
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
Modeled estimate, not a reported figure. How we estimate →
About
Hello Miner, and congratulations on joining DEEP ROCK GALACTIC! It’s the beginning of a bright new career for you.
We’re preparing to send you and your colleagues down into the rich mines of Hoxxes IV. If you’re a hard worker, a good shot and a reliable team player, you should have respectable odds of survival.
Award-winning co-op gameplay puts 1-4 players together to explore labyrinthian procedurally-generated cave systems, extract valuable minerals, and fight for their lives against alien hordes.
Play as four unique classes:
SCOUT: The nimble wayfinder. Light the way with your flare gun, zip around with your grappling hook, and be the first to fall down a really deep hole.
GUNNER: The heavy weapons guy. Great at turning alive things into dead things, and keeping teammates safe behind his impenetrable bubble shield.
ENGINEER: The defensive support specialist. Sentry guns, land mines and 40mm grenades help you keep a secure perimeter.
DRILLER: The living bulldozer. Carve through terrain and shape the work site with your handheld drills, and solve problems using your flamethrower and C4 charges.
Each class brings their own strengths to the team. Use your toolkits in tandem and work together to bring your whole crew home safe.
Explore an endless labyrinth of procedurally-generated caves – no two missions are alike.
You’ll need to rely on your wits and your traversal tools to navigate through narrow, snaking passages and vast caverns alike. Dig into 11 distinct biomes, each with their own unique cave formations and colorful (sometimes deadly) flora and fauna.
And with 100% destructible environments, you can shape the terrain as you see fit. Dig tunnels, collapse stalagmites and close off choke points to make your job easier.
Your work in the mines will pit you against the many creatures of Hoxxes IV who don’t take kindly to your presence.
Keep your finger on the trigger, and learn to defend yourself against hordes of over 50 different enemy types, all of which are keen to bite, slash and acid-spit you to death. Some fly, some crawl, some snatch you from above and below. You’ll need to keep your wits about you, and make sure your teammates have your back.
Unlock thousands of cosmetics, weapons and player upgrades, making for hundreds of hours of gameplay as you work your way up the ranks and become a star employee.
Deep Rock Galactic features six full seasons of additional content on top of the base game, and it’s all free. No time-limited battlepasses, no FOMO shop rotations, no gated content. The only extras you can buy are a couple DLC armors.
The Deep Rock Galactic Corporation isn’t known for its benefits package. But at least there’s a bar on the Space Rig.
Enough talk – it’s time to get to work, and join millions of other motivated employees!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Japanese +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a middle-aged woman with bills, responsibilities, and limited gaming time, I love Deep Rock Galactic because it respects my time: clear missions, controlled chaos, satisfying teamwork, and a proper sense of completion. Even if someone gets distracted by an interesting flying bug (THAT'S ME), the team can usually still get the job done. No vague life-purpose crisis. No endless open-world wandering pretending to be freedom. Just a contained mission with a finish line. And my tired brain likes closure....
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
One of my favourite games of all time, if you couldn't tell by the playtime. The way you interact with terrain with Engineer and Driller as well as the sheer speed and movement flexibility of scout (my main, on which I have almost 30 elite promotions at the time of writing this review) make it incredibly fun to play. Killing bugs feels satisfying, the objectives on most missions allow for a fair amount of player autonomy so you don't need to play too close to your team all the time. There's a lot to like about the game. Why the negative review, then? Unfortunately, developers of the game recently decided to practically abandon the game in favour of a rogue-lite spinoff called Rogue Core (for those unfamiliar, rogue-lites are a genre of early access ♥♥♥♥♥♥♥♥♥ classified as such because they include some form of randomness and brainless stat-multiplication, named after Rogue because that game had randomness in the form of procedural generation... and uh... yeah that's all), leaving this game to an outsource development team that then released the worst seasonal update the game has ever seen, that being season 6. Don't get me wrong, the last few seasons before season 6 had been immense ♥♥♥♥♥♥♥ too - Deep Scan lags the hell out of your game as it progresses, likely due to a memory leak, and the game's netcode simply can't handle the sheer amount of terrain destroyed as the mission closes, adding network lag on top of even worse framerates. One of the newest enemies added before season 6, the Corespawn Crawler, is a bullet sponge with a weakpoint the size of a peanut (which it may decide to not even expose, depending on the horoscope) that can also leap at you like a coyote and hit you even if you're running straight away from it, all while spawning in considerable numbers, prompting most teams to not even attempt the event that spawns it, UNLESS... there is a gunner on the team, who can just throw a zipline down for his entire team to sit on, at which point the event becomes a complete joke as Crawlers can no longer reach you. Amazing game design. But, as I said, all of this pales in comparison to the monumental pile of ♥♥♥♥ that season 6 is - the single smallest