
Long, long ago, there was an ancient kingdom called Ys which prospered under the auspices of two heavenly Goddesses. Over time, the kingdom came to be known as Esteria, and its divine history was largely forgotten by all but the descendants of those who once preached the Goddesses’ will.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я всегда с теплотой вспоминаю время, проведенное в [u]Ancient Ys Vanished: Omen[/u]. [b]Томоёси Миядзаки[/b] – еще один гений, чья фамилия звучит как синоним ностальгии, – создал [i]уникальный мир Эстерии[/i] и [i]Древнего Королевства[/i]. Каждая работа этого выдающегося дизайнера и сценариста подобна [i]маленькому шедевру[/i], где с ювелирной точностью прописаны все локации, персонажи и основной сюжет. [b]The Granstream Saga[/b], [b]Ar Tonelico[/b], [b]Terranigma[/b] и [b]Soul Blazer[/b] – вот вам [i]эталонные[/i] изометрические ARPG! Что касается непосредственно Ys, хочу отметить следующее: переосмысление оригинала мне понравилось меньше, чем, скажем, версия для DS. [i]Попробуйте запустить Ys I & II на эмуляторе для PS2[/i], а если такой возможности нет – смело покупайте «Хроники». [h3]~9/10~[/h3]
s/1qJ2EOTz89NPahExMuHoh0Q?pwd=uydj 收录YS系列1-9汉化
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ys might be a very very hidden franchise, but it doesn't mean that the games are awfull. The game's soundtrack is 10/10; The game's graphics are 9/10; The game's history is 8/10; The only thing is that the game doesn't seem to guide correctly where you need to go, sometimes you gotta se a video of some sorts to know what to do next. It's a awesome starting point if you want to learn about the rest of Ys history, i recommend this game dearly, it's one of the best Ys.
se ele conseguiu me divertir nesse tanto em 2026, só consigo imaginar que isso era o melhor jogo do mundo em 1987 eu gosto demais de ver ambição em videogames. ys 1 te transporta pra um momento no tempo em que tudo ainda estava em potência e o jrpg ainda não tinha definido sua forma ideal, logo tudo era possível e bastava às desenvolvedoras experimentar. e isso, de uma perspectiva moderna e inelutavelmente anacrônica, vem com suas consequências. o combate com inimigos comuns diverte principalmente pelo quanto é único e diferente de qualquer outro rpg, sendo muito mais espacial do que temporal; por outro lado, ninguém sabia ainda como fazer uma boss fight com um sistema desses (obviamente), então todas as lutas habitam um espectro que vai do "nem pareceu boss" ao "eu estou beirando um aneurisma" (sério, o que é esse boss final????). mas, é claro, é preciso olhar pra um jogo dessa idade com caridade, então o que prevalece é um grande respeito por tudo que ys faz e tenta fazer. essa versão também conta com uma parte gráfica bastante agradável (eu prefiro as artes de 2001, mas dá pra escolher no menu a qualquer hora) e uma trilha sonora excelente. super fácil de recomendar pra qualquer pessoa que se interessa por jrpg, para não dizer obrigatório dada sua curta duração. fico pensando como seria o mundo se o bump system tivesse prevalecido sobre o combate por turnos...
(So far just for Ys 1) Ys 1 is a very old game, originally released in 1987. But this is a remaster from much later. Ys is a series of action games and despite having some nice charming NPC characters, the game's focus is most definitely on the action. It's story is pretty thin. "Adventurer arrives at cursed island and wants to protect the people from the monsters that suddenly appeared out of nowhere. Also someone stole all silver on the island, how curious." That is basically it. It is enough. To fight the game uses what it calls the "bump-system": running into enemies hurts them, getting run into hurts you, if you clash frontal with a monster, you hurt each other. A slight variation in boss fights. Bosses tend to have a vulnerable body and area of attack. And you need to run into the body without moving into their attacks. Or you just trade damage, with some bosses that is a viable strategy. Overall I was somewhat surprised how early you hit the game's maximal level of 10. You should reach it around the 3rd (of 7) bosses. So, while it is possible to just outlevel the first 2 bosses that is not possible for the majority of them. My last playthrough of this game was on its highest difficulty level (Nightmare) and I must say that was not fun. The biggest differences between difficulties are damage inflicted/received and the speed of enemies. And at later stages of the game the ring that slows monsters down was basically required for almost all normal monsters and at least some bosses attacked so quick and often that evading them became almost impossible. And more than once I had to count on luck to kill them before they kill me and avoid attacks more by accident than intend. That being said on lower difficulties this game is pretty managable. I would not say easy, but once you have a strategy, it is managable. Even fun. One thing that left me feeling dirty was there is a pair of achievements (two variants of the same "joke") you can get by pushing a girl into a dark corner to "measure" her. It is not descriptive at all but still tells enough. I suppose that was supposed to be a joke in the 80s but nowadays it just makes me feel uncomfortable. Just a fair warning. Overall I liked Ys for what it is. A simple game for in-between.
I Survived Dark Fact Nightmare
why the ♥♥♥♥ are there two achievements for molesting a girl ♥♥♥♥♥♥♥♥♥ Otherwise it's a mildly interesting experience for someone who's never played a game with a "bump combat system", and the soundtrack is great. Nihon Falcom's habit of giving each minor NPC a bit of personality is also appreciated. Also the antagonist's name is hysterical.
作为伊苏系列粉丝必玩,但是游戏是二十几年年的设计,地图设计非常恶心,不看攻略根本不可能通关,尤其是最后爬到最高塔了还要返回拿个东西才能开门的设计,真她妈天才,还不能传送,幸好现在有汉化补丁了,里面有攻略,还能对着攻略玩,感谢汉化组
Можливо новачки і задушаться цією грою, але з точки зору історії, та нових вражень, для людей які не знайомі з іграми минулого століття, це буде цікавий досвід.
This is one of the worst designed games i have ever played when it comes to character control. The bump attack system is good for nothing but giving you a serious case of carpal tunnel syndrome the first hour you play it with a keyboard. If you enjoy Ys series i would seriously recommend skipping chronicles and playing the newer better made versions where character control is more fluid and less painful on the wrists and hands especially when playing with keyboard.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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