
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 138.29/day in the week to Jul 30 → 198.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After grinding this game for straight-up 8 hours, I was randomly looking at the list of achievements of the game. One of the achievement was "Indian Dealer", being an Indian it got me curious like 'How do I get this achievement', and apparently it said, "Selling a product to a customer and then pickpocketing it from them later", and I was like "YOU CAN PICKPOCKET IN THIS GAME!! WHAT?!!". Absolutely worth every penny. P.S: Not to degrade any race or anything, just for how fun dicovering things in the game can be.
I have been playing video games for many years however I have never felt this peacful during playing a game before " making product and suddenly the music hits " After so many hours, selling blue sky the game is perfect, looking forward to any update may come, side note ( the music tracks have no business being this good )
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.3M | 278.5K | 95% | $39.99 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $197.7M | 189.1K | 81% | $59.99 | |
| $196.9M | 173.8K | 84% | $69.99 | |
| $205.9M | 191.7K | 98% | $35.00 | |
| $209.2M | 99.3K | 51% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $646.1K | 1K | 75% | $11.99 | |
| $286K | 434 | 83% | $15.19 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #72, worst US #96 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game to kill hours. I recommend playing it with friends that's beacuse it makes it more fun. I like that they got a free demo and you can actually play with your friends. Game supports mods and have an entire comunity around it. THE ZAZAA
WE GOTTA COOK! 8) the people have a need for WEED W game so much better with friends and company
It was fun for about 10 hours. Then you realize you're just doing the same thing over and over again. Pick up drugs, answer texts, deliver drugs. It feels like a job.
This game is addictive and fun, it is better than drug dealer simulator by far and much easier to paly
I like wasting my time on casino very good memories going to left in this game 8/10
Very fun game. not only single player but multiplayer, and the progress is really satisfying. For a game about drugs, it's very entertaining and I have yet to be bored.
At first this game was really good but it’s been lacking ever since it’s blow up. I’ve got a pretty good amount of hours and once u reach like endgame there’s not much to work to/for or even do without it being very repetitive. And I believe blaming it on Early Access is a weak excuse. This game had more than enough players and resources at its peak to scale up and pump out quality updates. When you release a game in Early Access, the expectation is that you're actively working with the community to make it better. Instead, we get constant delays on things that were already scheduled and announced—if we get them at all. This game could have achieved so much more if Tyler actually wanted it to. He doesn’t have to do this entirely alone; he chooses to. If you're going to use the 'Early Access' label as a shield, you should actually be creating and dropping the updates on time. Is asking for a schedule to be kept really that crazy? Lol. I’ve even mentioned this in the official discord and got corny, dismissive, and sarcastic responses from admins like “good for you buddy” then was muted for calling them out on it lol. It just says a lot about this game and its future without saying anything at all. They had nothing else to say other than resorting to that behavior because they know what I said is true everything is lagging and they can’t defend the management so they resort to the “too cool to care act” and getting their little feelings because his little bit of internet power was challenged. So they had to pull the natural discord mod move to get the last word. Obviously I just left the discord after because again it says a lot about the management without saying anything at all. This kind of toxic management is exactly how communities die out, along with the game itself. So I mean it was good but would I recommend this game after the first 3 months since its release, probably not.
incredibly fun with others lots of things need work and I'm excited for the devs to make the most out of their success by doing the quality of life fixes this game needs 420/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.