seasonal content update the game has seen, where all that was added was a drab (but admittedly atmospheric) biome and two new enemies exclusive to said biome - a scarab with hit detection so inconsistent that you might as well not bother dodging or reading its movement, and a ground-leech that can grab you from so far away that you might think the game bears you a personal grudge. Oh, and also a mission type that transforms your frames per second into seconds per frame every time you complete an objective, again due to the sheer amount of terrain being updated. And of course, to slap a band-aid on the microscopic amount of content the season added, the seasonal modifiers for season 6 just regurgitate these scarabs and ground-leeches into biomes outside of the one newly added in season 6. Speaking of content regurgitation, did I mention that the last two updates the game has gotten are 1. an event that forces even more of those God-awful Corespawn Crawlers upon you and 2. a shill update with an assignment rewarding players with the pickaxe skin from Rogue Core just to get more eyes on their upcoming wire coat hanger abortion of a video game? Since I'm on the topic of Rogue Core, I'll also briefly mention that I played its closed beta before the game's launch, and that it's is flawed on a fundamental level. It strips away exactly what made DRG fun - autonomy and sparse teamplay - and replaces it with a slow, grating gameplay loop with frustrating teamplay. I heard from someone closer to the game's community than I am that DRG itself was initially supposed to be a rogue-lite like how Rogue Core is now, and if that has any truth to it, I'm very glad it didn't turn out a rogue-lite and suspect that the idea was dropped because it was retarded in the first place. Assuming that this claim is true and not just an excuse to jump on the latest normie bandwagon, of course. Lastly, I'll touch on my more minor grievances with this game. The devs aren't very receptive to community feedback, or atleast very weakly receptive to it. It seems like GSG is sometimes heading in the right direction like with the recent (well, 'recent' - it was something like three years ago) Subata rework, but at this point I have little hope for any more quality reworks or rebalances. This isn't for lack of anything to change, by the way - the perk system has been begging for a rework for ages and some weapon choices for classes are so bad that it's a headache to use them. Some enemies like Stingtails are buggy and launch you way too far when they connect, and sometimes forgo their attack warning sound entirely. Newly added stalkers are obnoxiously loud and barely visible even under the best lighting conditions, which makes them frustrating to locate unless you have an aoe weapon. Despite being a co-op team-based game, you don't have many ways to coordinate with your team. You can shoot the bugs that are chasing your friends, of course, but you don't have any way to know what build your teammates are using without a third-party mod, which can lead to you bringing a conflicting build to the mission. Best example is driller - one of his primary weapons is a flamethrower, another is a cryo cannon. If you want to join a mission as driller when the lobby already has a driller, you're forced to gamble and hope you don't drop in with a build that will cuck your counterpart's playstyle. Oh, and please, for the sake of your own sanity, if you take away one thing from this review, let it be this. Limit your interactions with this game's community as much as possible. Aside from the usual colourful suspects present everywhere in the game's discord, reddit, mod.io, forums, etc, even more unassuming players can't seem to help but be caught up in this sort of larper's herd mentality where they MUST ping gold chunks or mushrooms while sitting in one place for ages. If one time is funny and two times is ♥♥♥♥♥♥♥ annoying, hearing 'we're rich' six million times could turn a saint into Adolf Hitler. Thankfully, this is only a problem on lower difficulties, you'd be hard pressed to find anyone who stalls the game to deepthroat a yellow boulder on haz5+ or even haz5. If you do find such an anomalous ♥♥♥♥♥♥, take the rock from his hands, deposit it, and tell him that you'd prefer to be banned instead of kicked if he's too uppity. Problem solved. To give praise where it is due, the lassaiz-faire lobby browser model is actually quite nice, and prevents the game's colourful horde community from interfering with the game itself. The most you can do to a player you dislike is ban him if you're the lobby host, or choose not to play with him and disconnect if you're not. If there is a way to report a player to have him banned from all lobbies permanently, I have not found it in almost 2000 hours of play. In short, I love this game. Which is exactly why I must give it a harsh review when it's being unfairly neglected by its own developers. Glazediver-tier shills will tell you there's nothing wrong with the game and that you must rock and stone, live in ze bunker and eat ze gold, but these are the same people that would shove a plate full of ♥♥♥♥ in their mouths if they were allowed to laserpoint it for half an hour first. I sincerely doubt Ghost Ship Games is actively malicious and hates the product of their own love and labour, more likely is that they think they can get away with more than they actually can thanks to misleading shills who love talking about the game more than actually playing it. The only way you can communicate that there's something wrong with their magnum opus which needs to be fixed - lest it dies - is by telling the devs what you don't like, not by eating it whole with its imperfections and asking for seconds when you're done.
