
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.1Kreviews | 84% | — | $94.1M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 2227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overview: The obvious best souls game (Peak Souls 2). Demon Souls, Ds1, Ds3, Bloodborne, Sekiro and Elden Ring all cower in fear of its brilliant divine light of ultimate holiness. It is literally every game ever made and actively appeals to every human on planet earth. If for some reason you do not like this game or it did not appeal to you in more ways than one, please contact your local therapist for help and or join rehab for further assistance. Those of sound mind should realistically consider buying at least four separate copies of the game (full price) to ensure you are doing your part and supporting these beautiful game developers. Buying even more copies of Peak Souls 2 is greatly appreciated, but four should be enough to show your true faith in this game. I was unfortunately lost before playing this genuinely perfect masterpiece and now I personally own twenty-three separate copies of the game across all consoles and platforms. (REMINDER: If you are on the fringe about buying this game or not, remember to allocate at least 500$ USD in order to pay for the three extra copies you will need to buy after the first purchase. The remaining money will be used to buy extra copies on top of the four main copies you have already purchased. If you cannot allocate the funds to buy the copies, please pawn off anything you are able to sell in your house in order to make the purchases. Remember: A car or your prized possessions will eventually wear down and break, while Peak Souls 2 is eternal, consider your options carefully). Review: The PvE is unmatched in both progression and mechanics, and I do not even have to comment on the PvP as, just like everything else in the game, it is the best it has ever been and will be for the rest of the foreseeable future in modern gaming. Conclusion: This concludes the objectively best review of Peak Souls 2. A wise man once said, "One must first understand the why, before the how, when faced with an ultimatum of choice." - Sun Tzu The Art of War
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Pase por el mismo infierno jugando este juego, me parecio una tortura compardo con el DS1. Y el platino de esto jaja, fue un tormento conseguirlo. Pero apesar de eso lo disfrute mucho, hermoso juego "que hermosa es Majula".
Once upon a time, a cursed undead visited three witches. Like the countless undeads before, he was given a human effigy and sent to Majula. But one day he returned and, not saying anything, ran through their hut. And then again. Day and night, summer and winter, he continued to run. As time passed, the witches stopped paying attention, leaving doors wide open. No matter what, the restless hollow would just emerge from the bonfire and continue his mindless marathon. At the rare moments of lucidity, he tried to remember what he was trying to accomplish. "I need to kill falconers. No, there was something else. Ah yes, the sun medals! I need to collect 30 sun medals... But why?" Thank you Dark Souls 2, for teaching me the dread of hollowing.
