
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It hurts me to make this a negative review, but despite playing for 60 hours already... I've still got no idea what's going on. Simply fumbling around mainly leads to failure which can result in hours of work to get back to roughly where you were before, assuming things play out similarly. But chances are, you have no idea why certain things happened, or why they didn't happen again when you tried to recreate it. This game has SO much style and some deep Lovecraftian lore (which I am always a sucker for), but I just can't get into this game. The one ending I managed to achieve was due to constantly looking things up online, which I feel defeats the whole purpose of "discovery". Not to mention that many things are very repetitive. Maybe there were other ways to do what I wanted, but I wouldn't know because there's SO much of this game I don't understand. I know there's a good game in here with lots of passion put into it, but I also know it isn't for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Свет СОЧИТСЯ сквозь ТРЕЩИНЫ. Мой разум сияет ЯРЧЕ, чем КОГДА-ЛИБО. Я ВОЗНОШУСЬ И ВИЖУ ВСЁ БОЛЬШЕ [Фиксация] Прекрасная игра, которая обнуляет твое понимание игр, мира, и всего остального. Когда только начинал играть в пиратку на телефоне, слова Мотылёк, Лампада или Сердце мне ни о чём не говорили. Потом, когда уже купил игру и начал играть как нормальный человек, понимание того, кто такой Смотритель или Полковник медленно начало приходить. Но мир для меня всё ещё полон тайн и загадок. И изучать его будет отдельным удовольствием в моём игровом опыте.
I almost like this game. It's addictive in a way that I want to beat it so I can stop playing, but the rules are so frustrating to understand that I don't think I'll ever finish it. I hate it more than I like it.
我知道有很多玩家在游玩一款游戏之前会先查攻略。这款游戏也可以说是入门有些门槛,全靠自己摸索可能会死去活来。但是我个人觉得自己摸索的这段才是【密教】非常独特且点睛的部分。每一次死亡都让我受挫,那种真实的死亡恐惧与迷茫切题的不可思议,真的很少有那种摸索的过程像在迷雾中爬山一样的感受。
I played two runs, and honestly, I feel like I accomplished nothing and learned nothing from it (if it wasn't for looking at the wiki, maybe it would be literally nothing, you 100% need a wiki to play this, and it will probably spoil some things that will take some fun off of it). I don't feel like I want to play it again. The atmosphere and writing are incredible, you really want to get into the cult and mysticism and learn the hidden truths. The problem is the game teaches you absolutely nothing and throws dangers at you that could end your run all the time. It's like the game is teasing you with everything it contains and then gatekeeping you out of it. It's not inviting, it does not make you want to play more to finally achieve something, it just makes you feel like you wasted 2 hours of your life in a run that ultimately amounted to nothing. I don't know man, it left a bad taste in my mouth, very bittersweet, I loved the Lovecraftian atmosphere, and I want to know about the possible endings, and read the texts of the events and stuff, but I don't want to engage with the game's mechanics. Maybe I'll watch someone play it on youtube, or maybe I'll change my mind and try again, but for now I don't feel like recommending this to others.
不推荐 我非常后悔购买。整个游玩过程基本上就是在拿自己的时间去进行并没有什么乐趣的试错。就哪怕加入此类合成游戏常有的发现公式就能记下公式的功能 或者是不那么直白的内置百科 体验都能好上很多。估计是设计者自己也知道假如加入这种常规的便利功能反而使游戏性的不足乃至无聊变得一览无余吧。至于神神叨叨的文本 特意切到别的语言看了一下 似乎也并没那么花功夫非要标新立异 但简中译者显然是非常想标新立异了 充斥着一些独门生造词 来为本就引导设计很差的游戏增添更多无必要的理解成本。但假如说您真的很闲很想进行一些鼠标点击只为大量试错试完错之后还要进行大量机械重复的奇怪消遣 我也依然不推荐这款游戏 因为借此能得到什么呢 很多小时的并不深刻的扮演一个动机也不怎么动人故事也不怎么曲折人际关系也不怎么能给您留下深刻印象的反社会恶人?相信我 您有更好的选择 不要在这里花钱。
很傲慢的一款游戏,慕名而来,结果不见教程、不说人话、不给正反馈。或许你的文本、氛围和代入感在一个超大前提“玩进去”下很厉害吧,但若算上不得不用来摸索、学习、找攻略的时间成本,又如何呢?市面上好游戏太多,想要类似的体验也绝非仅此一家。一辈子能用来尽情娱乐的时间很少很宝贵,因此不推荐。
作者AK非常有想象力,文风独特,展示了一个神秘而雄伟的秘史世界。 汉化也是我见过最有水平的当代翻译者,钦仰之至,如瞻日月。 抛开文案,个人认为其本身游戏性较差,游玩需要一定耐心。且了解世界观仅靠游戏内的卡片过于零散困难,最好借助wiki。 如果特别喜欢文案的可以直接入,没有那么喜欢建议了解游戏玩法后再考虑入手。
密教模拟器》是一款优缺点都极其鲜明的作品。它拒绝迎合玩家,拒绝给出答案,拒绝让探索变得轻松。如果你能忍受孤独、重复和高密度的文本,它会回报你一种市面上极少见的体验:你亲手揭开世界表皮,窥见其下的脉搏与真相。 适合: 喜欢克苏鲁、神秘学、塔罗牌、宗教隐喻的玩家; 不依赖任务指引,享受自主探索与试错的玩家; 能接受“失败也是体验一部分”的玩家。 不适合: 想要明确目标、线性剧情或爽快战斗的玩家; 讨厌重复操作、随机掉落和等待倒计时的玩家; 对英文或古雅中文文本感到吃力的人。 《密教模拟器》像一本用卡牌写成的禁书。每一局游戏,你都是在亲手翻开一页,然后被其中某个句子灼伤。它不问你准备好没有,只是把一整套世界放在你面前的桌面上,然后低声说: “现在,开始你的仪式吧。” 如果你愿意,它会带你走向那条通往漫宿的道路。
Frustrating yet addictive. Very well built lore and each "descent" offers unique playthroughs. However the game doesn't hold your hand and you need to experiment with it to understand the game loop. It is a very slow burning game. So read everything at hand. However, the world is so well built that it doesn't get boring. If you like 1920s inter-war setting, the narrative is attractive enough to keep you going. This is a niche game that started its own genre of card games like Artist Life Simulator or Sultan's Game. Worth a try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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