
A series of unlikely train robberies. A mysterious deck of cards. A fleet of deadly airships. An accidental mage. Choose from four stories, in any order, and discover how they intertwine in this turn-based RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A series of train robberies leads to evidence of a government conspiracy. A mysterious deck of cards gives a young girl a vision of another world. A fleet of deadly airships burns a path across the Imperial frontier. The world’s unlikeliest hero manifests tremendous magical power. These stories intertwine in the world of Quartet. Before it is all over, the eight heroes will uncover how a secret, centuries-old conflict literally reshaped the world. Then they will have their own decision to make about the destiny of magic.

Quartet is a 20-30 hour RPG that begins with four separate stories, playable in any order. Those stories come together, giving the player a final party of eight characters. In combat, the player can deploy four of those characters at a time, with the ability to quickly swap in any of the four “reserve” characters. When a character swaps in, they immediately take their turn. While characters are in the reserves, they regenerate their AP at an enhanced rate. This allows clever players to hit the enemy with a never-ending stream of their best attacks, by swapping characters in at just the right moment.
Like any good RPG, exploration is a key gameplay element in Quartet. Climb ropes, traverse dangerous cliff gaps and discover secret paths and be rewarded with powerful and rare loot, and with 8 playable characters, Quartet has a lot of rare loot and secrets to uncover.


Eight characters fight against enemies in turn-based combat. The player can deploy four characters at a time, with the ability to swap in any of the four reserve characters. Swapped characters are able to immediately take a turn. While characters are in the reserve, they continue to regenerate their AP, allowing tactically savvy players to hit the enemy with a never-ending stream of their best attacks.
Combat is fast-paced, turn-based, and full to the brim with TONS of special abilities to use. Each character and enemy turn are shown in the turn queue on the right, allowing the player to plan devastating and timely tactical strikes.
Players can unleash multiple elemental and physical abilities to exploit enemy weaknesses.
AP automatically regenerates after a hero's turn. So don't be stingy—spam those spells!
In Quartet, you control 4 characters on the front line, with the other 4 ready to jump into the action at any time. Ready to bring out your heavy-hitter or an emergency healer? Swap in seamlessly from the reserve party! Swapped-in characters take their turn immediately, with no penalty.
While characters are in the reserves, they also regenerate their ability points (AP) more rapidly, making swapping a crucial element of combat.
From the steampunk-inspired streets of Leornia to the forests on the barbarian frontier; from the cursed marshes of Tyche to the underworld warehouses of Seren, Quartet offers lots to explore.
Exploration is absolutely worth your while. With eight party members to equip, you need lots of gear, and a lot of it comes out of a treasure chest.
We have a hippo as a playable character.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 396reviews | 96% | — | $191.4K |
| $19.99 | 16ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, classic SNES-style RPG. Doesn't waste any time, feeling very similar in pace to Chrono Trigger in that way. Editing simply to double-down on my recommendation for this game. Super fun, done in about 20 hours, really nails all the stuff about story-focused RPGs that makes them tick. Absolutely, highly recommend.
Great game. Great developers. One of the few retro RPGs That allow you to control Your character with a mouse. Also Ben is probably one of my favorite characters of all time in an RPG.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hate to leave a negative review because I adore pixel graphics, SNES-era JRPGs and indie devs. If it had come out in 1995, Quartet would be a game that would still get an honorable mention today as being from the golden era. In 2026, it simply does not do anything from a gameplay perspective to make it worth your time. The first ~15 hours or so of gameplay is entirely on rails with almost every encounter being placed in your path so that you can be prepared for the boss fight at the end of 17 cutscenes all linked together by hallways. The worldbuilding is good and the cast of characters is mostly enjoyable, but everything else is so "safe." Combat is cookie cutter Rock Paper Scissor and shuffling through 8 characters to find the combination of damage types to move forward. Even writing this review about Quartet is boring me.