What can I say that's not already been said? GSG is one of the best developers out there, they listen to players feedback and keep on giving. This game is a blast to spend time with friends or to kick back and relax in solo, but if you want some challenge the hardest difficulties will keep you riveted on your seat, and the mod community is pretty active too, adding even more content and difficulty!
after multiple hours of playing this game looking at what ghostship did to their franchise is so gut wrenching. Increasing game price so their slop sequel would sell more, not fixing game breaking bugs, pumping same unoriginal events where you just find reward that increase your battlepass points and few ugly looking hats, making entire spin-offs that sell for money instead of making them as side content for this game making me love this game way less compared to previous year when i could at least play public matches and now i can't even get overclocks without asking friend to join deepdive since the way this game's server system is made if your provider blocks specific server you cannot even start weekly missions even with vpn.
ive tried so many times to try get into this game and i just cant, i get the levels are all randomly generated but the missions just feel the exact same. i thought the new perks and abilities you would be able to grind for would make you super strong but all the upgrades just increase the last thing by 5% like oh boy i can revive my teammates 30% faster instead of 25% now. or i can throw a flare further by 40% instead of 35%, doesn't seem worth grinding for. someone change my mind please because this is the type of game I would love but nothing is gripping me to want to continue
I wanted to like this game so much. whats not to like about drunk dwarves mining in space. as it turns out its the other dwarves they are the problem, the community around this game is horrible. you ran the pipes a way i didnt like. kicked, you called in a resupply when we didnt think you should have, kicked, you were running and stepped on a pit trap, kicked. you accidently fell off a ledge and downed yourself. kicked. the host got downed, kicked. oh we felt like the mission took too long so we rigged the drop pod to explode, so everyone dies and there is no exp. given even though you just spent and hour finishing the primary and secondary. sucks too be you. TLDR: Game is full of people who do everything they can to make the game unfun and unplayable.
Rock and Stone!!! さあ、お前も叫べ! Rock and Stone! 声が小さい! 「Rock and Stone!!!」
♥♥♥♥ game to play solo, don't buy if you were planning to go alone. you are expected to climb straight up walls to escape when you finish the objectives but if you aren't playing a certain class you just have to mine a staircase up, which takes forever and means you miss the drop pod and fail a 40 minute mission. Worse yet, the class I'm playing has a zipline but you can't climb vertically with it, it only lets you fire it horizontally to the ground.
This game is peak fr fr, perhapes the best shooter i have played in my life it is as kino artstyle and ambience you can get, the inmersion of being a silly little dwarf going mining is unmatched. The Best Comunity in gaming and its not close, the comradery is unmatched. The depth found in its systems is great and 500 hours in and it doesnt stop, I am learning and getting better and experimenting and forging and tinkering with the many weapons and their vastly transformative options, systems and mechanics. In many games you would have many shotguns with few changing numbers, here you have 2 and they have a mechanical variety of a couple dozen(putting it lightly) in their gamefeel. Play it with friends if you like hilarious shenanigans of absolute chaos where hordes are endless and nukes are plenty, play it alone(or with serious company) if you want the truest experience that videogames can provide, becoming something that we couldnt be in our daily lives, to become a silly dwarf chanting silly catchphrases working for a galactic mining corporation whose priorities are profits above ethics while fighting unending alien hordes. Rock and Stone! (game is also great for budget players with specs attached being my laptop, almost anyone can experience this gem of an experience)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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