
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
滴石不是救赎,反而是魂2最大的败笔,魂二大多数的失败都能在这上面找到源头。滴石让血瓶数量的限制基本失去意义,探图过程中长线的血瓶规划压力基本降为0,这也体现在魂二篝火之间的距离基本是历代最近这点,因为你拉长了也无非是让玩家喝完血瓶之后狂磕滴石。但黑魂又要求保持一个不让玩家无聊的难度,为了给近乎无限的补血手段加限制又搞出了历代最慢的喝血速度和缓回这种东西。然后长线压力没了,就只能在怪物本身和配置上面找麻烦,结果就是通过高密度堆怪和各种远近配合仇恨联动(还有体感来说历代最高的伤害,穿的重甲也是随便摸一下都是小半血,我法环基本裸体通关感觉容错都比魂二高)来提高瞬时压力,这点还包括全系列最多的逆天地形和堵桥怪,每张图都堪比魂一巨人墓地,但玩家本身的性能却没有多少提升,甚至由于精力系统的惩罚和收益过于失衡,重甲和持盾还不如魂一了。还有各种地方都能看到的,说好听点叫小巧思,说难听了就是灵机一动,做一个设计的时候完全没想过后果是什么,太多实验性的东西,玩家又不是你的小白鼠。不过为什么好评呢,因为好像也没到其他几部魂都好评单魂二差评那个地步,好玩也能算得上好玩的,只是高血压的次数明显更多了,经验丰富点再来吃吧,就这样
I finished it just to say it was a terrible experience.
El inicio del juego es la peor cosa que he visto en toda mi vida, el juego es mas feo que la mierda y te lo juro que no le encuentro ningun punto positivo, pero el juego me gusta mucho, el juego esta hecho con las peores intenciones del mundo y eso me gusta bastante, de por si los souls son injuntos, pero aqui no disimulan ni un poquito en lo trimarditos que son con el diseño de niveles (me recuerda a Silksong que tiene mucho eso), pero hay zonas que directamente son insufribles y que no llegan a ser dificiles, si no frustrantes. En general el juego esta muy bueno, no ironicamente lo pondria como mi favorito de la trilogia, tiene cosas malas y horripilantes, pero en cierto modo toda esa mierda hecha solo para joder me termino gustando mucho. PD: Gianfranco chupalo
don't listen to the haters
йа ненавижу эту игру
8.5/10 我爱这款游戏,每当我迷茫的时候,我就喜欢打开黑魂2进去玩一会。我第一次接触到的魂系列就是2代,当时我也听闻过别人说这代很粪,很堆怪,难度高操作差。直到我玩了后发现并不是这样,这是个很悠闲的游戏,换句话说,节奏很慢,比起强烈的对战交互,它更注重于探索发现,真的像是个rpg那样的去体验,更换不同的装备,使用不同的办法去过关,击败boss。然后去欣赏沿途的美景,例如如蜜,阿玛纳祭坛,dlc里的洛耶斯。这都是很美丽的地方,通过自身的努力与研究,找出任何方法到达目的地后,是真的有那种成就感。就像一个登山的旅人一样,我们不仅要经历登顶的路途,有困难,有怨言,有喜悦,但这一切登到顶后,你会发自内心觉得“哇,这太值得了一样”而且合理的npc设计与联机,你在旅途中不会孤独,会有一群志同道合的人,无论是游戏设计的npc,还是热情的玩家们,他们会陪伴你,一直走到王城,走到最终的渴望王座。完成你的目标。它的成就感回馈感很强,当我独自挑战完成全成就,走到3周目的宰相面前。我的心中是沉静的,这不代表我并不喜悦,我感觉到了我自己十分的开心,我幻想出来了我喜欢的npc们与我站在一旁,为我的胜利而感到喜悦,我也一样。正因如此,我爱这游戏爱的深沉,哪怕它并不完美,但世间万物哪有完美呢?都是有瑕疵有美丽,才显得一切如此真实
Okay, I'm usually not leaving reviews on games, but not this time. First of all, I want to say that this game is like a mentally ill bastard, you need to treat it condescendingly, and that's how you'd probably enjoy it. I am a person who decided to beat the souls series with early games, so my hands didn't touch ds3 and Elden Ring yet (the only games I completed are ds1 and platinumed Bloodborne, also want to mention that I haven't played the original ds2 release, so you won't see me comparing one to another). Well, let's begin with the cons, which you may already hear somewhere: humanity is now a resource that is now more useful than it was in the first game, since you can restore your maximum HP. You are getting rid of 5% of your health bar after every dead, until you get a cut of 50% of it (there's a ring which lets you save 75% instead of 50%, so that's not really a problem for me). Many people will find this annoying, but let's remember demon's souls where you could restore maximum HP only after defeating boss, and after one death they instantly cut a half of your HP until you defeat another one (there was also a ring called cling ring, which lets you play with 75% of your heath bar), and I think they were inspired by this idea, which I think isn't really bad, since you can find the humanity in almost every place in this game (by the end of the game I reached the max amount of 99 units). What I think is kind of wrong is that when you are turning hollow, you look like a zombie, and not like a hollow from the first game, which I think is a little downgrade from the art direction that I liked on previous game. Also want to mention that in this game you will see the weakest bosses in the series, so if you play souls games only to challenge yourself by playing against bosses... Well, you'd better to try out Bloodborne. Almost all bosses in the game are very forgettable and the OST is not something you'd listen apart from this game (there are exceptions. Despite Aldia is a very weak boss, he