
With its extensive Tour of Duty campaign, a near-limitless number of skirmish modes, updates and new content for Counter-Strike's award-winning multiplayer game play, plus over 12 bonus single player missions, Counter-Strike: Condition Zero is a tremendous offering of single and multiplayer content.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Essentially just more of CS 1.6 Adds a bunch of new stuff and is pretty fun. Too bad a lot of these GoldSrc games are pretty niche these days and getting into a server with other people is rare
[h1]使命召唤,但是cs[/h1] 老cs的一次全面升级,对战玩法首次加入了ai,如果到了断网环境也可以解闷;还有吸引人的战役模式 ·评测只针对战役 如果你以为反恐精英的战役模式就是像《半条命:反恐人生》那样,自己购买武器,然后进行半条命那样的故事模式 那就错了,零点行动的战役模式就是关卡式的闯关游戏,每关的流程也很短 ·受限于金源引擎,游戏没有太多过场动画式的剧情演绎,但有趣的是,游戏专门设置了一个装备键来放置任务道具,让你可以做一些简单的、除了杀敌以外的推进剧情的选择,比如流程从头到尾的c4安放、针孔探头、焊枪等 ·游戏的一大特点就是,多样的场景和任务,还有游戏玩法;在不同地形不同国家执行反恐任务,丛林、雪地……;俄罗斯、日本……,基本没有重复的场景,扮演世界各地的特警执行反恐任务;还有调节游戏节奏的玩法,虽然比较简陋,潜行、卧底、炸坦克炸飞机等 ·有反恐精英的基础,游戏的武器打击感也不错,保证基本的射击乐趣 ·虽然有引擎的限制,但游戏也通过各种地图脚本和安排好的桥段来呈现了一个刺激且代入感十足的故事,扮演不同地区的反恐部队,打击拥有核武器的恐怖组织,拯救世界 然后就是缺点 ·地图指引太差:大部分场景都没有地图指引,随时会出现走一会儿就到了死胡同,比如有的场景需要大跳和跑酷来找路;有的地方要找箱子垫脚来上高墙;甚至死路边上有一个和墙壁一个颜色的管道结果是可以爬的; ·过关纯靠背板:好像“SL大法”就是老游戏标配一样,游戏关卡地图整体来说都比较狭窄,每个犄角旮旯都藏着人,加上敌人较高的伤害,容错率很低,而且还有类似《英雄萨姆》的脚本刷怪,你触发了剧情或者走过了特定点位,走过的路也会凭空刷怪 ·难度较高,ai较蠢:普通难度下敌人三四枪就能干掉你,而且他们的准头很强,基本露头就得挨一枪,但是配上刚说的背板的属性,他们基本只会在特定的点位打你;但游戏也有多样的敌人种类,近战、自爆、掷弹、狙击、火炮、霰弹和步枪兵,其中霰弹和近战兵会疯狂的往你面前冲;所以你只能按着静步,peek每一个点位(露头挨一发火箭筒包死的) ·不同武器的功能区别不大:每关基本都是步枪打到底,没子弹了就换手枪,霰弹枪和狙击枪太鸡肋,狙击枪射速慢换弹慢,霰弹射速慢伤害不高,基本没有用的理由 ·补给不合理:这个缺点出现的频率小,但是也有;中后期大部分时间都是残血找血包,主武器弹药不足用手枪求生 ·最后恶心的boss战:这里我把拆弹任务也算进去了,boss战就是跟一个血厚伤害高的敌人拼枪,还没有掩体,只能运用敌人视野窄的bug卡过去;然后拆弹任务真是恶心爆了,一共有两个拆弹任务,第一个要在几十秒内打败boss并且拆弹,还是不带钳子的拆弹速度,争分夺秒;最后一关是在几十秒内清空房间的敌人后拆掉两个炸弹,然后脚本触发出现新的房间,清空房间后再拆一个大炸弹……他妈的争分夺秒 整体来说,cscz的战役还是挺新鲜的,挺有意思的,标准的good old game,值得一玩
Counter-Strike: Condition Zero occupies a strange, often misunderstood place in gaming history. To understand its high rating on Steam today, you have to look past the initial disappointment players felt back in 2004 when it was first released. At the time, it was criticized for feeling rushed and for using an aging engine, especially since Counter-Strike: Source was launched only months later, effectively rendering Condition Zero obsolete in the eyes of the competitive community. However, judged on its own merits today, it has earned a surprisingly positive reputation as a unique, content-rich package that serves a different purpose than the rest of the franchise. The core of the game is essentially Counter-Strike 1.6 but with updated textures, models, and a significantly more polished look. For those who find the original 1.6 too visually dated or hard to get into, Condition Zero offers the same legendary gunplay with a slightly more modern aesthetic. The strongest argument for the game, and the reason it maintains such a positive following, is the single-player content. The Tour of Duty campaign is a tactical, objective-based mode where you lead a squad of AI teammates. It is genuinely challenging and serves as an excellent, low-pressure way for new players to learn map layouts and weapon mechanics without the toxicity of online competitive lobbies. Then there is the Deleted Scenes campaign. This is arguably the most underrated part of the game. It is a linear, story-driven tactical experience that feels more like a hybrid of Half-Life and Counter-Strike. It includes unique gadgets, scripted sequences, and a variety of missions that you simply won't find anywhere else in the series. It was a bold experiment to give Counter-Strike a narrative, and while it isn't perfect, it remains a fun, action-packed retro shooter experience. The verdict is that Condition Zero is a classic case of a game that was hated for its context at launch but loved for its content in the long run. If you are looking for a highly competitive, modern shooter, this isn't it. But if you want a massive, complete package that includes the classic multiplayer formula alongside a unique, story-driven single-player campaign and a robust offline bot mode, it is an incredible value. It is essentially the "black sheep" of the franchise that deserves a fair shake for being a fun, self-contained piece of gaming history.
If you just wanna turn your brain off and run around blasting people, this game's right up your alley. Still worth playing today? Hell yes.
If you love games with superior adrenaline rush then please play this game, it has smooth gameplay and good graphics which makes the best shooting game ever
I love Valve's games but why tf is the single player such a drag, it's just aimbot bots vs a team of lobotomised bots and you to carry them. It gets annoying and boring quickly. Go play counter strike source instead.
Very good intro to Counter Strike mechanics and everything what games can offer.
I have never played counterstrike, however playing this one made me not only fall in love with the gameplay loop of the franchise but also the goldsrc engine and the art styles of these older titles. I love the way maps and textures look in this game, I love the bitcrushed audio and the way battlechatter is handled, its a vibe that many other games just don't have
Evet.
I like Condition Zero, great game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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