient one), combat and if playing with radiant aura, Killing the Fell is the best method to XP farm. I believe, if we got XP from farming, cutting trees, fishing etc. Would feel more immersive/natural as progression than instead of only mining and killing stuff. Summarizing : I think as it's EA title, it needs more polishing, but it's a fun experience, specially if playing with you friends. If some of the issues are addressed properly it will be a major game for people to enjoy for years to come, that's for sure
Great game for couples! My girl loves "missions and combat" and I love building and being a stay at home dad so this its hitting for us both! lol
I really love Enshrouded, but the frequent performance and stability issues are making it almost unplayable right now. The game regularly crashes due to what appears to be a GPU-related error, which often results in the game (or even Steam/PC) dumping and closing. Crash frequency is inconsistent — sometimes I can play for an hour, other times it happens after just 15 minutes. Each crash means lost progress, which is incredibly frustrating. I have a high-end rig and Enshrouded is the only game I experience these issues with, so it doesn’t seem to be a specs problem. I’ve already sunk over 50 hours into it and genuinely enjoy the game when it’s running smoothly, but the instability has reached the point where I’m hesitant to even launch it. This seems to be a fairly common issue based on the forums. I really hope the devs address it soon — the game has so much potential but it's hard to recommend in its current state.
It's close to being real good but needs more polish. As of Update 8 (finished all main quests, 2p coop on Hard) I would not recommend this yet, wait for 1.0. If all you care about is building then you can make some crazy stuff in this. There's a million props and ways to build to make your own perfect fantasy village. That part is great. But when it comes to the gameplay I think these guys need to play more rpgs. It has one of the absolute worst bosses I've ever done in a game and I could write a couple of paragraphs with what's wrong with it. There's several layered design choices to it like the arena, moveset, intended counters for attacks, need to stun, that just makes you wonder what the hell were they thinking. This also extends to gear itemization and the passive skill tree. You got 2hand damage gear giving nodes in 1hand damage when upgraded. You got the final gear to use in the water zone giving wet timer reduction when wet is instantly removed with holding a torch for a hot second. Instead of giving extra oxygen timer when there's underwater puzzles and the default timer is 27s and the diving helmet is far into the zone. It's so not thought out at all. Finding gear, upgrading gear and its cost, crafting gear, the gear itself, all is pretty bad. The way gems work, forges, the essences, all of that also needs complete revamp. The passive skill tree is full of really weird design choices, half the tree almost feel pointless. A node giving 5% extra aggro per level? Useless; enemies I've been attacking still turn around instantly and whack a mage friend that haven't touched them. There's several nodes in the tank tree that give mana when you don't use that, and so on. The client performance is bad (7800x3d + 5080). Dedicated server performance is bad. Leech is bugged like crazy and gradually gets better and better until you restart the server. You can have leech heal you 100% of the damage you deal despite only having 10% from rings. Sadly when you restart server the performance tend to get worse and enemies are more prone to rubberbanding and teleporting. You can have the game register you as dying and print out chat message without you actually dying, 2-10 times in a row (you lose your food buffs though). Also spam jumping to climb feels so stupid, and the way characters slide and bounce off terrain is not fun at all, it makes the exploration feel jank. The world itself is beautiful though.
I would have recommended this game back in 2024 when i could actually run it. Nowadays i can barely push above 40 fps and that is with all the settings set to performance. Do you not know how to optimize your game? Maybe work on that instead of adding stuff like water physics.
The optimization is completely unacceptable for a game with such a simplistic art style. Waiting 20 minutes for shaders to compile, only to step outside and watch the FPS counter collapse, genuinely felt like a slap in the face. From what I understand, this game has been in Early Access for years, yet there doesn't seem to have been any effort put into improving performance.
Lots of people like this game. Im not one of them. It features animation locks in combat like it was 1989 again and terrain that is made from oiled up rubber. Which is a shame because the building system is nice and very versatile. But the combat in hard+ difficulties will make you want to swallow lead.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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