This game is for you if: you really love Chrono Trigger or FFVI (especially their plot-gameplay structure), or you're a huge fan of the causality-across-space-and-time-trope. There's a lot of good things to say about Quartet, but primarily that it has the indie quality of wearing its inspiration on its sleeves, taking the best parts of its inspirations, and putting a small unique twist on it. As mentioned above, this game is clearly inspired by Chrono Trigger and FFVI specifically, as its a story dealing with long-term consequences among a fractured world. Gameplay is... solid. This will not blow anyone's mind mechanically. It is a good old-fashioned turn-based JRPG. Turn order on the side, health and mana (AP) bars, four elements along with various physical elements, the works. What Quartet adds is that, when you have your full team of 8, you can swap between team members without penalty, with that team member immediately going after being swapped in. This allows for all 8 characters to be easily used in any battle, despite only 4 being active at one time. There are obvious combinations among characters and skills, but once you discover what's the best combination, it never stops being the best combination. This is both good and bad, as it lets you focus on the main highlight (the story) but also makes non-boss encounters relatively trivial. The story is a standout here. Like other reviews have mentioned, there is a deliberate attempt by the devs to cover some fairly mature topics. Issues like who deserves power and why, long-scale racism and its effects, and how evil can be incredibly banal. There's nothing groundbreaking here in what is being said, but I believe there's a proper amount of deference paid to these topics and the story and characters are all the better for it. There is some humor here and there (especially in the beginning), but the game eventually asks you to pay attention to the world and its inhabitants and what they go through. Plot progression is probably the closest tie to Chrono Trigger and FFVI. The story flows nearly nonstop for several hours then hits a point of sudden open-world. Its at this point the game tests you on whether you've been paying attention or not to what's been happening, as there are sidequests for each of the 8 characters with relatively minor signposts on how to get there. It doesn't hold your hand, but expects you to remember which characters had ties to where. Overall I deeply enjoyed my time with Quartet. Its very successful at what it is trying to do (emulate SNES-style JRPGs) while still managing to add modern flair and gravitas. I think most people will take a look at know if its for them. If you have even an inkling that you might enjoy this, please consider picking it up. Completion: 25hrs to 100% the game
日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/1307960/discussions/0/580552523733143513/ プレイレビューではなくて、スミマセン... その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
I played Mystic Quest on the SNES when I was little, (I think the devs did, too...) and although that game was very barebones and lacking, I especially loved the spritework of the enemies during the fights and the general vibe of the game... Quartet is like a perfected version of what Mystic Quest tried to be. The perspective during fights is the same like in MQ, so that instantly got me interested, but the fighting system is of course way deeper. The whole presentation is just like what our nostalgic brains tend to make us think those old games like MQ or Final Fantasy 5 and 6 actually looked like... The story is good! The ending especially suprised with a way of thinking that is a little more complex than what we are used to from games like this or games in general. I'm usually not interested in the story of games like this, I'm here for the fighting tactics and pretty pixel art but Quartet made me actually care! This game is almost flawless. The only thing I found a little annoying, was that you cannot skip cutscenes. You can just fastclick through the text. But that might actually be better this way, because you will miss crucial info regarding locations and sidequests during those conversations if you don't follow them, and since this game has no multiple endings, the urge to instantly replay it and then wanting to skip the cutscenes isn't really there. Look, if you like games like the old Final Fantasies or new ones like the Octopath games BUY THIS GAME! Because in the end only two things are certain: Quartet will have you entertained for 25-30 hours at a more than fair price and there never really was a GOAT debate in the NBA after all...
Great, tight rpg. 20hrs without the side content, ~25-30hrs to all the side content. Worked great w/ Gamehub Light as well.
I purchased this game while it was on sale, and I'm very happy I did. This is one of my surprise games of 2026 so far, as I had no idea how much I would love it before I purchased it. I completed 100% of it within 23 hours. The writing is charming (Ben in particular is hilarious), the music is fantastic, and the story ended up going places that I didn't expect at the beginning of the game. Thanks to the development team for this gem of a game. You're now on my radar for whatever you decide to make in the future!
This game has the strongest, the best, the juiciest storytelling ever. And I "saw it all" since CGA graphics. Indeed. No other game competes. Not AAA, not visual novels, not other rpg-s. You just have to see it. It uses magic to touch very deeply very non magical aspects of our own world today. With that, it never resorts to cheap emotional manipulations, forced angst, or artificial misery, and stays a genuinely fun, super intriguing GAME. All characters feel real. No spoilers, but they can run, they can break. And you believe them. Did I mention the storytelling is fantastic? And through it all, it never forgets that it's actually a game. Talking about the game. It feels VERY classic. Like no map. No countless information panels. Not even one, while you so much need it, please!!! lol. It still very playable and keeps balance between modern/stone-age. I can't say that the fight system is the best I've seen in RPGs, but with what the game throws at you, it keeps you busy. Definitely recommend. Moreover, I believe you just must see it!
FF6 set in WW2 with some dimension hopping. I really enjoyed my time with it, though the story was lacking a bit and didn't really pay off for me. The characters have a ton of personality and were the best part of the journey. The foundation of Quartet is very strong and I hope the devs build upon this for a sequel / new game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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