
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.1Kreviews | 84% | — | $94.1M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated, good experience. Sadly unfinished, this game had the most potential of them all, and the vision they had shines through the game in the most unpolished way possible... and yet it came out decent, still. Much of the game is ugly and clunky, and has many problems relating to balance (structurally wise) and gets confusing at points because it was unfinished and rushed. Many of the bosses are forgettable, others are very cool. This is the only souls where you'll actually get to using your arsenal like spells, hexes, miracles and consumables without being violated with dumb imput reading, letting you enjoy the bosses for once; the bosses themselves are pretty easy to defeat, but they're much more enjoyable than the Eldenspam. I wish i got to this game before getting burned out of souls. The artstyle and art direction is all over the place, making the enemies seem out of place more times than one. And yet, it has some of the coolest enemies i've seen in this game. Had they kept the style of Nashandra, Veldstadt, Vendrick, the Mirror knight, The Giants, the Chariot, or places like Majula, the Bastille, Heide, Aldia's keep... the game would have been much better art-wise. And much less poop-green coded. This is the most alive of the souls. It speaks to you, it asks questions, wants answers, and leaves you to wonder if you "chose right"... just to end up realising we were the ones doubting ourselves all along. This could have been one of the greatest games of all time, unparalleled in its era AND the current one. If i had to trade DS3 remastered, the whole game of Elden Ring, that piece of trash Sekiro for this game to be remade from the ground up as they envisioned, i would. Ten times over. A tragic tale of ambition. And yet, its spoils still cast some light.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dark Souls II deserves far more credit than it gets. Somehow it became the game everyone loves to hate, but after replaying the trilogy, I honestly think a lot of that reputation comes from memes and old internet narratives rather than the game itself. The biggest thing DS2 captures better than almost any other Souls game is the sense of adventure. Every path feels like you’re setting off into another kingdom. You go from misty forests to pirate coves, poisonous valleys, forgotten castles, lava fortresses, eerie crypts, and dragon shrines. The variety of environments keeps the journey feeling fresh from beginning to end. Majula is, in my opinion, the best hub in the trilogy. The music, the sunset, the ocean, NPCs gradually gathering there - it genuinely feels like home after every difficult expedition. And I have to mention Sweet Shalquoir. A talking cat merchant with more personality than many NPCs in other games. The bosses don’t always rely on spectacle or overwhelming difficulty, but they’re memorable because of how different they are. Not going to spoil anything, but DS2 constantly experiments instead of playing it safe and I love it. Then there’s one of the most underrated mechanics in the entire series: Bonfire Ascetics. Being able to respawn an area at NG+ difficulty without starting a new playthrough is such a brilliant idea that I’m surprised it never became a series staple. It encourages experimentation, farming, challenge runs, and lets me revisit my favorite fights whenever I want. Is Dark Souls II perfect? Of course not. It has flaws, just like every Souls game. But the amount of hate it receives has never matched the quality of the game itself. Underneath the internet jokes is an ambitious RPG full of creative ideas, incredible atmosphere, unmatched build variety, and one of the strongest feelings of embarking on a true adventure that FromSoftware has ever created. I would even go as far to rank it above DS3, which in terms of creativity is boring in comparison.
I play this game modded with Lightning Engine. It looks great. The jank is kinda endearing. The level design feels a bit like a fever dream, but it's fun. I enjoy the enemies, weapons and spells. Also there is Gavlan. Gavlan wheel, Gavlan deal. I bought this on sale, it has been a blast.
Peak Souls 2
I bounced off this game hard my first time, and was ready to join the legions of people who forever resent it for all of its idiosyncrasies. But something kept bugging me about how quickly I gave up, so I decided to start over and be more methodical. And you know what? This is now by far my favorite of the three, and the only one I consistently daydream about when I'm doing other things. The atmosphere is so magical compared to the other two, and I absolutely adore how much this game demands competency. There are so many tiny secrets and tricks to learn, that even after three playthroughs I'm discovering things that fundamentally change how I approach the game.
В семье Dolboebov родился сын. Назвали фанат DS2
they'll never make me hate you. thank you, dark souls 2
never ever play this game
我觉得是瑕不掩瑜的优秀作品,区别于1和3的宏大叙事,将故事的重心放在人身上,画面虽然不够精致,但却充满温暖,劣质的光影展现出的世界是别样的温馨。一路战斗,真感觉自己好像成为了这个世界救世的英雄,无论是多兰古雷格雨夜的走廊,还是龙祭坛足球队对我的致敬,甚至是埃斯洛耶斯与众骑士一同跳入深渊,以及最令人感到温暖的兄弟之魂,满满的情绪价值都给我带来了深刻的印象,甚至在最后,如蜜以及各地都还有众多健在的NPC,数量可以超过13之和! 另外,三个DLC真的诚意满满量大管饱,虽然1和3都有点恶心,但是地图设计比本体要强很多,当然还有武器装备种类丰富等等一系列优点就不赘述了。 缺点上,弱引导,藏篝火,仇恨联动...仔细想想倒是也不少,不过都玩魂了感觉早已习惯,就当它是古村设计的小巧思算了。 总之体验上是相当满意的,有一定的重玩价值(比如收集和暖暖,多周目怪物配置的变化等等),但是不够有深度(BOSS战都太飞舞了,感觉还没1难)
Got into souls games over a year ago now and had lots of fun playing them. Elden Ring, Dark souls 1 and Lords of the fallen. All fun games and challenging for me. Mechs felt nice. Dark souls 2 feels very troll to me. enemies strike faster than the frames, when rolling i still lose health, shields are my last line of defense. counters work half the time, the constant ambushes. Always losing health when cursed. And i feel super slow compared to everything in the game. I can see why this game got hate. i was feeling optimastic for the game but im slowly losing hope for it. i wouldnt recommend anyone to play it. very sluggish and punishing game. Still gonna try to beat it though
Active players
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