
Card Artisan is a card battler with RPG and roguelike elements and an emphasis in random generation that allows you to not only create your own deck but also create and use your own custom cards!
Modeled estimate, not a reported figure. How we estimate →
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About

Become a card designer and create cards from scratch! From spells to minions, you can select and bring to life your perfect card including its attack and resistance, the effects, and even activation conditions and timing of their abilities!
Every card in Card Artisan past your starter deck as well as every card in your enemies' decks is randomly generated. This in addition to a randomly generated map results in no two runs being the same!

The game features more than 80 unique pieces of equipment that will shake up your runs with all sorts of abilities that will test your creativity and challenge your ability to find new kinds of decks and strategies!
Win or lose, every run will give you experience that you can invest to strengthen your heroes and ensure you have a better chance at winning on your next attempt!

Card Artisan also features easy-to-use integrated tools to create your own mods or download and use community-made mods. You can easily modify a variety of visuals from the art cards will have, to the cutscene images and text, to details such as words that will be utilized when randomizing a card with that art to have the randomly generated card name match the visual details or lore of the card!
Every run you complete unlocks a new difficulty level that will add new challenges and increase the power of your enemies' decks, and how well they play their cards!

Card Artisan features 4 main classes with their own unique class abilities and strategies, and a additional 10 class variants you can unlock that have their own starting decks, starting equipment, and refined strategies
Since Card Artisan is a single-player experience, you will be able to pull-off all sorts of powerful card combos and ridiculous strategies, but beware, your enemies will match your might in the higher difficulty levels!
If you just want to remove all limitations and focus in creating the perfect deck of cards, you can revisit and improve decks from past runs or start from scratch in the Free-battle mode where you will have access to not only unlimited crafting materials, but also every piece of equipment you've encountered in regular gameplay to mix and match powerful and unique equipment combinations!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
The game play is too slow. - The quests are boring and difficult, but it is mandatory to unlock characters - Must I check cards and level after each match? - I can't see cards the enemy play with an effect on it, so I can't choose the right card to play and wizard is too hard - Each card is different, so you can't learn them and have to be checking all the time....? - I can't surrender.... all the game is made to be played slow, wasting time. Is that the idea? - So many cards with random effects - Unbalanced. Play one hour and after you face an enemy than has 3 creatures 5/6 in your turn 2 I think the game needs some extra work
The card variant system had me a bit confused at first and it took me a couple of runs to get the hang of the game in general, but after playing for a bit I found myself wanting to go for another try to see what new combo I could find, either by getting multiple equipment to synergize with my deck's strategy, or just by crafting a powerful card that would enable busted combos. Things like these give runs fun power spikes to look forward to each time you play. It takes some getting used to, and it could use some polishing in some areas, but it leaves you wanting to go back for another run time and time again. It's an easy recommendation for me!
Been playing since the Beta Period and it's an easy recommend from me! If you're a fan of Rogue-Lites and Deck-Builders you should give it a shot. The randomized cards + the ability to craft your own cards means that every run is really different yet you can forge fun combos for your build! Add Equipments to this and every run has been really varied and a blast! The fact that you can easily customize the card art also deserves a big mention, I haven't encountered any other game so far that makes it so easy to add your own art in, yet actually has gameplay worth playing! The game isn't without its flaws though, there's some bugs and balancing issues, but the dev has been responsive so be sure to drop in your feedback!
Found this game through a community-made mod on a [mongolian basket-weaving forum]. I highly doubt it will ever get posted to workshop. I've been playing it since free open beta. Game's great, especially for something solo dev. Tons of freedom with how you want to play and how you want the game to play. Dev's great, he pounces on bugs as soon as you find them and just wants everybody to have fun playing the game. I kind of miss midi Green-sleeves and the playtest card art ngl. I know he paid an artist for the new art, but something about the guy's style feels more AI to me than the placeholders. No offense to him, just probably something to do with the way he does lighting. Luckily, very moddable game. Heck, I'm currently rocking pokemon art with orchestral covers of Kanto for the music.
ZEUS!!!!!!! UPDATE THIS GAME CONSISTENTLY AND MY LIFE IS YOURS
I remember back when this was being made by an old friend of mine around 2-3 years ago, I still have a 0.4.2 version on my PC. How far it has come is mind-blowing. For one guy to make such a unique, compelling and overall excellent game with many features big producers overlook added in so seamlessly. I have dabbled in 10s, easily every big roguelike card game and also every mainstream card game out there, this has what I really wish some of those had, plus being able to quite easily customise your own decks and cards. I would suggest checking out the Fullen Discord for more mods etc. I posted a NSFW one there a while ago and would be happy for people to use it. Amazing job, amazing game, glad it is done and I got the privilage to purchase it officially for all the hours of entertainment it has given me in the past and surely the future! BUY IT!
ノーマルを一度だけクリア ラン中に拾った素材でオリジナルカードを作成可能というシステムは意欲的だし、プレイ自体も優先権の概念(要するにMTGで言うインスタントなど)があり本格的だが、PvEでありゲームバランスは怪しい
It's fun to play but one of the things that could be better would be if subclass unlocks were smoother and available earlier instead of the way it is implemented right now (maybe unlock them one by one but have the chance to unlock them earlier/easier or through playing the game instead of the skill tree).
I like the idea, generation cards is new and fun, there are many things could be explored under this topic. And as a MTG player for many years I like the design of game phases. The card is colored like MTG but they all uses same mana, and their color seem not relevent so far in my opinion. (Which could be improved) Over all it's a fun game. The ultimate form of this game I was expecting is MTG with card craft. Which I think would be too mach to ask.
《Card Artisan》是一款带有肉鸽元素的卡牌游戏。在游戏中玩家是一位卡片设计师,需要从头开始设计卡片,玩家可以自由的设置卡牌的攻击,抗性,特殊效果等属性,从而制造出一些逆天的卡牌。而本作的卡牌对战则是玩家使用自己的卡牌在游戏中随机生成的地图中与敌人手中游戏随机生产的卡牌进行对战。 游戏中的卡牌效果非常丰富,玩家可以自由的使用这些卡牌效果来自定义自己的卡牌,但需要注意的是在游戏中玩家如果制造了一些逆天的卡牌,系统对局中敌人的卡牌也会根据玩家的卡牌强大而提升难度。甚至游戏中随机出来的卡牌可能会更逆天。有一局就是我自认为很强的卡被对手随机出的卡牌打烂了,那卡也没什么特别的,就是纯粹的数值,再加上一些加攻buff直接给我打烂了。好在在游戏中即便失败了也可以获得经验值来解锁升级选项。 游戏中有4个主要职业,它们都有自己独特的职业能力并且还有一些可以解锁的职业变体,此外每种职业也都有着自己的起始套牌等。而如果玩家想体验完全无限制的卡牌制作可以选择自由模式,在自由模式中玩家可以随意的制作,修改卡牌,而且玩家不仅可以制作卡牌,还可以将以前游戏制作的卡牌提取出来重新修改加强。此外游戏中还有着创意工坊系统以供玩家互相分享,只可惜本作是一部单机游戏,不能联机太可惜了。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪[/hr]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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