
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $94.1M — a different platform, not this one.
- The definitive edition of DARK SOULS™ II, including all the DARK SOULS™ II content released to-date in one package and much more! - All new graphics. Leap from 30fps to 60fps at 1080p resolution, adding a whole new level of smoothness. Players will be amazed by the dynamic contrast in visual fidelity compared to the original DARK SOULS™ II. - A brand new experience and challenge. Enemy placement has been overhauled, resulting in a completely different play dynamic than experienced before. The safe zones that some players remembered are no longer safe! Hardened players will have to forget everything they thought they knew about DARK SOULS™ II. - Online play has been enhanced with the addition of a special item to regulate souls acquired in battle - it’s now possible to match up more consistently online. The number of players who can participate in an online session has also been increased, from 4 to 6 people, completely changing the online play dynamic. Use of PSN and SEN
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- The definitive edition of DARK SOULS™ II, including all the DARK SOULS™ II content released to-date in one package and much more! - All new graphics. Leap from 30fps to 60fps at 1080p resolution, adding a whole new level of smoothness. Players will be amazed by the dynamic contrast in visual fidelity compared to the original DARK SOULS™ II. - A brand new experience and challenge. Enemy placement has been overhauled, resulting in a completely different play dynamic than experienced before. The safe zones that some players remembered are no longer safe! Hardened players will have to forget everything they thought they knew about DARK SOULS™ II. - Online play has been enhanced with the addition of a special item to regulate souls acquired in battle - it’s now possible to match up more consistently online. The number of players who can participate in an online session has also been increased, from 4 to 6 people, completely changing the online play dynamic. Use of PSN and SEN
Stats
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
PlayStationYou are here | $39.99 | 42.8Kratings | 90% | — | not modelled |
| $39.99 | 132.1Kreviews | 84% | — | $94.1M | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $19.99−50% |
| 15.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 384 | 92% | $6.99 | |
| — | 1.9K | 94% | $4.99 | |
| — | 246 | 82% | $14.99 | |
| — | 2.1K | 88% | $19.99 | |
| — | 3.4K | 75% | $1.99 | |
| — | 204 | 81% | $21.24 |