
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 716 reviews with recorded playtime.
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not my favorite in the souls genre but a fantastic game to say the least. Best Lore out of the series in my opinion. DLC is fantastic.
Yo esto no lo vuelvo a jugar ni con las manos de otro
Dark Souls II é um ótimo jogo, diferente do que muitos falam. Ele possui diversas diferenças com seus antecessor, mas esses detalhes é o que definem ele, e o que definiu o resto da franquia. Seu level design é menos complexo do que o do jogo anterior, mas também te proporciona muitas possibilidades logo de início. A quantidade de opções para seu personagem é muito maior qualquer outro Dark Souls, o combate é bem legal e supera muito o de seu antecessor. A história continua sendo descrita através dos personagens, o ambiente e os itens, similar a dos outros jogos. Os chefes estão em presentes em abundância neste jogo, com poucos sendo realmente memoráveis(que nem os chefes das DLC's), mas continuam trazendo certo desafio, mesmo que exagere de forma tosca algumas vezes. Contudo, o jogo apresenta uma ótima experiência e recomendo bastante!
Brings back a lot of memories, seems easier than I remember when I played this when this game launched. But definitely can understand why it is the weakest game in the Souls franchise. Cheesy level design, and worst part, mob after mob of enemies. It knows that it has boring and flavorless bosses that lack moveset, so to make up in terms of difficulty, it puts annoying spawns of enemies before the boss fight to gank you. At times, the world seems dull with repeatable area design that you have seen before in your playthrough. Also, the game does lack structure at times, and seemed quite confusing. But that being said, the game does have its charm. The game does reward exploration and it does get you hooked on trying to venturing and finding loot. The lore seems quite interesting too. The game does have replayability where you can choose all kinds of classes. Overall, it's an 8/10. Great game but not a masterpiece like Dark Souls 1 or 3.
好舒服呀
10 анальных болей из 10
左思右想还是觉得不推荐,一周目纯法师开荒不看攻略很难玩,自己探索的体验真的很差,虽然开局就能拿到望远镜神器,但是看攻略前是真找不到,导致推图能看见怪但是锁不到,等能锁到的距离了小怪提着刀冲过来你一个法师能怎么办。有了望远镜那就成fps游戏了,玩法师开荒的朋友们千万记得去拿望远镜啊! 毒妃boss战,脚下那摊毒池能和风车挂钩是真想不到,而且歪打正着走到风车处是不会提示你点燃的(不举着火把的话),我以为戴着戒指抗性拉高能速战速决,死了快10次人像不够了,没办法只能搜攻略去了。 到了法洛斯门径鼠王的试炼,四只小老鼠与鼠王配合的比双狮子猿默契多了,很难拿法杖biu死快速移动的老鼠,不先打死小的咬俩下你上剧毒死定了,但这是支线boss,不打也行。 然后是黑溪谷,费尽心思拆毁三分之二石像和小怪时候给你来一手入侵,没打过那么好拆的雕像全部崭新出厂,好的烧了人像继续折磨了20多分钟蠕动到boss门前,进雾门被一刀劈死回到解放前。跑酷很难在满屏幕的毒弹中一下不沾,大概率冲到boss门前已经消耗了很多药抗毒了,所以boss基本得无伤,好在boss也不难。 另外是角色前期如同被源之宫老太吸了精气,一口药水3、4秒才喝下去,只有中后期适应力拉上来才像个人,前期别想着补状态了,根本没时间。 所有本体boss战基本都很简单,召唤npc后更简单了,躲后面biu就行,全程用法杖一路打通本体没什么问题。 打完字心情舒畅多了。。。 总结,路上堆怪太多,仇恨高追你几百米,前期人物性能低,无地图且流程长,不看攻略属实痛苦,想玩就搜攻略拿了武器开了篝火再自由探索,不要折磨自己,不要折磨自己,不要折磨自己
fajny rycerz jest ok hej
Dark Souls 2: It's not for everyone. As the title says, I feel that this game will only satisfy big fans of the series. It will definitely scare away the casual fan with its absolutely brutal first 10 hours. Your roll is so underpowered early on that you will constantly get hit. To make matters worse, whenever you die, you lose a portion of your maximum health pool. This penalty is incredibly punishing in the early game, where you are constantly getting into hairy situations that inevitably end in death. I feel that this game sets an incredibly high bar right out of the gate, forcing you to make up your mind quickly. Either you will be turned off and disgusted, or you'll persevere and clear that bar. It certainly wasn't easy for me at first. I initially tried to build a melee character, but I was getting easily wiped out by mobs and bosses alike. On top of the difficulty, the early-game areas aren't interesting at all—they are downright boring. If you choose to stick with a melee build, you'll find yourself grinding these uninspired early areas endlessly just to level up. Ultimately, I switched gears and made a pure caster character, and the experience became a hell of a lot easier. While the game undoubtedly stumbles out of the gate with its boring, grindy early areas, it really opens up once you get past that initial hump. One of my favorite parts is the online integration. Before headlining into a boss fight, I always make sure I'm human so I can look for summon signs and bring in help whenever they're available. That shared experience also makes you want to pay it forward—putting your own sign down to help another player who is struggling with a boss. You've been in their shoes, and you know exactly how it feels. Summary of Key Points Punishing Early Game: The first 10 hours are incredibly brutal, marked by an underpowered roll and a punishing mechanic that shrinks your health pool with every death. Rough Melee vs. Easier Magic: Playing melee early on feels incredibly frustrating and requires endless grinding in boring starter areas, whereas switching to a pure caster build makes the game significantly more manageable. Great Mid-to-Late Game Transition: Once you clear the grueling initial hurdle, the world opens up and becomes much more engaging. Rewarding Multiplayer: The online summoning mechanic is a massive highlight, creating a great sense of community through both receiving help and paying it forward to other struggling players.
Because DKS2
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Engagement
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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