OYUN OYUN DEĞİL Kİ İŞKENCE AQ BOKTAN HİTBOXLARDAN TUT HANTAL KONTROLLERİNE , ACİZ BOSS TASARIMLARINDAN TUT APTALCA TASARLANAN BÖLGELERE KADAR HER ŞEYİYLE İNSANLARI KANSER ETMEK AMACI İLE TASARLANMIŞ Bİ OYUN SADECE OYUNA ZAHMET EDİP ESTUS KOYMUŞLAR FAKAT KARAKTER ESTUSU 5 İŞ GÜNÜNDE İÇTİĞİ İÇİN HİÇ BİR FAYDASI OLMUYO BİDE ÜSTÜNE NE ZAMAN HEAL BASSAM BOSSLAR ÜSTÜME ÇULLANIYO BIRAKIN DA Bİ CAN BASALIM AQ SHRİNE OF AMANA VE FRİGİD OUTSKİRTS BÖLGELERİNİ TASARLAYAN ADAMIN ACİL TEDAVİ OLMASI GEREK ÇÜNKÜ NORMAL BİR İNSAN EVLADI BUNLARI YAPMAZ OYUNU 50 SAAT OYNADIYSAM 25 SAATİ FRİGİD OUTSKİRTS'TEKİ BOSSA KOŞMAKLA GEÇTİ AQ HEEE OYUNDAKİ ADAPTABİLİTY SAÇMALIĞINDAN BAHSETMİYORUM BİLE BU OYUNUN İSMİ DARK SOULS DEĞİL DE BAŞKA BİR ŞEY OLSAYDI KİMSE YÜZÜNE BAKMAZDI DS 2 OYNADIĞIM VAKİTLER HAYATIMDAN ÇALINAN BİRKAÇ SAATTEN BAŞKA BİR ŞEY DEĞİL OYNANIR
writing this review immediately after getting the 100% to be honest this game is seriously not AS bad as people claim it to be. the main complaint of the "janky hitboxes" is because of the low adaptability/low roll iframes it isnt conventional, but you spend the first 10-15 levels, levelling adaptability and youre set for the entire game ^ not to mention, if youre a mage, levelling attunement also increases your iframes but to a lesser extent while HAVING to level adaptability is a requirement to make the game feel normal.. its so simply alleviated id totally replay ds2. it plays differently and unconventionally compared to any other souls game ive played due to the difference. this game's 100% isnt too difficult and it was pretty fun. asides for the final stretch. that ♥♥♥♥ sucked TLDR: this game is GREAT despite its occassional issues
滴石不是救赎,反而是魂2最大的败笔,魂二大多数的失败都能在这上面找到源头。滴石让血瓶数量的限制基本失去意义,探图过程中长线的血瓶规划压力基本降为0,这也体现在魂二篝火之间的距离基本是历代最近这点,因为你拉长了也无非是让玩家喝完血瓶之后狂磕滴石。但黑魂又要求保持一个不让玩家无聊的难度,为了给近乎无限的补血手段加限制又搞出了历代最慢的喝血速度和缓回这种东西。然后长线压力没了,就只能在怪物本身和配置上面找麻烦,结果就是通过高密度堆怪和各种远近配合仇恨联动(还有体感来说历代最高的伤害,穿的重甲也是随便摸一下都是小半血,我法环基本裸体通关感觉容错都比魂二高)来提高瞬时压力,这点还包括全系列最多的逆天地形和堵桥怪,每张图都堪比魂一巨人墓地,但玩家本身的性能却没有多少提升,甚至由于精力系统的惩罚和收益过于失衡,重甲和持盾还不如魂一了。还有各种地方都能看到的,说好听点叫小巧思,说难听了就是灵机一动,做一个设计的时候完全没想过后果是什么,太多实验性的东西,玩家又不是你的小白鼠。不过为什么好评呢,因为好像也没到其他几部魂都好评单魂二差评那个地步,好玩也能算得上好玩的,只是高血压的次数明显更多了,经验丰富点再来吃吧,就这样
El inicio del juego es la peor cosa que he visto en toda mi vida, el juego es mas feo que la mierda y te lo juro que no le encuentro ningun punto positivo, pero el juego me gusta mucho, el juego esta hecho con las peores intenciones del mundo y eso me gusta bastante, de por si los souls son injuntos, pero aqui no disimulan ni un poquito en lo trimarditos que son con el diseño de niveles (me recuerda a Silksong que tiene mucho eso), pero hay zonas que directamente son insufribles y que no llegan a ser dificiles, si no frustrantes. En general el juego esta muy bueno, no ironicamente lo pondria como mi favorito de la trilogia, tiene cosas malas y horripilantes, pero en cierto modo toda esa mierda hecha solo para joder me termino gustando mucho. PD: Gianfranco chupalo
Okay, I'm usually not leaving reviews on games, but not this time. First of all, I want to say that this game is like a mentally ill bastard, you need to treat it condescendingly, and that's how you'd probably enjoy it. I am a person who decided to beat the souls series with early games, so my hands didn't touch ds3 and Elden Ring yet (the only games I completed are ds1 and platinumed Bloodborne, also want to mention that I haven't played the original ds2 release, so you won't see me comparing one to another). Well, let's begin with the cons, which you may already hear somewhere: humanity is now a resource that is now more useful than it was in the first game, since you can restore your maximum HP. You are getting rid of 5% of your health bar after every dead, until you get a cut of 50% of it (there's a ring which lets you save 75% instead of 50%, so that's not really a problem for me). Many people will find this