
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很傲慢的一款游戏,慕名而来,结果不见教程、不说人话、不给正反馈。或许你的文本、氛围和代入感在一个超大前提“玩进去”下很厉害吧,但若算上不得不用来摸索、学习、找攻略的时间成本,又如何呢?市面上好游戏太多,想要类似的体验也绝非仅此一家。一辈子能用来尽情娱乐的时间很少很宝贵,因此不推荐。
作者AK非常有想象力,文风独特,展示了一个神秘而雄伟的秘史世界。 汉化也是我见过最有水平的当代翻译者,钦仰之至,如瞻日月。 抛开文案,个人认为其本身游戏性较差,游玩需要一定耐心。且了解世界观仅靠游戏内的卡片过于零散困难,最好借助wiki。 如果特别喜欢文案的可以直接入,没有那么喜欢建议了解游戏玩法后再考虑入手。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я не разобрался, но мой дед бы раскидал эти карты в пасьянс косынку
密教模拟器》是一款优缺点都极其鲜明的作品。它拒绝迎合玩家,拒绝给出答案,拒绝让探索变得轻松。如果你能忍受孤独、重复和高密度的文本,它会回报你一种市面上极少见的体验:你亲手揭开世界表皮,窥见其下的脉搏与真相。 适合: 喜欢克苏鲁、神秘学、塔罗牌、宗教隐喻的玩家; 不依赖任务指引,享受自主探索与试错的玩家; 能接受“失败也是体验一部分”的玩家。 不适合: 想要明确目标、线性剧情或爽快战斗的玩家; 讨厌重复操作、随机掉落和等待倒计时的玩家; 对英文或古雅中文文本感到吃力的人。 《密教模拟器》像一本用卡牌写成的禁书。每一局游戏,你都是在亲手翻开一页,然后被其中某个句子灼伤。它不问你准备好没有,只是把一整套世界放在你面前的桌面上,然后低声说: “现在,开始你的仪式吧。” 如果你愿意,它会带你走向那条通往漫宿的道路。
Definitely not for me.
打通了灯使徒飞升才来写点。 总结:游戏引导就是一坨屎,就算是在屎里都是屎王那类。没耐心探索的不推荐。查攻略玩这种游戏不如直接去看wiki,还省下买游戏的钱呢。 一周目对于游戏玩的够多的人来说可以自行摸索,二周目,别的不说,灯使徒那个解密,不翻wiki的情况下,除非一周目就铺平探索,还得有点印象,不然很难自己解出来。我感觉我一周目已经很耐心了,灯使徒的谜题都剩下一个莫名其妙的。 他首先是个游戏,对完全不了解的人来说点完开始游戏就不知道干嘛了,这游戏也太失败了。 给我推荐密教模拟器的人一个两个都没跟我说这游戏全靠场外扒拉wiki啊!
A priceless masterpiece, one made once in a generation, maybe less. Played by few, and understood by fewer. This game demands your faith and suffering, if you’re not able to offer these it’s best you leave this game alone
我想好了这篇评测我就不删除了,给各位想要买这个游戏的一点建议,如果你只是一个模拟经营游戏的爱好者,有一点强迫症的,不要玩。因为你的一点点失误就可能造成不可挽回的结果。这游戏的暂停功能你可能要精准到秒才能玩。提示都是超级谜语人,二周目的难度就让你忙到手忙脚乱不能出任何的失误,不然四五个小时的结果全都白玩。 第一次被一个模拟经营类的游戏气笑了愤怒的关电脑,这个评测是重新打开电脑以后写的。理由我没有证据但我怀疑这个游戏有读指令。另外就不能把下个时节的信息替换了你内个沟槽的标志么? 理由很简单,我在打灯飞后的第二周目,为了避坑我还看了别人的攻略。简短节说,我吭吭的把所有的门徒都召了,去几个门也把藏宝地开齐了。我还特意的把秘氛和邪名全都清了才开始下本,结果第二个本就出了个什么干涸的灵魂,上交了一个理智以后要十级以上的心影响,60秒,大哥你这让我去如梦搏一下机会都不给啊。紧接着第二个本,我两个灯门徒进去了,10点给我干受伤一个,行,可以,我知道10点也有10%的概率会受伤,我寻思着放谈话边上等着,毕竟我还在让蛾去消不确定的证据。然后啪就给我弹一个重病的时节,嗖就给我门徒吸走了告诉我要死。 如果简单就这样我也不至于生气,一次么,也许是运气不太好。问题是前一次,就是弹一个从没见过的什么干涸的灵魂的内次,我就犹豫了5秒钟,真的,五秒钟,塞的心门徒等着把产出的邪名吸走处理,结果啪就弹了巡查的时节,沟槽的道格拉斯就比我的门徒快了两秒不到,先把邪名吸走了。行,巡查就巡查,咱也不是不能处理,顶多我空转一次呗。然后没出问题邪名弹出来了。我想运气挺好30%的概率没定罪,那我再处理一下吧,结果这边还在和门徒谈话,啪,又是巡查的时节,嗖又给抽过去了。行,你牛逼,这回定罪了。不确定的证据弹出来了,找蛾门徒处理一下吧。这边正谈着呢,就接上上面的剧情了,需要治疗的门徒等在后面等着谈话呢,重病的时节,死。一套丝滑连招,我知道了我是轻微强迫症我玩不了这b游戏。 总结:补救措施全靠运气,疑似读指令,这游戏就是给高手玩家炫技的,你想安心的发育就会有个神头鬼脑的东西追在你屁股后面给你使绊子。你一旦加快速度就开始各种走钢丝,不开控制台呵呵,一步走错几个小时白玩,再见吧您内,再玩我是sb
Поди туда — не знаю куда, принеси то — не знаю что
Frustrating yet addictive. Very well built lore and each "descent" offers unique playthroughs. However the game doesn't hold your hand and you need to experiment with it to understand the game loop. It is a very slow burning game. So read everything at hand. However, the world is so well built that it doesn't get boring. If you like 1920s inter-war setting, the narrative is attractive enough to keep you going. This is a niche game that started its own genre of card games like Artist Life Simulator or Sultan's Game. Worth a try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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