
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
什么时候制作组才能明白,创作也需要适当做减法,而不是一股脑做加法。 什么时候制作组才能明白,混邪放肆不等于明目张胆做性变态。 这次更新实在太糟糕,把好评扭转成差评的地狱级自杀式更新,但凡主创少打两个字也不至于恶心到这地步,太努力了,手写累了也肯不放过自己,宁可从裤裆里把幻影几把掏出来继续当笔写也不休息一下。 喜不喜欢双头龙强煎玩家精神世界的大更新?嗯?说话?喜不喜欢? 喜欢你就别看这个差评,不喜欢那还能退款就退款,像我们这种买早了的只能说有喜也有恶,旧版本还是很好玩的,可惜我说的是旧版本。 本人并不是游戏重度依赖,上一次游玩还停留在25年4月,当时发售后立即购入,几乎不吃不喝连轴刷,太好玩了,哪怕当时也有些缺点但瑕不掩瑜,直接把自己刷到吐了才停下。最近又有点想玩就捡起来了,结果一进去直接被熏了出来了。 以及补充一点,不知道为什么最终显示的游戏总时长这么低,我这里至少50h+,这还是上头期那段时间里带着电脑到处走没联网所以没计入时常的结果,真算进去估计也有上百,当时真是两眼一睁就开始治理家业,给我玩得昏天暗地,结果一年后再品味直接给我另一种昏天暗地。 旧版本的优点对我而言是什么呢? 具体来看是好的文案和闭环的玩法,抽象来说是一种再混乱也不忘向善的内核。 我不知道主笔您是怎么了,是期间有人员调动还是出名了就飘了。旧版本的文案值得反复咀嚼,一大优点在于注重张弛有度,哪里需要多描、哪里需要留白,主笔都把控得很好,这才是文字艺术的最高精髓,也是文字作为一种虽然上手简单门槛极低的创作方式却依然能区分出优劣好坏的原因,懂得取舍的文字是具有呼吸感的,可以调动观看者的想象力,造就内涵隽永的境界,文字描写风格其实都是可以模仿的,但是文字书写的节奏几乎不可能被学走,这是一个文字创作者最核心的特征,新文案和旧文案在此方面谁高谁低,一眼便知。 而且这次更新还把以前可以忽略的问题也暴露了出来: 第一,致死量的阳具中心主义和插入式崇拜。 出那个双头龙大屌玩具我就已经很无语了,还不准说,说了就是苏游混邪爱玩不玩,说了就是游戏里是梅姬拿来惩罚男主的,于是就可以把大阳具崇拜这种发烂发臭的父权恋物癖搬上舞台,这和线下对着当街挺屌撒尿的小男孩夸夸有什么区别。 第二,不分女男地把性当成一种恐吓手段,一种猎奇素材。这才是本次更新最该死的部分。 尤其是针对女性角色的性剥削,大量毫无意义的艳尸虐女文学我已无话可说,完了还要将其美化成艺术or乐趣,甚至是……怜悯?好嘛,这边您请,是游戏界的《可怜的东西》来了!钻咖你也是美美飞升了,能和我们著名奥斯卡大导兰斯莫斯一个咖位,我真理解不了夏玛剧情的走向,那句话太恶心了我都不想去找出来然后在此引用,“妓女”这一典型父权制剥削职业被披上“欢愉之女”的外衣,随后就能对她们进行惨无人道的精神凌虐,我不知道欺负处于这种境地的角色有什么欢乐可言,不管你是欢乐豆还是前列腺的拥有者,欺负一个失权者到底能让谁获得性愉悦?但凡把夏玛剧情里的“夏玛”二字全换成苏丹我也不至于感到如此不适,我来玩这个游戏的初衷不是为了看一群失权者继续失权,我最初玩苏游恰恰是想看弄权者失权、爱人者被爱,如今这种体验已在文案中荡然无存,纯当一厢情愿。 第三,对权力的暧昧态度。 新更新为什么使游戏整个垮掉了?因为游戏的精神底色彻底从戏谑权力变成了跪舔权力,有股虜才味,拉卡德和奈费勒作为两个本身存在就是对原有权力结构产生冲击的人物被改动得莫名其妙,主创对于蓝血贵族的追求宛如前朝老虜基因的呼唤,偷偷藏不住。或者说,双头龙你果然还是那个十字星,这次苏游的更新不亚于螺2的出现之于螺1,本来好好的,偏要来记回马枪自戕,精神内核割裂得前后互搏,甚至还不如螺旋圆舞曲,就不能把这么砍大动脉的更新做成dlc吗?玩家自取,不喜欢的可以退回原先版本,依然是好玩的风味,但现在都不知道怎么回到旧版本了,导致我只想把这个游戏从库里删除,一点不想再看见它。 以及再补充一点作为一个游戏最硬性的缺点,主创你们更新完后到底有没有玩过游戏,那么一个屏幕里塞满了感叹号和事件,到底给谁玩,有一百个手的蜈蚣人吗?当我看到一整个界面上全是各种事件提示真的两眼一黑,完全没有继续玩下去的兴趣了,本来旧版本已经很赛博打工了,新版本更新n条线后让我有一种欠人债的感觉。
截至26/6月,很难说是一款值得玩的游戏。去年demo刚出时稍微玩了一段时间,当时给我一种耳目一新的感觉,虽然当时比较忙只能草草地推了不到10小时,不过世界观、玩法上的种种优点确实很吸引人。而当我一年后的游玩体验却是,几乎全程都被地图上密密麻麻的感叹号埋没,不看攻略的情况下一堆人闲得没事做,或者说不确定收益风险的情况下我根本就不敢随意推进事件,游戏中所谓苏丹卡的时限,实际上更多是对各种隐藏的、冗长的支线错过与否的担忧和焦虑,数量少得可怜的四卡槽也完全无法满足后期动辄几十上百张卡牌的收纳需求,我不是很明白为何正式版都这么久了一个资源管理类型的游戏,在UI方面的表现会糟糕到这个地步。 一个文字为主的游戏,游戏性糟糕到如此的程度,说实话那是真的不如视频、wiki云通关了,否则我实在想不到任何让我亲自体验的理由。
[h1] 美术很好,文案很赞,玩法很累,通过单纯的肉鸽进行叙事很失败。 [/h1] [h3] 游戏希望通过肉鸽的随机性多周目来进行故事分支叙事,但没有制作相关的机制与优化导致过程冗长乏味且枯燥。 [/h3] 30小时的游戏时间不足以你品味到海量文案的冰山一角,但是30小时的游戏时间已经是游戏评价里50%的玩家的耐心上限,如果拉长到50小时的体验会让你多通关几条故事,但是此时只剩下了15%的玩家能做到。 你会沉迷24小时以上通宵的玩,希望探索所有的故事,最后发现不可能,随后再也不打开而是去观看视频。 以肉鸽的形式来选择各种不同的剧情分支数来呈现无数种故事的想法是好的,但是其中太多重复与随机性叠加导致很多剧情如果不看攻略和解说对普通玩家来讲是近乎一辈子都看不到了。 肉鸽的随机多周末并不适合叙事,也没有设计回溯与轮回的机制上的优化,也没有足够的官方的攻略与提示。 [h3]抛开文本不谈,实际上几乎没有游戏性,所谓的卡片也是为了指向某些特定故事的筹码,骰子随机性则是拉长和消耗你所有耐心的凌迟。同时因为既定的人物与故事构成,肉鸽的自由度反而成了枷锁,肉鸽与文本的搭配这是游戏最成功却也是最失败的地方,不过对于广大同人作者来说是难得的盛宴。 [/h3]
한국인 많은데 언어 공식 지원좀해줘,,
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