annoying, but let's remember demon's souls where you could restore maximum HP only after defeating boss, and after one death they instantly cut a half of your HP until you defeat another one (there was also a ring called cling ring, which lets you play with 75% of your heath bar), and I think they were inspired by this idea, which I think isn't really bad, since you can find the humanity in almost every place in this game (by the end of the game I reached the max amount of 99 units). What I think is kind of wrong is that when you are turning hollow, you look like a zombie, and not like a hollow from the first game, which I think is a little downgrade from the art direction that I liked on previous game. Also want to mention that in this game you will see the weakest bosses in the series, so if you play souls games only to challenge yourself by playing against bosses... Well, you'd better to try out Bloodborne. Almost all bosses in the game are very forgettable and the OST is not something you'd listen apart from this game (there are exceptions. Despite Aldia is a very weak boss, he has an interesting lore and theme song, at least in my opinion). Some people can complain about having two methods of healing, but I think that's how the game wants you to play it, it lets you do more experiments and don't be really afraid of them, because even if you have 99 units of lifegems and 12 estuses, they are restoring your hp very slowly, so you need to know in which moments it is safe to restore your HP. And I think it is a very interesting concept. You need to manage your stamina, you need to manage all the fights and play them like a real strategist (artistic exaggeration of course, but I think it's true in some way). DLC bosses are very fun (despite some lazy copypasta ones and I don't really want to talk about them here, just know that they exist, unfortunately), Sir Alonne is probably the best boss you can meet in this game, he reminded me of Bloodborne bosses and Artorias from the first game's DLC "Prepare To Die Edition". His theme is wonderful too, it's very memorable. What I think is fun in this game is the PVP. People can invade you whether you have humanity or not. I think it's wonderful, since in the first game you could just become hollow to not let anyone invade your world, and here you most likely will experience being invaded, fighting against a person and understand who really is stronger here. The PVP is better than in the first game by a lot, since all the gameplay in PVP you had there before was about either parrying the opponent, or spin around him in hope to backstab. In this game you have much more sorceries, really huge amount of weapons, and you can use two different weapons in both your hands! None of their games I played had this! You can play around these mechanics for a very, very long time! Also, parrying and backstabbing is way harder than in the first game, which is making the gameplay more interesting. I also want to mention that the world is not connected like in ds1. World connection in ds1 is phenomenal, all locations in there are very, very memorable and most of them (yeah, I'm looking at you, Lost Izalith) are wonderful gameplay-wise too. In this game, the world is not connected, and locations became less memorable than before, which is very sad, but it's still interesting to explore the areas. While I find this game weaker than ds1 and bloodborne in some aspects, I want to say that I indeed enjoyed playing it, and want to recommend it for people who are afraid to take a bite of it.
