
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 22.3Kreviews | 92% | — | $5.3M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
playstationda oynarken ne sarıyordu be
obviously if you are a fan of crash, buy it
I still believe crash has more potential than mario (I hate you activision)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Crash Bandicoot™ N. Sane Trilogy[/h1] is a remastered collection of the first three classic Crash Bandicoot games, originally created by Naughty Dog and remade by Vicarious Visions. [h3]Gameplay:[/h3] Despite the modern visuals, the physics remain close to the originals (except for the jump — you can clearly notice that the jump in this remaster feels different from the original version. It seems like Crash is heavier and doesn’t jump as far). However, none of this negatively impacts the gameplay experience. It’s simply a matter of adapting and relearning how to play. [h3]Graphics and Sound:[/h3] The visuals have been completely rebuilt, featuring modern lighting, textures, and animations while maintaining a style faithful to the original. This is one of the trilogy’s strongest points — a remake made with great care. [h3]Difficulty:[/h3] This aspect is subjective. I didn’t find it very difficult because I remembered how the game works and several secret paths, such as collecting crates and colored gems from the PlayStation 1 era. The levels remain the same, with enemies, crates, and secrets faithfully preserved from the original version. [h3]Content:[/h3] The content is quite interesting. They added levels that were removed from the original version and incorporated positive elements from Crash Bandicoot: Warped (such as time trials/relics) into the other two games in the franchise. This makes the experience more enjoyable and gives players more goals to achieve. Summary: If you are familiar with or enjoy this style of game, it is definitely worth giving it a try — you will have fun. For longtime players, the nostalgia combined with modern visuals will bring back great memories and allow you to relive this amazing platformer. Some people complain about the high difficulty, but this comes down to adaptation and practice — nothing that trial and error cannot overcome. I should also mention that some collisions or hitboxes may feel a bit odd, but only in specific situations — nothing too serious or game-breaking. It’s a retro classic with plenty of content that strongly reminded me of my childhood, when my cousins and I would gather on weekends to play — one would read a magazine, another would play, and we would pass the controller after each lost life. [spoiler]Good times...[/spoiler]
Pretty fun, CB1 was painful like OG. Basically a 1:1 remake of CB trilogy. Could implement a little bit more of QoL features. Had a blast.
it's crash, what else am i supposed to describe ?
Jogo nostálgico de mais, lembrando dos velhos tempos do ps1!
this game is my childhood game and when i saw it, it brought back memories. I'm so glad it's in steam and I'm able to play it again
platinum relics are hell
Легендарный платформер, но как же в него сейчас скучно играть. Но от того что мне скучно игра не становится плохой и я довольно приятно провел пару вечеров побегав на уровнях. Единственное, что огорчило, пришлось попотеть чтобы ее запустить, в итоге помогла смена частоты кадров в настройках экрана винды. Игра стало хардкорной по сравнению с оригиналом, там уровни давались куда легче, чем в ремейке.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.3K | 4.2K | 87% | $11.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $972.1K | 2.7K | 98% | $14.99 | |
| $3.9K | 39 | 69% | $4.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $2.3M | 5.4K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $5.3M | 21.4K | 91% | $9.99 | |
| $5.3M | 5.8K | 74% | $34.99 |