
The man in the corner of your hotel room wants you to click something. He wants to watch you click it.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"You're a people pleaser? Oh yeah? Name one person that is pleased with you." Well, now there is someone.
[h1]Short Review[/h1] CLICKOLDING is a narrative clicker game where a masked man sits in the corner of your hotel room and watches you click a tally counter. The concept works, and the atmosphere is unsettling... but after 10 to 15 minutes, the novelty wears off, and the actual experience of clicking and waiting becomes pretty boring. I found myself scrolling on my phone to pass the time, which is probably not the intended relationship with a game about being watched. Not a bad game, just not worth the time it asks for. Not recommended, but still could be worth a try. [h1]Full Review[/h1] CLICKOLDING is from Strange Scaffold, the people behind El Paso Elsewhere and Life Eater, so there was at least some expectation that this would do something interesting with its weird premise. And to their credit, the premise is weird in a way that works on paper: a masked man sits in the corner of your hotel room; he wants you to click something and watch you do it. If you leave, you don't get paid, and you can't come back. The subtext is obvious, and the game commits to it, which I can respect. [b]The atmosphere.[/b] The vibe is the best thing CLICKOLDING has going for it. The 3D tally counter is well-modeled, and clicking it has a satisfying tactile quality to it. The writing and dialogue that punctuate the clicking are interesting enough that for the first stretch of the game, the concept feels like it's working. The atmosphere is doing exactly what it's supposed to do. [b]The gameplay.[/b] You click a tally counter. That's the game. There is dialogue and narrative beats woven in, but a lot of CLICKOLDING is just clicking and waiting, and the 10,000 click requirement to finish it out is where the experience starts to fall apart. I found myself scrolling through my phone and responding to notifications to kill time between interactions, which is a pretty clear sign that the game lost me. The payoff at the end isn't really worth it either. And there's no real way to pause or step away once you're in it. The game wants you to sit there with this weird guy the whole time, which is thematically appropriate but practically annoying. [b]Overall.[/b] CLICKOLDING is a cheap game with two achievements and a runtime of around 40-60 minutes. The price and time investment make the game probably worth a look if you're curious. I understand what it was going for, and I don't think it's a bad game. But I came out of it feeling like I'd spent more time on something than it deserved, and the net experience was negative. I guess I understand the cuckhold mindset a little better now, which is presumably the point, though I can safely say I did not need to understand it and certainly don't want to understand it any more than I already do. Make of that what you will. [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
interesting idea
This game made me feel dirtier than any real life sleazy thing I've ever tried.
This game is not for the faint of heart. Please do not play this game if anything in the content warning is triggering for you. Your mental health is much more important. That being said, this game is a powerful experience if you're able. Finishing this game shook me more than anything else I've ever played. I enjoy how it makes you think, but it's definitely something to be wary of if you're not in a stable headspace to start with.
An interesting idea with such a boring execution. You basically click 10000 (+1000 for an extra ending) times using LMB/Spacebar and get rewarded with boring dialogue lines from a dude watching you click.
Oh how I clicked...
I bought a physical clicker irl because of this game
smash
I'm not sure this clicked with me.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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