has an interesting lore and theme song, at least in my opinion). Some people can complain about having two methods of healing, but I think that's how the game wants you to play it, it lets you do more experiments and don't be really afraid of them, because even if you have 99 units of lifegems and 12 estuses, they are restoring your hp very slowly, so you need to know in which moments it is safe to restore your HP. And I think it is a very interesting concept. You need to manage your stamina, you need to manage all the fights and play them like a real strategist (artistic exaggeration of course, but I think it's true in some way). DLC bosses are very fun (despite some lazy copypasta ones and I don't really want to talk about them here, just know that they exist, unfortunately), Sir Alonne is probably the best boss you can meet in this game, he reminded me of Bloodborne bosses and Artorias from the first game's DLC "Prepare To Die Edition". His theme is wonderful too, it's very memorable. What I think is fun in this game is the PVP. People can invade you whether you have humanity or not. I think it's wonderful, since in the first game you could just become hollow to not let anyone invade your world, and here you most likely will experience being invaded, fighting against a person and understand who really is stronger here. The PVP is better than in the first game by a lot, since all the gameplay in PVP you had there before was about either parrying the opponent, or spin around him in hope to backstab. In this game you have much more sorceries, really huge amount of weapons, and you can use two different weapons in both your hands! None of their games I played had this! You can play around these mechanics for a very, very long time! Also, parrying and backstabbing is way harder than in the first game, which is making the gameplay more interesting. I also want to mention that the world is not connected like in ds1. World connection in ds1 is phenomenal, all locations in there are very, very memorable and most of them (yeah, I'm looking at you, Lost Izalith) are wonderful gameplay-wise too. In this game, the world is not connected, and locations became less memorable than before, which is very sad, but it's still interesting to explore the areas. While I find this game weaker than ds1 and bloodborne in some aspects, I want to say that I indeed enjoyed playing it, and want to recommend it for people who are afraid to take a bite of it.
【畫質】 ☑ 分辨不出來哪個是真實世界 ☐ 很漂亮 ☐ 好 ☐ 還行 ☐ 差 ☐ 傷眼睛 ☐ 蕭煌奇都不忍直視 【遊戲性】 ☑ 年度最佳遊戲提名 ☐ 非常好 ☐ 好 ☐ 還行 ☐ 彈珠檯比這個好玩 ☐ 電信業者沒有跟我說辦網路會玩到這個 【音樂】 ☑ 天籟美聲 ☐ 非常好 ☐ 好 ☐ 還行 ☐ 差 ☐ 貝多芬的棺材板壓不住 【客群】 ☑ 子供向 ☑ 青少年 ☑ 成年人 ☑ 我阿嬤 【電腦配置需求】 ☐ 小畫家打得開 ☐ 文書機 ☑ 常規 ☐ 中上級別 ☐ 富二代 ☐ 台積電 【遊戲容量大小】 ☐ 13KB遊戲競賽 ☐ GameBoy插卡帶年代 ☐ 10G以下 ☑ 10~50G ☐ 50~100G ☐ 100G以上 ☐ 外接28TB硬碟 ☐ 得找個黑洞才夠裝 【遊戲難度】 ☐ 閉眼睛隨便過 ☐ 簡單 ☐ 正常 ☐ 手指打結 ☐ 難 ☑ 黑暗靈魂 【劇情】 ☐ 沒有劇情 ☐ 短篇幅 ☐ 還行 ☐ 好 ☐ 非常好 ☑ 第二人生 【遊戲時長】 ☐ 一碗來一客泡麵 ☐ 3~5小時 ☐ 10小時以上 ☐ 30~50小時 ☐ 怎麼又天亮了 ☑ 薛西弗斯推石頭 【價格】 ☐ 免費遊玩 ☐ 值回票價 ☑ 打折再買 ☐ 上好美盤 ☐ 打水漂丟水溝 【遊戲Bug】 ☑ 完全沒有 ☐ 不影響遊戲進程 ☐ 半成品 ☐ Bethesda 【評分】 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Underrated game, Cant say anything bad about it except adaptability, sometimes a lot of enemies and character being clunky and slow. Tho a lot of enemies in original game is manageable because most of the times they're weak, but in dlc it becomes a real problem. Also it has best net code
Dark Souls 2 is a very funny game. At most points you are on a journey through a familiar but alien world and facing grand foes in glorious battle. The only issue is sometimes you chose to run past the enemies on the way and end up getting obliterated after all 20 of them catch up to you. Just don't do that and you will mostly be fine. Great bosses and areas, plus really cool weapon varieties. I will admit that it does have issues with the enemies/enemy placement, specifically in the runbacks. Otherwise, very very good game.
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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