No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $8.4M — a different platform, not this one.
SEIZE FORBIDDEN TREASURES. SUMMON ALIEN GODS. FEED ON YOUR DISCIPLES. BE WARNED. This game has no tutorial - part of the challenge is figuring out how to play. It's hard, but keep trying, and you'll master it. Good luck! In this infamous roguelike narrative card game, play as a seeker after unholy mysteries in a 1920s-themed setting of hidden gods and secret histories. Become a scholar of the unseen arts. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age. Cultist Simulator was first released on PC and has more than 200,000 players all over the world. Now we’re bringing the cosmic mysteries of Cultist Simulator to mobile. • Challenging roguelike gameplay - There is never only one history. Cultist Simulator doesn’t hold your hand. Experiment, expire and transcend death with a story-driven legacy system. Over time you’ll learn enough to wrestle the game to its knees. • Intense, immersive narrative – Combine cards to tell your own story. A hefty novel’s worth of choice-based storytelling, from the creator of Fallen London and Sunless Sea. There are many paths through this game of ambition, appetite and abomination, and many ways your tale can end. • A rich Lovecraftian world – Corrupt your friends and consume your enemies. Search your dreams for sanity-twisting rituals. Translate grimoires and glean their lore. Penetrate the realm of the Hours and win a place in their service. Cultist Simulator brings the peripheral horror of Lovecraft’s tales to an entirely new setting. Expand your knowledge with the DLCs: New Legacies, New Ascensions, New Mechanics... • The Dancer - Join the Bacchanal • The Priest - Knock, and Ye Shall Be Opened • The Ghoul - Taste of the graveyard's fruit • The Exile - Some there are who will not yield If you encounter any issue with the game, please click on “Contact us” at the bottom of this page and give us as many details as possible regarding the issue and your device: https://playdigious.helpshift.com/hc/en/11-cultist-simulator/?p=ios
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CA #44, worst AU #64 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SEIZE FORBIDDEN TREASURES. SUMMON ALIEN GODS. FEED ON YOUR DISCIPLES. BE WARNED. This game has no tutorial - part of the challenge is figuring out how to play. It's hard, but keep trying, and you'll master it. Good luck! In this infamous roguelike narrative card game, play as a seeker after unholy mysteries in a 1920s-themed setting of hidden gods and secret histories. Become a scholar of the unseen arts. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age. Cultist Simulator was first released on PC and has more than 200,000 players all over the world. Now we’re bringing the cosmic mysteries of Cultist Simulator to mobile. • Challenging roguelike gameplay - There is never only one history. Cultist Simulator doesn’t hold your hand. Experiment, expire and transcend death with a story-driven legacy system. Over time you’ll learn enough to wrestle the game to its knees. • Intense, immersive narrative – Combine cards to tell your own story. A hefty novel’s worth of choice-based storytelling, from the creator of Fallen London and Sunless Sea. There are many paths through this game of ambition, appetite and abomination, and many ways your tale can end. • A rich Lovecraftian world – Corrupt your friends and consume your enemies. Search your dreams for sanity-twisting rituals. Translate grimoires and glean their lore. Penetrate the realm of the Hours and win a place in their service. Cultist Simulator brings the peripheral horror of Lovecraft’s tales to an entirely new setting. Expand your knowledge with the DLCs: New Legacies, New Ascensions, New Mechanics... • The Dancer - Join the Bacchanal • The Priest - Knock, and Ye Shall Be Opened • The Ghoul - Taste of the graveyard's fruit • The Exile - Some there are who will not yield If you encounter any issue with the game, please click on “Contact us” at the bottom of this page and give us as many details as possible regarding the issue and your device: https://playdigious.helpshift.com/hc/en/11-cultist-simulator/?p=ios
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $0.99−86% | 4.2Kratings | 96% | — | not modelled |
| $0.89 | 16Kratings | 92% | #22 | $732.4K | |
| $24.99 | 73ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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