
Love, fight, scheme, and claim greatness. Determine your noble house’s legacy in the sprawling grand strategy of Crusader Kings III. Death is only the beginning as you guide your dynasty’s bloodline in the rich and larger-than-life simulation of the Middle Ages.
Modeled estimate, not a reported figure. How we estimate →
About

Your legacy awaits. Choose your noble house and lead your dynasty to greatness in a Middle Ages epic that spans generations. War is but one of many tools to establish your reign, as real strategy requires expert diplomatic skill, mastery of your realm, and true cunning. Crusader Kings III continues the popular series made by Paradox Development Studio, featuring the widely acclaimed marriage of immersive grand strategy and deep, dramatic medieval roleplaying.

Take command of your house and expand your dynasty through a meticulously researched Middle Ages. Begin in 867, 1066 or 1178 and claim lands, titles, and vassals to secure a realm worthy of your royal blood. Your death is only a footnote as your lineage continues with new playable heirs, either planned… or not.
Discover a sprawling simulated world teeming with peasants and knights, courtiers, spies, knaves and jesters, and secret love affairs. An extensive cast of historical characters can be romanced, betrayed, executed, or subtly influenced.
Explore a vast medieval map stretching from the snowswept Nordic lands to the Horn of Africa, and the British Isles in the west to the exotic riches of Burma in the east. Claim, conquer, and rule thousands of unique counties, duchies, kingdoms, and empires.

Each character is larger than life, with traits and lifestyle choices determining their actions and schemes. Prompt fear and dread as you rule with an iron fist, or inspire your subjects with magnanimous deeds. Genetics can be passed along to your children, be it the gift of genius or crippling stupidity.
Groom your heir with the appropriate guardians or educate them yourself. If found wanting, marry them off or despatch them through other means.
Customize your ruler and noble house, from appearance to attributes, and create a monarch worthy of all their inherited virtues and vices.

Govern an ever-evolving realm and grant titles to whom you see fit - or usurp your liege to claim their crown as your own. Be wary of rivals, from restless serfs to revengeful concubines.
The shadows stir frequently, and danger lurks around every darkened corner. Recruit agents and other unsavory elements to undermine, blackmail, or murder those who stand in your path. Or be inspired by the bard and ballad, and seduce your way to power and influence.
Blood will flow. Assemble men-at-arms units and powerful knights. Manage your battlefield tactics and armies. Raid and plunder nearby lands or hire mercenaries and Holy Orders for your major conflicts.

Be a pious king to invite the religious powers to your side, or design your own faith as you battle between everlasting fame or eternal damnation.
Bring novel innovations to your culture and construct mighty castles and bastions to increase the wealth, prestige, and security of your realm.
The paths to follow are limitless: experience thousands of dynamic events and life-altering decisions tailored to each and every conceivable situation and character. There are countless ways of securing and keeping your place in the history books.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean, Polish, Japanese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,就是这个dlc需要经济实力宛如神明
没有竞品罢了
It costs more than $100 when you factor in DLC. Don't buy the DLC. Find another way and don't reward Paradox's predatory policies.
Знаете, этот шарм, это мгновение, этот момент, когда ты видишь что - 40 тысяч крестоносцев идут на Византию, а ты сам маленький граф с 600 солдат. Это как орда орков, у тебя нет против неё шансов... я доволен
крутой симулятор инцеста и убийств родственников из-за 1 владения на острове в африке
Game is fantastic but the expansions and addons are exhorbitantly expensive. They offer a subscription service to get them all but i prefer to own the game and for that reason im giving it a -
События одни и те же, я их наизусть уже знаю за 300 часов игры. А так игра хорошая
大奸大恶模拟器promax
You know. CK2 is fond in my heart for its many fun mechanics, in-depth systems and how every lifespan feels like a fun little adventure. I remember getting CK3 at launch, being disheartened at launch at how it was the framework and not the content, and figured it'd be better after a bit of love. So, I come back a few years later with the subscription, give it a go and find that all the new systems are exceedingly bloated and gamey. Take the Iberian struggle; to resolve it you either cannot own more than 50% of Iberia, or you need to own all of Iberia and 75% of your primary title needs to be your culture + religion. Here's the catch: culture spread and conversion is so difficult, that you basically are kneecapped from forming an empire and naturally concluding a historical event for several years, and a really useful decision that the game urges you to take makes that harder because there's now more ground to cover. Despite being strong enough to trump Francia and the HRE, I am forbidden from making an empire because "hurrdurr iberian struggle still going". Take Japan's systems. No internal wars, well okay then, we can make that work. But if your main mechanic is creating blocs of power... why not have a way to effectively dismantle other blocs? If the AI decides to make an untenable blob of 25k then there's nothing really you can do but just look at it because intrigue won't let you dent it and neither does war; its just preventing the blob all together. And that's my issue. There's so many "well you're just ♥♥♥♥♥♥" states NOT because you made the wrong choices, but because the game did not communicate something properly, or does not allow itself to be interacted with, or because the system You're constantly juggling other systems. Accolades for knights are cool but ultimately is just another thing you have to micro. The tax system for clans is just mini meritocracy where for once you care about guests with good learning. The systems don't flow together, they all just feel like busywork for extra bonuses and they feel gamey, not historical. This is one of the few paradox games where I'd rather just have the straight-up spreadsheet rather than the game, because it feels more like a spreadsheet than a game. Oh also the optimization is mid and takes 10-15 minutes to boot. Bruuuuh.
I'm sure some like this game, but I don't. And here's why. The game is incredibly dense. Which on the surface, isn't terrible. Historical accuracy is amazing. The level of detail that has gone into the game is nothing short of incredible. But, with that density comes an incredible amount of micro management. Miss one little detail and you get absolutely destroyed. Forgot to protect your realm against plagues? Your whole line of succession dies. Forgot to make good friends with a vassal? they revolt against you. Expand at all? Peasant uprising. Don't expand? discontent heirs and they come back to claim your crown. Third playthrough attempt ended the exact way the two before it did: Spent hours building a launching pad for my kingdom. When my first ruler becomes old and infirm, a plague hits that wipes out at least 90% of my dynasty. By the time the plague passed, my dynasty was so hated I had at least 2 wars claimed against me, a peasant uprising, and no heirs. Kingdom falls apart, left with maybe one or two holdings. I thought maybe turning on automatic military control would help me focus more on my own kingdom, but that lead to me being pulled into a war by an ally which I couldn't withdraw from. In the wake of that, one of my vassals revolted. TLDR; this game throws too much at you to be able to manage, and punishes you when you can't manage it. Just not a fun experience. Maybe if you are super good at strategy games, this game might be fun. But for someone like me, who was just looking for a historically accurate feudalism game, it's just too much.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| God of War | $146.7M | 182.5K | 96% | $49.99 |
| S.T.A.L.K.E.R. 2: Heart of Chornobyl | $144.6M | 134.8K | 80% | $59.99 |
| Need for Speed™ Heat | $152.8M | 150.4K | 84% | $69.99 |
| Schedule I | $144.4M | 308.5K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Kerbal Space Program | $154.7M | 144.8K | 96% | $39.99 |
Related
| Imperator: Rome | $29.2M | 26.9K | 66% | $39.99 |
| ENDLESS Legend™ 2 | $2.7M | 2.7K | 83% | $29.99 |
| Europa Universalis III Complete | $1.2M | 2K | 83% | $14.99 |
| Rebel Inc: Escalation | $742.2K | 7.4K | 82% | $4.49 |
| Crusader Kings II | $0 | 73.8K | 91% | Free |
| Europa Universalis IV | $215.5M | 137K | 88% | $49.99 |