
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
滴石不是救赎,反而是魂2最大的败笔,魂二大多数的失败都能在这上面找到源头。滴石让血瓶数量的限制基本失去意义,探图过程中长线的血瓶规划压力基本降为0,这也体现在魂二篝火之间的距离基本是历代最近这点,因为你拉长了也无非是让玩家喝完血瓶之后狂磕滴石。但黑魂又要求保持一个不让玩家无聊的难度,为了给近乎无限的补血手段加限制又搞出了历代最慢的喝血速度和缓回这种东西。然后长线压力没了,就只能在怪物本身和配置上面找麻烦,结果就是通过高密度堆怪和各种远近配合仇恨联动(还有体感来说历代最高的伤害,穿的重甲也是随便摸一下都是小半血,我法环基本裸体通关感觉容错都比魂二高)来提高瞬时压力,这点还包括全系列最多的逆天地形和堵桥怪,每张图都堪比魂一巨人墓地,但玩家本身的性能却没有多少提升,甚至由于精力系统的惩罚和收益过于失衡,重甲和持盾还不如魂一了。还有各种地方都能看到的,说好听点叫小巧思,说难听了就是灵机一动,做一个设计的时候完全没想过后果是什么,太多实验性的东西,玩家又不是你的小白鼠。不过为什么好评呢,因为好像也没到其他几部魂都好评单魂二差评那个地步,好玩也能算得上好玩的,只是高血压的次数明显更多了,经验丰富点再来吃吧,就这样
Quem diz ser o pior souls é mentiroso ou está muito fora de si. Apesar dos problemas óbvios que nunca te deixam esquecer, tenho certeza que não teríamos o Elden Ring hoje se não fosse pela existência do Dark Souls 2. Se não fosse pelo sentimento forte proveniente do teu antecessor, estaria no meu top 1.
Büyücü oynamayın
Underrated, good experience. Sadly unfinished, this game had the most potential of them all, and the vision they had shines through the game in the most unpolished way possible... and yet it came out decent, still. Much of the game is ugly and clunky, and has many problems relating to balance (structurally wise) and gets confusing at points because it was unfinished and rushed. Many of the bosses are forgettable, others are very cool. This is the only souls where you'll actually get to using your arsenal like spells, hexes, miracles and consumables without being violated with dumb imput reading, letting you enjoy the bosses for once; the bosses themselves are pretty easy to defeat, but they're much more enjoyable than the Eldenspam. I wish i got to this game before getting burned out of souls. The artstyle and art direction is all over the place, making the enemies seem out of place more times than one. And yet, it has some of the coolest enemies i've seen in this game. Had they kept the style of Nashandra, Veldstadt, Vendrick, the Mirror knight, The Giants, the Chariot, or places like Majula, the Bastille, Heide, Aldia's keep... the game would have been much better art-wise. And much less poop-green coded. This is the most alive of the souls. It speaks to you, it asks questions, wants answers, and leaves you to wonder if you "chose right"... just to end up realising we were the ones doubting ourselves all along. This could have been one of the greatest games of all time, unparalleled in its era AND the current one. If i had to trade DS3 remastered, the whole game of Elden Ring, that piece of trash Sekiro for this game to be remade from the ground up as they envisioned, i would. Ten times over. A tragic tale of ambition. And yet, its spoils still cast some light.
After the tremendous success of the first game, people expected the world from Dark Souls 2. The game delivered "a" world that despite its qualities, had no chance to meet those crazy expectations. But if you can put aside your initial disappointment and look past the many janky aspects that are part of Dark Souls 2's identity, the adventure it will take you on is absolutely worth it ! Because even at its core, Dark Souls 2 is janky. Not to the point of being game-breaking, but many aspects definitely take a little getting used to. The first one would be the new mechanics the game tried to implement. There are good ideas, but it's weird that some others made it into the final product. Take adaptability, for exemple. It's a brand new stat that determines how fast you drink Estuses, swap weapons, and how invincible your roll is. Those used to be tied to Agility, so having to level up one more stat just so the gameplay doesn't feel sluggish is annoying. Then you have the concept of Soul Memory (the total number of Souls you've acquired, even if you lost them afterwards), that dictates who you can play with. A flawed system that will pair players who die often with much better ones, and limits the number of potential co-op partners. The concept of reducing your maximum health every time you die was certainly interesting, but it's functionnaly just a double whammy that didn't need to exist. Finally, linking weapon deterioration with the framerate was a bad idea that led to many problems on release. But trying new things was a brave move, so maybe we can forgive the game for its audacity... The second main feature you'll have to get used to is the hitboxes. Known for being the worst in the series, they'll force you to wait for a clear opening, instead of just winging it. Don't go in too early after a big swing, or you'll get flattened by a weapon that has long stopped moving. You thought you dodged out of the way of that giant hammer that just killed you ? Your character will swear his big toe was still under it... It's the game that decides what the hitbox is, not the animation that comes with it. But you could see that as an extra challenge, so maybe that's something else we can forgive ! The last thing that needs to be mentioned is the lack of cohesion in the world design. Beyond the corridors that lazily link most areas together, some choices were just nonsensical. Reaching the very top of Earthen Peak, and taking an elevator up into the sky... takes you to a castle, surrounded by lava... What ?? Or the fact that the Npc that opens one of the main areas is in a place you only go through once, and is very easy to miss... One more ? How about placing a giant dragon in front of the fog gate of... the "Dragonslayer" ? Are we hoping he never pokes his head out the door ? Or that he's retired, maybe ? Those are just a few examples of Dark Souls 2 prioritizing area variety, at the cost of a world that feels less whole and connected. But variety is good, so how about we let it slide ? If you've been as forgiving as I have so far, then you'll be able to enjoy all the good that the game has to offer... And there's a lot ! Because if there's a Dark Souls that lets you do absolutely everything, it's this one ! Wielding Wolverine's claws, throwing dragon punches like a Street Fighter character, fighting with two shields as you clap them together or any two weapons for crazy combos, playing around with Ivy's sword whip (or whip-sword ?)