
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 110 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have 20 hours on file (a lot of it because of the bad habit of leaving a game to run while I walk away for a little while), and to be honest I'm ashamed of how far I let myself get through it. Because all the other elements were so good, I kept trying to look past the red flags and give the game the benefit of the doubt, hoping the narrative integrity would win out. But! I finally had to completely walk away because the game aggressively undermines its own serious themes to pander to a creepy niche. The game sells itself as a gritty, serious historical tragedy about human suffering, starvation, and child trafficking during the Ming Dynasty. The main character is explicitly written as a NINE year old girl yet the visual framing repeatedly sexualizes her for the PLAYER'S eye. This is different than trying to be historically accurate. This is plain predatory. They only get away with it because of the subtlety While there isn't blatant, explicit nudity, the intent is clear. Massive red flags like the voyeuristic bathtub scene and the forced "sexual tension" make it impossible to ignore. It completely shattered the immersion and made me feel just...gross. It is frustrating to watch a potentially amazing story get ruined because the developers lacked the artistic integrity to treat a child character with dignity. Do not let the "grimdark history" wrapper fool you. Avoid.
无论有多少的坏结局,无论多少人评论剧情的合理性以及年龄的槽点,都无法否定这是一部优秀的作品。我是开封人,灾荒的记忆从父辈父辈父辈那里延续到了我们这里。河南1942年的灾荒给河南人后一百年都打上了疼痛的烙印,小时候妈就曾和我讲,她奶奶那一辈就经历过【岁大饥,人相食】的历史。饿了就是啃树皮吃草根,啃得天地荒凉的时候人们开始啃食自己的人性。其实也倒留了一点人的样子。大人毕竟还是不愿意吃自己的“骨肉”,于是就和别人换着孩子吃。所以在河南能发现人们都不会说“早上好啊!"一类的问候,而是说“早上吃没有啊!”,因为对河南人来说,“吃了”,就是“好”。现代人无论怎么拼命去共情都无法体会100年前灾荒的人们,那又怎么可能理解五百年前明朝的难民。无论怎么去换位思考都是带着人的身份去了,而当时的人们早就脱成了纯粹的【兽】性。而关于饿殍的结局,我觉得无可厚非,随意的一个选择都可能丧命,【良田满穗】是我最喜欢的但也是最不可能的结局,在那样一个年代,底层的人们拿什么去对抗颠沛流离,天灾横祸,谁又能代偿他们的痛苦?史书很厚,能写的尽华夏上下五千年的历史,能写的出在往后的千万年。但短短六个字【岁大饥,人相食】写不出他们吃自己孩子的心情。
