
What if you combine the best of story-driven RPGs with the strategic decision-making of cardgames? Dawncaster was created to answer that question, containing over 1100 handcrafted cards and over 100 unique challenges designed by veterans of the cardgame genre.
Modeled estimate, not a reported figure. How we estimate →
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About
The realm of Aethos lies corrupted. The legendary Dawnbringer has vanished into the twisted lands of Umbris. A desperate plea has gone out to all who will defend Aethos in its final stand against the tides of darkness.
Will you answer the call out of duty as a noble Knight? Bring your lust for battle as an unstoppable warrior? Deploy your sharp mind as a cunning rogue or any of the other classes available in Dawncaster? Your choices will determine not just your survival—but the fate of a world desperate for salvation.

Create your character, then level up and choose the talents that define your approach. Specialize in one area to overwhelm enemies with focused power, or diversify your strategy to withstand any threat - the choice is yours, for better or worse…

In Dawncaster your strategy is always subject to change. Add, alter, copy, upgrade or remove cards as you progress and try to go toe-to-toe with the perils of Aethos. Adapt, develop or fall victim to the challenging encounters designed by veterans of the cardgame genre.

Discover the fate of the missing Dawnbringer, and the tragic history of a realm caught in the struggle between light and darkness. Find the twisted roots of its troubles and vanquish it through strategy, foresight and perhaps a bit of luck.

Dawncaster offers a true roguelike experience to ensure no two runs play alike. Each class offers a radically different approach to every challenge. Unlock new starting decks, adjust difficulty to push your limits, and discover just how deep your strategic mastery runs. When you finally conquer one path, countless others await.