About three hours into my first proper run of this game, I ended up having carnal relations with a rhino to fulfill a card's requirements. This somehow was less offensive to my wife than when I ended up doing the same with my male best friend. And what's more, in runs since, I have since come to understand that riding the rhino is a pretty good usage of the Carnality card, because it gives you an animal handling equipment slot. I don't know that [i]Sultan's Game[/i] is a great videogame. It has a lot of elements that I could describe as unnecessarily grindy or bloated. The translation and text setting are far from perfect. It's really damn hard to get to an ending that isn't your death. But despite all that, I think I haven't really had an unfun moment with this. I could certainly see some elements grating if I got really stuck in and played run after run, but that's not how I see as the ideal way to play a game like this. I see myself revisiting this game a lot with gaps in between rather than trying to marathon my way to completion. And that's because what the game succeeds at is crafting this dense story and world that makes me want to come back so I can come out of it with another story like having boned a rhino. It's a game where I kill a brothel worker thinking they're an acceptable sacrifice to get this card done only for one of my party members who is also one of the Sultan's generals to turn out to have been this woman's lover. And so he challenges me to a duel to the death, and if there was a way for me to know that he had this relationship beforehand, I haven't yet found it. It's a game where my political rival might randomly get disappeared by the Vizier if I decide to defend him, but if I decide to pull a prank on him where I send in a manwhore to humiliate my rival in public then the Vizier thinks I'm on his side, allowing me to pivot again and murder the Vizier together with my rival. It's a game where despite people saying it's basically purely a story game, half of the story that happens is communicated in the game's mechanics, and so when a random mercenary you're being asked to kill shows up and they're a Gold-tier card, you start question what's really happening here. It's a game where my wife's resentment is a measurable statistic. There's a lot going on in [i]Sultan's Game[/i] and I'm enjoying unravelling it. I appreciate the fullness of it, the richness of the gameworld's construction, the way it makes good on the promise of those choose your own adventure books that could never be actually fulfilled in a book format. I appreciate the challenge of spinning loads of plates and having events that were simple to resolve in one run become complicated in another due to timing. I appreciate that it's very queer, and I love that from a game that is also very Chinese, given how censorship has affected Chinese media. It's a big messy game but it's a mess you want to untangle. A story that keeps becoming other stories and keeps you seated until you realize that dawn has come and your wife isn't that bad, and you could stand to hear another story.
玩了有一段时间了,玩法上其实挺好玩的,但是我一直没怎么看攻略所以一直在死,唯一一次成功的结局居然是窝囊的跑掉了哈哈,即使是这样也因为是第一次打出来导致很多准备都不充分。继续重开之后也一直在抽卡——撕卡——抽卡的循环中玩了一遍又一遍哈哈。文本量真的很大,升华之战更新之后也能明显感觉到文本量更大了,能触发的剧情也更多了,目前正在绝赞推密教线(依旧不看攻略版)感觉马上就要死掉了呜呜。 另外提一嘴就是我真的真的很喜欢很喜欢法拉杰,每次重开我都想重点练他(当然我也确实这么做了),法拉杰的面板在后期真的是仅次于主角了。 别人:法老婆想法苏丹 我:想法兄弟 就很...你懂吧(捂脸) 谁会不喜欢亮晶晶看着你的忠犬小狗狗!!!
매우 재미있게 했습니다 다 좋은데 공식 한글화가 나와주면 좋겠습니다...
[h1]時間泥棒!私の睡眠時間を返してくれ!!!!!![/h1]
致敬所有的男同 女同 跨性别 沃尔玛塑料袋 ,神爱世人
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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