
Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Collect awesome monsters to use during turn-based battles in this open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!
Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!
Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.
Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, or turn magnetic! Take on the Gauntlet – a never-ending battle mode where you’ll face fearsome enemies for precious material and glory!

Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!
Team up with a friend in local multiplayer to explore, transform, and fight together!
Party up with Online Multiplayer to trade monster tapes, challenge your friends to 1v1 battles, and team up to take on powerful Rogue Fusion beasts for great rewards!

Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 11.1Kreviews | 94% | — | $1.2M |
| $19.99 | 2.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It took me much too long to finally decide to give this game a go, "Another creature collector?" the main selling points being the 80s aethetic and the creature fusions just weren't enough to pull me in and I'm still not convinced that the multiplayer experience is worth trying to rope a friend into it. But once I started playing though, the music almost immediately pulled me in with its chillax vibes, The battle loop is reasonably standard, nothing much you can do there, and the fusions are barely a thing since I'm still at the begining but the "Pokedex" has 130 creatures to discover and 130x130 = a mind boggling 16900 different fusions. "Shinies" exist but instead of a simple pallette swap it's a type swap as one of the other 14 types; speaking of types the type chart applies specific buff/debuffs instead of a simple "more or less" damage. And the map, calling this game "Open-world" does it a disservice since open-world + RPG generally means having a world that's just jam-packed with too many things to do that you either have to ignore everything to focus on the main quest only or risk getting max levelled and burn-out from the game having only completed 10% of what's on offer... No, instead this game offers something more like a lovingly crafter metroidvania map; you'll be exploring far and wide way before you unlock that ability that makes you go "Ahah!" and return to all those spots you saw a specific terrain feature or other. Last but not least, coming back to the creatures, the game is really balanced to try and get you to play all of them and I mean, why are you playing a creature collector if you don't want to try them all? Anyways, the point is that since you transform into the creatures your character/player level is the main source of stats, the creature only have 5 levels, 0 to 5 stars, mostly affecting available moves and at 5 stars they're ready to evolve (If there is an evolution which most do) So you're never levelling a creature for 40+ Levels and all creatures in your party of 6 get the same amount of exp from battles and quest. Overall it's just a very chillax game with a good balance of stuff to do + some challenging moments to put your A-Team to the test. Sorry-not-sorry about the unstructured gushing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 2.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept of this game is great, but I found the implementation somewhat lacking. The in-game menu could do with some quality of life updates as it feels clunky and unintuitive. However, the biggest issue for me is the difficulty. I'm level 10, and level 1 enemies not only act before me, but do a decent amount of damage, resulting in a trip back to town to heal after 2 to 3 fights. It feels like the game is punishing for the sake of punishment. An unfortunate let down.
I'm so invested in the story of this game and it has kept me coming back to find things I might have missed in my first playthrough. There's so much to do and the gameplay is so fun! Sure, there is a bit of grinding needed at certain points, but it mostly depends on your style of play!
Interesting gameplay but the aesthetic and characters are unbelievably grating. The main issue is the sticker system UI, your creatures gain moves based on stickers that can be moved between monsters but some stickers can have random upgrades and you end up with hundreds of stickers with no way of filtering them beyond "melee", and you can have so many stickers of the same move but different plus modifiers that don't stack in the menu making it almost entirely unusable
Идеи хорошие в игре есть, могло бы быть интересно. Могли бы сделать хорошую боёвку. Могли бы хорошо проработать исследование мира и поиск/эволюцию местных покемонов. Могли бы даже историю прикольную сделать, идеи-то были. В итоге вместо реализации этих идей вы получите бесконечные бестолковые однообразные энкаунтеры, которые будут длиться до нажатия кнопки "сбежать", таких же бестолковых персонажей со страниц твиттерских повесточно-ориентированных господ и поганый предсказуемый "мы ни за что не сдадимся и и благодаря силе решимости объединимся в бога из машины"-финал. Хотя ведь есть же база из взаимодействий между собой разных типов существ, получение разных дебафов/бафов от получения урона определенных стихий и всё такое. Есть неплохие арты (если они не касаются людей, божечки-кошечки, какие же здесь стремные люди). Но в итоге вам запомнятся только поганые пятнашки. Мне даже немного стыдно перед собой, что я заставил себя это проходить до конца. И, как обычно, жаль некоторые улетевшие в помойку хорошие идеи. Хотя не знаю, может быть, они кого-нибудь на что-нибудь вдохновят, но предварительно заставят стошнить блесточно-сопливой лужей на пол.
挺好玩的类宝可梦游戏,boss外观设计亮眼,非常喜欢。翻译很给力梗很足,缺陷也有,前期引导不太好包括跑图比较枯燥以及见面就揍人的超雄npc。结局不能接受,好感度刷满了既然是各回各家各找各妈,凯莉不要走好吗补药离开我😭😭😭
Very fun creature collecting/battling game. Good (not great) pixel art and decent 3D terrain. The music is good but can get repetitive. The sticker system (creature moves) is quite good but it can be absurdly difficult to get specific mods that you might want at the shop when you're in late game. The balance of the game is okay but not great. It's pretty easy to make builds that can't be countered and that will end a fight on turn 0 (before any player interaction) if you know what you're doing. The game *desperately* needs a increase combat animation speed setting (probably at least 10x). I think there's a mod for it but I personally don't like using mods and it's for sure a feature that the game itself should have added considering how boring and slow it is to watch the same animations play out over and over again. Hopefully they fix this kind of thing in the sequel. All of that being said I would still recommend this game to anyone who enjoys creature battle/collection games as it's quite good despite some issues that get in the way of the fun.
I like the character, i like the story, i like the design of monster, espicially the music This is not just the game, this is full of vibe Do you feel it the lack of wind but abundance of air we're all in the same ship floating somewhere without any aim but at least we're together as we tether and link our arms as we think that there'sno getting out here i don't know you but we'll make the most of wherever we are now
I didn't find the battles very fun, and rolled my eyes at the preachy themes. Vampire landlords--get it? Landlords are like vampires! Yawn.
They should call this Status Conditions Beasts. While there's some fun aspects to it, overall this game just feels like its trying everything it can to waste your time. The Good: -cool art and beast designs -decent battle ideas -colorful and fun atmosphere The Bad: -STATUS CONDITIONS. They are so abundant that its hard to keep track of what is going on in a fight. Keeping track of both beast types and move types is frustrating. The game devolves near the end to being filled with extremely time consuming battles with enemy combinations that use status effects in really annoying ways to prolong to the fights as much as possible. -The story is very bare bones and simple. I found myself skipping the small bits of dialogue that did happen by the time I was halfway through the game because it felt so meaningless. Overall the game feels like a cool idea that wasn't focused enough. So much effort went into the status conditions and beast combinations that everything else seems to have suffered. There's a good theme going on, but its barely touched upon and feels like an idea that wasn't developed as much as it should have been. Felt like the developers were too afraid to step beyond their inspiration.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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