Play Dawncaster in the alternative fastphased Bossrun draft mode called the Sunforge, discover hidden bosses, play weekly challenges to compete against the very best players for points or enable the Infernal Invasions for an even more challenging experience! Dawncaster truly offers endless opportunities to develop and refine the deck-crafting skills of any card-game enthusiast.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Looks and plays good at first, but gets annoying and pretty disappointing when you have to start over and over again as RNG can screw you totally and easily, leading to tons of completely hopeless and miserable situations. Getting any cookie cutter build together is way too rare in my experience, so it normally feels like a punishing disaster fest, a simple bitter timesink. It would need some careful and thoughtful touches to make it worth the time and sweat.
(Note: I play Dawncaster mainly on my mobile device, my Steam play hours do not accurately reflect my play time) Dawncaster is my new obsession. I have played games such as Hearthstone and MTG in the past, and those are great games. And then came Slay the Spire, which opened up a new style of battler games for me. And then I found Dawncaster and I can't seem to stop playing it. The game is incredibly well balanced while also remaining broad-based. There is no "one OP build", you can make any build work, and the approaches to this feel endless, from character choices to card synergy and beyond. You can choose a freeze/burn build, or learn to bury cards, or trim your deck, or raise massive stats, or gain souls, pickup companions, trade-up for ultra powerful cards, gain experience, choose difference paths, use buffs/debuffs, and so on. The sheer number of builds, approaches and some luck is overwhelming and offers endless gameplay. Once you think you have a build that works for you, up the difficulty and find your flaws! This games comes with all the cards already so you won't be nagged endlessly for DLC's, and you can easily earn gold in game for assets that you want. I've never spent a dime past my initial purchase price which was already very reasonable. As mentioned, Dawncaster is also available on Android, (although the cloud saves don't align with PC). This is just nice as it doesn't matter which platform I'm on, I can always play Dawncaster. If you play and like the game, I encourage you to learn more about it. There is a lot of stuff to learn that isn't obvious at first, such as how to choose which energy to use when playing a card, how to choose which paths to follow, all the extra asset packs that aren't normally in play, and the endless combinations of new builds those assets packs include. Try different approaches, learn new ways to take the enemy down. I went from failing to reach the end of the game the first few times to making my first run where I didn't need a single rest to heal, and it felt great! The more you try, the more fun it is!
各位百官,列位诸公。 希望在你购买或者参考其他人的评论之前,可以稍微花点时间看完这条评测,或许能够帮到你。 Q:这游戏好玩吗? A:是否好玩是一个主观评价。 我的评价是:很好玩的肉鸽卡牌,还支持多端云同步(可能需要魔法)。 Q:你的时长毫无说服力。 A:因为我主要在手机上玩,前几年和现在都是。 Q:全是机翻? A:不完全是,部分卡牌效果和词条是经过人工修订的。 Q:为何如此? A:因为游戏的多语言翻译(特别是中文)的基底就是机翻,高度依赖玩家的反馈来进行修订。 Q:哪些是人工修订的? A:大家对部分显而易见的卡牌效果以及词条的错误进行了修订和润色,但任重而道远。 Q:怎么翻译后的效果是错误的? A:版本更新了/译本更新滞后/我忘了改/我改迷糊了/不是我改的 Q:怎么翻译不通顺/风格不统一? A:没有人来负责整个项目的统筹与推进。我所认识的译者都只是利用闲暇之余对机翻进行修修补补的普通发电玩家。 Q:有多少人在参与? A:这是一个开放的项目,欢迎所有人来参加。所以,我不清楚。 Q:目前在翻译哪个部分? A:在努力把所有卡牌和词条修订到大家都能看懂。至于对话?祝我长寿。 Q:什么时候能完成汉化? A:没法统计。我们也要为自己的生计奔波。 Q:我能啃生肉吗? A:如果你的英语达到四级,你就已经能看懂绝大部分卡牌的文本内容了,剩下的小部分生僻词可以通过截图翻译来理解。 Q:我没过四级怎么办? A:展现游戏经验和理解的时候到了,剩下的用勇气去补足! Q:我有更好的翻译建议/我想参与汉化,该如何提交? A:你可以在这篇评测下面留言,或者前往官方DC频道。 Q:太棒了,我逐渐理解一切。 A:那可以给我点个赞让更多人看到这条评测吗?谢谢!
Too much RNG. 9/10 deaths I have blazed through the game, quite repetively doing the same thing on all enemies and then suddenly die to some random attack I had no realistic way to know about beforehand. The enemy cards being obscured takes away meaningful decisions. Runic Dome is widely considered to be the most unfun boss relic in Slay the Spire for a reason. This game has Runic Dome turned on at all time. There is also too many random mechanics. The game is too cluttered. It's a shame because it seems like a really enjoyable game under all the RNG and clutter.
Decent for a while. But the cards have no synergy with other archetypes (of which there are too many). This makes savescumming a must to get the right card rewards, which starts to get annoying. If savescumming is so necessary, then it should just be much easier to get the cards that you want.
I'd agree with a lot of other plays on this, both good and bad. It's a great game, but punishing. You might have an otherwise solid build, and suddenly you're killed in 2 miuntes by a boss who seems randomly overpowered. I think a frog killed me in 2 moves from nowhere on one occasion, it can be annoying, particularly as the game can take some time to play through an attempt. But it's fun anyway.
I'm really enjoying this game. I bought it on a whim, a few days after purchasing Slay the Spire 2, and have devoted most of my time to playing this game instead of STS 2. I usually turn off music or lower to almost inaudible when playing games but I just love the way the music in each zone matches the mood so well that I've decided to keep it on. I also love the events and art. The game play is very fun! There is an insane amount of diversity via the ability to add different malignancies when creating a run and enabling/disabling different card packs. If you enjoy challenging deckbuilding games, definitely give this one a try.
[b]Mobile RPG cardventure upgraded for PC but still missing features for example Vsync.[/b]
An ultimately disappointing adventure. I was initially excited to see it had cross save on the phone, so I purchased it on android and then PC, only to find out that it only saved your meta progression, not your current run... which were way to long and the point of cross saving. Not only are the runs long and boring (because your card pool and strategy rarely change) but the meta progression equates to 10 extra life, or some cosmetic portrait each level. The game bragged about having a massive card pool, which it does, but none of the cards synergize outside of it's own mechanic. Because you aren't forced to take a card each round, your deck ends up being the same as there's no reason to take any card outside your niche. Boss fights CAN be interesting, but most of the time it's just a crap shoot trying to leverage your mechanic against whatever special conditions they have. Also the "RPGadventure" aspect isn't any different than any other game that I could tell. You're presented with the same "choices" with different buff/debuff outcomes that all the other cardgames basically present. The overarching story isn't that spectacular, though I haven't played any of the expansions. Some of the deck mechanics were neat to play, but my time with it ultimately didn't feel rewarding. Originally I wanted a casual card slinger to kill time while I gave Breach Wanderers a break. However, in most every aspect, this game disappointed me and I'll gladly sink more time into the aforementioned.
There's just too much ♥♥♥♥♥♥♥♥ mechanics that completely shut down your run. Like having an enemy that becomes immune to your damage the first time you hit it. And you're doing chains. Or an enemy that cleanses itself making it immune to burn damage.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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