... Do you like magic better ? Come to Dark Souls 2, we can spit fire, throw lightning and poison with both hands or create a magic shoryuken Ryu would approve of. There are so many weapons with their own movesets, armor sets with hidden properties, the possibility to dual wield and power stance... You can even infuse weapons for more damage, a bleed effect, poise impact... Not everything is good, but it's just so fun to try and play around with ! Another one of Dark Souls 2's greatest strenghs is probably the size and variety of its locations. They're not as interconnected as before so most shortcuts will only serve within said areas, but they're diverse and filled to the brim with traps and secrets (and traps). The ambiance and the colors are also drastically different from one zone to the next : Never has a Dark Souls been this bright ! The three Dlcs only accentuate that sentiment, as massive expansions that provide a complete change of scenery. They bring new areas, new loot, new enemies and... New bosses. They may not be the best or the most memorable, but Dark Souls 2 has the most bosses out of all the games in the series. Many of them are variations of "Big dude in armor", but some still stand out : Velstadt, the Ruin Sentinels, Fume Knight or even Sinh... I thought those were really cool ! And instead of gimmicky fights, the game lets you interact with some of the bosses' arenas before fighting them, to have an easier time. Emptying a pool of poison, lighting up torches to see better... This makes careful exploration even more rewarding, and I really liked the concept. And who could forget Mirror Knight, a boss who summons other players, or Ancient Dragon, that requires bringing fire-resistant equipment to avoid a painful runback as you slowly learn the patterns of its devastating attacks ? Last but not least, it's in Dark Souls 2 that you'll find the best Pvp. The lag is usually acceptable, and allows for some tense fights between players with backstabs that don't come out of nowhere. And if you don't feel like fighting your invader, there's always the option to turn into a pot and watch them run around for a while before disconnecting (that never gets old). ... I'm about to say it ! Dark Souls 2 was always my favorite. When the first one started to show its age and Dark Souls 3 felt too "clean", Dark Souls 2 still had the "good" jank I had learned to like. The game is huge and lets you have fun in so many ways, that for once... I was okay with quantity over consistent quality. I chose to remember the game for what it lets you do, rather than its clunkiness and lack of consistency. I absolutely loved the experience and I'll give it a [b] 9[/b], because I was willing to look past its many flaws to enjoy it. Will you ?
they'll never make me hate you. thank you, dark souls 2
Did I complain every single minute a played this game? Yes Did I hate the adaptability thing? Yes Does the map make no sense sometimes? Yes Does the hitbox bs pisses me off? Yes Do I recommend playing Dark Souls 2? Absolutely I hate to admit it, but this must be my favorite of the Three.. There I SAID IT! It's weird, coming directly from Dark Souls to Dark Souls 2 adaptability is the thing I hated the most, then the hitbox BS, the ganking... [spoiler] The lava castle floating somewhere in the middle of the OPEN SKY where you could CLEARLY see clouds... yeah, makes no sense [/spoiler] , but at the end of the day, even when I complained and complained and I still do, It's a good game, I ended up liking it, so much so that this is the Dark Souls I've played the most. You cannot beat the feeling of coming back to Majula, [spoiler] discovering NG+ has new things to offer [/spoiler] , the DLCs and the lore behind all of them, [spoiler] King Vendrick's dialogs [/spoiler], the NPCs. I don't know, I just like coming back to admire and complain all at once. Life gems are the MVP. A lot of people will tell you to skip this one, I think it's worth giving it a try moreso if you played Dark Souls and are planning to play Dark Souls 3. It'll be hard to get use to it at the beginning but it's still worth it.
Dünyanın en iyi oyunu. Underrated af
Completar Dark Souls II al 100% fue una experiencia tan desafiante como gratificante. A lo largo del juego me encontré con momentos que se sintieron bastante injustos, especialmente por la cantidad de enemigos, algunas mecánicas y ciertos trayectos hacia los jefes que ponían a prueba la paciencia más que la habilidad. En cuanto a los combates, considero que los jefes de los DLC están muy por encima de los del juego base en términos de dificultad. Enfrentamientos como el Caballero de Humo o Sir Alonne exigieron aprender patrones, perfeccionar los tiempos y ser muy constante. Fueron los verdaderos desafíos de la aventura. A pesar de sus momentos frustrantes, disfruté mucho la experiencia. Es un juego que recompensa la perseverancia y obliga al jugador a mejorar con cada intento. Obtener el platino no fue algo que se lograra de un día para otro; requirió muchas horas, dedicación y paciencia. Al final, la sensación de superar cada obstáculo hizo que todo el esfuerzo valiera la pena. Si tuviera que calificarlo, le daría un 8,5/10. No es un juego perfecto y tiene decisiones de diseño que pueden sentirse injustas, pero ofrece una aventura extensa, desafiante y muy satisfactoria para quienes disfrutan de superar retos difíciles.
В семье Dolboebov родился сын. Назвали фанат DS2
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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