
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I try really hard not to write negative reviews for games but this.. this game is a mess. If the tutorial itself is almost non-existent and more confusing than giving you answers or helping you I dont have any incentive to keep playing (first impressions really matter huh)
Купила на распродаже, кратко можно охарактеризовать так - очень непонятно, но очень интересно. Обучения как такового нет. Цель - выжить, жалко, что никто не объясняет как. Было бы круто, если бы все таки объяснили, потому что вообще непонятно что там делать, но буду разбираться, вроде интересно. Гайдов не нашла, так что если вы не любитель игр с непонятной механикой, разбираться в которой придется по ходу игры - вы не по адресу. Впечатления очень смешанные только из-за того, что многое непонятно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我想好了这篇评测我就不删除了,给各位想要买这个游戏的一点建议,如果你只是一个模拟经营游戏的爱好者,有一点强迫症的,不要玩。因为你的一点点失误就可能造成不可挽回的结果。这游戏的暂停功能你可能要精准到秒才能玩。提示都是超级谜语人,二周目的难度就让你忙到手忙脚乱不能出任何的失误,不然四五个小时的结果全都白玩。 第一次被一个模拟经营类的游戏气笑了愤怒的关电脑,这个评测是重新打开电脑以后写的。理由我没有证据但我怀疑这个游戏有读指令。另外就不能把下个时节的信息替换了你内个沟槽的标志么? 理由很简单,我在打灯飞后的第二周目,为了避坑我还看了别人的攻略。简短节说,我吭吭的把所有的门徒都召了,去几个门也把藏宝地开齐了。我还特意的把秘氛和邪名全都清了才开始下本,结果第二个本就出了个什么干涸的灵魂,上交了一个理智以后要十级以上的心影响,60秒,大哥你这让我去如梦搏一下机会都不给啊。紧接着第二个本,我两个灯门徒进去了,10点给我干受伤一个,行,可以,我知道10点也有10%的概率会受伤,我寻思着放谈话边上等着,毕竟我还在让蛾去消不确定的证据。然后啪就给我弹一个重病的时节,嗖就给我门徒吸走了告诉我要死。 如果简单就这样我也不至于生气,一次么,也许是运气不太好。问题是前一次,就是弹一个从没见过的什么干涸的灵魂的内次,我就犹豫了5秒钟,真的,五秒钟,塞的心门徒等着把产出的邪名吸走处理,结果啪就弹了巡查的时节,沟槽的道格拉斯就比我的门徒快了两秒不到,先把邪名吸走了。行,巡查就巡查,咱也不是不能处理,顶多我空转一次呗。然后没出问题邪名弹出来了。我想运气挺好30%的概率没定罪,那我再处理一下吧,结果这边还在和门徒谈话,啪,又是巡查的时节,嗖又给抽过去了。行,你牛逼,这回定罪了。不确定的证据弹出来了,找蛾门徒处理一下吧。这边正谈着呢,就接上上面的剧情了,需要治疗的门徒等在后面等着谈话呢,重病的时节,死。一套丝滑连招,我知道了我是轻微强迫症我玩不了这b游戏。 总结:补救措施全靠运气,疑似读指令,这游戏就是给高手玩家炫技的,你想安心的发育就会有个神头鬼脑的东西追在你屁股后面给你使绊子。你一旦加快速度就开始各种走钢丝,不开控制台呵呵,一步走错几个小时白玩,再见吧您内,再玩我是sb
Frustrating yet addictive. Very well built lore and each "descent" offers unique playthroughs. However the game doesn't hold your hand and you need to experiment with it to understand the game loop. It is a very slow burning game. So read everything at hand. However, the world is so well built that it doesn't get boring. If you like 1920s inter-war setting, the narrative is attractive enough to keep you going. This is a niche game that started its own genre of card games like Artist Life Simulator or Sultan's Game. Worth a try.
如果说有些游戏是以玩法、创意、制作、机制取胜的话,那么密教模拟器无疑是以世界观取胜的模范。 在一个不算大的卡牌游戏里,Weather Factory以浩如烟海的碎片化文本,为我们展现出了一个神明与凡世共存的奇幻世界。 同时要感谢汉化组高质量的翻译,让我等凡人得窥漫宿之秘。
合成大西瓜(高端文案版),看起来很有决策的博弈到了后面都是公式化套路和刷脸,非常喜欢文本的可以玩玩,但到了后期重复流程过多感觉不如看Wiki和玩家站
过于繁琐了,如果一个休闲游戏要看一堆攻略的话我很难玩的下去
可以,但是新手引导有点薄弱了,不查看攻略的话自己整明白有点费时间,其次要是时间流速能更快就好了,等待有点磨时间。
I had fun with this game for a while, but I really cannot recommend it unless you 1) really love the concept, writing, and lovecraftian vibe 2) don't mind grinding and 3) can get it on sale. I had nearly the same experience with this game as I did with Darkest Dungeon. Both are most fun at the beginning when you go in blind and have no idea what's going on. Putting the pieces together was fun for me and it felt like a big complicated puzzle game (also this game is not really a card game, it's just presented to you via cards if that makes sense). Then you figure it out a bit more and it's still fun for a while; it becomes a resource management game with some strategic decision making, and also a rudimentary party-based dungeon crawler. But then once you've REALLY figured it out, and you know exactly what the goals are and what you need to do, it becomes a tedious and unavoidable grind-fest. In Darkest Dungeon you need to grind for level, but in this game you are grinding for RNG. You will ultimately need a select few SPECIFIC things (lore, items, basically loot) in order to progress. Even if you have a wiki telling you exactly what you need and how to find it, you'll still be re-rolling for it. This game has a great aesthetic, great presentation, excellent music, and it's surprisingly dense. But once I became oriented I just couldn't get past the tedium and repetition the game demands. Again, if you love the concept and can get it on sale, just go in blind and you'll have fun for a while. I certainly did, but the actual gameplay sort of falls apart once you get the gist.
神秘学风味的合成大西瓜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.1K | 90% | $24.99 | |
| $17.1K | 41 | 90% | $14.99 | |
| $17.1M | 25K | 94% | $24.99 | |
| $1.9M | 4.5K | 91% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $8.4M | 49.8K | 95% | $9.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.5M | 22.2K | 93% | $19.99 |