茫然卫兵门口,猎龙人门口,骑士亚伦门口,我在魂2杀了十年的boss门前小怪,我的心比手还冷; 密港,熔铁城,阿玛纳祭坛,世界上最遥远的距离是雾门和拉杆就在我面前,但身后的足球队越来越近; 废渊,主城,龙之圣壁,遍布机关和小怪的超长跳跳乐跑图不可怕,可怕的是中场休息用的篝火全是隐藏。 由于存在部分地图跑酷难度极高+反复刷同一个区域小怪可以使该区域小怪在本周目灭绝+添火可以使该区域提前进入下一周目的设定,可以说魂2是刷刷刷要素非常密集的一作:一到boss房前就被小怪乱刀砍死怎么办?刷。想要高周目的高级装备怎么办?刷。缺钱了怎么办?再刷一次巨人王。 为了能拿到增加输出的灵魂结晶枪,我在一个周目内我就打了四次大蜘蛛,再加上魂2的boss本就设计敷衍,很多连二阶段都没,大部分情况下玩家在boss房前跟小怪周旋的时间都比打boss用的时间长,甚至有的还在后期地图去当精英怪了,难度高的boss也不是招数多,就纯纯数值怪,血厚攻高小弟多,总有一款适合你:血量一万九还只会复读飞天喷火再飞天的古龙誓要跟玩家从白天马到夜晚;失误一次就会被一剑拍得镶进地里的老王导致我三百六十五里路进boss房后五秒就被送回篝火;制作组知道boss房门口的小怪比里面的boss还难,所以决定给大量boss房里也放上成群小怪,白王战甚至还要专门去boss房里反复刷小怪刷个几十遍。所有这些原因加起来,可以说导致魂2的boss跟别的魂游比起来存在感过于薄弱。 不过这一作的助战白灵我是真喜欢,每个都有不同个性,开始战斗结束战斗都会打招呼,而且大部分也都实力不俗非常值得召唤;像马雷达这种精品红灵也不得不品,可以说把比较没素质的入侵玩家演绎的淋漓尽致,与可以把小怪刷没的特性(但代价是什么呢是纯跑酷失败率上升)可以并列我最喜欢的魂2优点。 主线剧情还是没看懂不评价(但我觉得铁王是gay)(画地图的凯尔也是gay),对DLC的感受是一个男的所有碎片都争着要去当王妃真的有点令人忍俊不禁了,她们只是被国王的灵魂吸引,却没有一人想过要当国王别的亲属,要我说那显然就是碎片的本体就一直想当王妃,只是这个愿望一直被压抑。 顺便我不太赞成打败古龙和安迪尔都没有专属掉落物,毕竟魂游想了解角色背景故事几乎就全靠角色的掉落物的说明文本了,这俩打完后也没有新增文本,跟没打也没啥区别。那个安迪尔尤其是,我以为他是想搞什么事,结果纯是来凑热闹的。至于靠场景里的道具叙事,这一作做得也实在算不上好,很多道具就这么随意的洒在地图上,捡到之后也搞不明白它为什么在这,反正就是,存在。 然后我依旧碰到了玩魂游日常的因为我没按官方预定的顺序攻略地图,导致角色支线断掉的悲剧,就是那个俩盗贼打架支线,我永远无法理解FS社为什么既要让地图四通八达,又对自由探索的玩家有这种惩罚,不过好在只有这一个任务出现了这种问题。 联机的限制条件很粪,不如其他魂游一点。 和场景互动的解谜要素非常丰富,法洛斯之石和石化人像只是基础,接下来还有按互动键才能打开的隐藏门,能攻击破坏的木门、木板、树枝,必须用场景里的炸药桶或者大体型怪攻击破坏的墙壁,攻击井边石块才能带上来的井中物品,能跳进去的水井,攻击后移动位置的机关.......种类如此丰富,并且在游戏中大多都没提示,有的解谜只是会给点战利品,有的则关系到解救关键npc或者开启能大大降低跑图难度的隐藏篝火,这些要么是玩游戏的时候运气好悟到了,要么就得看攻略,不然可能通关了都想不到还能这么干。这一块要是引导做好点本来能是优点的,现在无疑是缺点,尤其是当我boss战前跑酷跑得筋疲力尽觉得不对去查询有没有隐藏篝火,然后还真有时。 这部游戏我依旧是用法术通关的,三盗贼和壁外雪原我没打,其他都打了,打老王的时候卡关卡得实在受不了了洗点换成雷冰刺然后两次过,其他boss用魔法、暗术、咒术轮换就可以轻松打,我也试过玩雷祷告,但这玩意就不适合纯远程玩,前摇大无索敌非常容易死。大部分boss都可以摇人这一点对纯法术玩家是非常友好的,令人想起在法环的岁月。
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