我将从玩法空洞、剧情逻辑崩坏、人设割裂、擦边内容等核心槽点撰写差评,贴合玩家真实吐槽感受,控制在500字左右。 《饿殍:明末千里行》差评 抛开精致画风,这款游戏完全是营销大于内容的噱头作品,徒有明末乱世的厚重外壳,内里全是经不起推敲的空洞流水线剧本,游玩体验极差,性价比极低。 作为游戏,它几乎没有任何可玩性。全程是机械式点击文本,交互性几乎为零,数量稀少的选项形同虚设,无法改变核心剧情走向,不同选择结局差异微乎其微。与其说是游戏,不如说是付费有声读物,全程被动看故事,毫无游玩自由度和参与感。 本作最大的硬伤是剧情逻辑全盘崩塌,人设割裂严重。男主良前期是冷血贪财的盗匪,作恶无数,后期毫无铺垫突然洗白救赎,心态转变极其生硬,毫无说服力。女主穗的人设更是充满bug,乱世之中孤身复仇、辗转多地,剧情却完全无法解释其生存逻辑,全程靠主角光环强行续命。后半段剧情节奏仓促潦草,洛阳篇推进飞快,王府防御、复仇桥段漏洞百出,诸多结局强行煽情、刻意升华,剥离情绪滤镜后只剩满满的逻辑硬伤。 更让人不适的是游戏刻意堆砌的擦边内容。利用幼龄女主设定设计暧昧接触、共浴等低俗桥段,靠擦边噱头博眼球,完全浪费了明末乱世的优质历史题材。同时游戏文本校对粗糙,错别字频发,细节漏洞众多。 整体来看,本作空有氛围感画风,剧情拉胯、玩法虚无、三观别扭,完全配不上超高口碑和售价,不建议入
太好玩了 太好玩了 本来以为自己会玩不下去这种文字多的游戏 因为我平时也没有看小说的习惯 没想到直接爱不释手了 大大出乎我的意料
現実の歴史に基づき末期の明時代を描いており、 痛ましい描写が多いですが、 悪党であった主人公が旅をする中で義に目覚め、 それ故に苦悩する王道ストーリーと 美麗なビジュアルに引き込まれ、一気にクリアする事ができました。 翻訳が難しそうな言い回しや日本ではなかなか理解しづらそうな概念もあり、 そのあたりを飲み込めれば日本語訳はほぼ問題なしです。 道中は即死選択肢こそあるものの、 分岐要素は後半部分に集中しており、コンプリートは易しい作り。
啊啊啊啊啊啊啊啊啊啊宝宝你是一个虾仁饭,你的意思是男主杀了女主父亲,间接导致女主弟弟饿死,饿晕头的母亲把弟弟下锅煮了吃,清醒之后上吊紫砂,女主靠着弟弟的肉去往其他地方想要找出真凶还差点被吃掉的情况下,历经千辛万苦找到了虾仁饭之后,只是因为男主对她们好了一点就放弃了复仇?被男主那套 我杀人是因为天下大乱,邪恶的豚妖作恶,所以我不得不杀人的歪理邪说折服?拜托良楚可以害死你一家的仇人欸,新作还担心这傻福死在扬州????你以为活着赎罪就够了吗???傻福激灵的傻福剧情,被杀的人:我没意见,我原谅你了 除了画风音乐以外拉完了
总的来说还行,文青病初见端倪,然后下一作直接烂裤裆,what can I say?Man!
台极八雕了 这游戏是我这辈子玩过最好玩 最be 后劲最大的游戏 真的希望能出个饿殍无限连续剧游戏 一个星期更新一章节
首先说明,因为我是在离线情况下玩的,因此时长显示与成就并不完全与真实。 经典女频文,女频影视写法,一切为了虚构的剧情服务,一点逻辑不讲。 杀人如麻的主角有着浓浓的文青病。前脚杀人如麻,见惯了各种罪恶,结果对一个认识不到24小时,却要杀自己的人最多只是轻轻打了屁股,在后面甚至可以为了女主杀了与自己合作5年的同伴。 女主对待杀父仇人选择欣然原谅。一开始还想着杀,后脚两天就出出感情了,某名的感性又占领高地了,至于脑子?女主表示那是什么? 剧情向游戏满满的槽点,想要凸显明末的残酷,结果全是文学加工,一点也没体现出来,人物刻画也垃圾,文学性过强。说句不好听的,这玩意剧情放番茄里也是米田共,也就看女频的能看下去。 玩了几个小时,最后回味一下,跟吃了屎一样,膈应的慌。 对了,还有人说什么抛开剧情不谈,一个剧情向游戏,你不谈剧情谈什么?情怀?这游戏也配?打着饿殍明末的幌子,整个剧情哪里体现出来了?请不要把这种过度文学加工过的玩意称为“历史”,历史没有这么轻浮。 总体来说,这作品盛名之下,其实难副,名过其实,徒有虚名。 说句题外话,称一个圈钱大师为国产之光游戏的创造者,你们确定不是在讲笑话?
我是满穗的狗
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| S.T.A.L.K.E.R.: Clear Sky | $11.1M | 22.5K | 85% | $19.99 |
| Assassin's Creed® Unity | $11.1M | 78K | 78% | $7.49 |
| Roboquest | $11M | 24.2K | 95% | $24.99 |
| Men of War II | $11.2M | 7.4K | 61% | $44.99 |
| The Banner Saga | $11M | 15.9K | 89% | $24.99 |
| Tiny Glade | $11M | 24.2K | 97% | $14.99 |
Related
| The Weeping Swan: Ten Days of the City's Fall | $3.2M | 9K | 59% | $11.99 |
| 再见断刀 | $628.1K | 2.6K | 93% | $9.99 |
| Cooking Companions | $237K | 1.2K | 94% | $14.99 |
| Noctuary | $1.5M | 2.6K | 94% | $29.99 |
| 月华辉映之刻 | $1.3M | 4.6K | 89% | $11.99 |
| 我的恋爱逃生攻略 Love to Live | $342.4K | 959 | 86% | $9.99 |