
Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing 25+ hour journey across the wilds.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

Immerse yourself in a game world set in post-apocalyptic Western Australia filled with intricate lore, deep history, and compelling characters. As you embark on your epic journey, complex storylines, branching quests, and memorable encounters await. Uncover hidden secrets, unravel political intrigues, and confront moral dilemmas that challenge your assumptions about right and wrong. Every decision you make shapes the rich narrative, leading to multiple outcomes and ensuring a truly personalized gameplay experience. From the grand overarching plot to the smallest details, the world is brought to life with atmospheric descriptions and vivid dialogues, delivering an immersive and unforgettable adventure.

The game seamlessly merges classic RPG elements with innovative features, providing players with a unique and customizable gameplay experience. Building upon a classless system, it offers an extensive range of character development options, allowing players to shape their abilities and skills to suit their playstyle. The inclusion of all-new role-playing elements adds depth and complexity to the game's mechanics, intriguing moral choices, and immersive narrative arcs.

The Moral Compass introduces a groundbreaking morality system that goes beyond traditional notions of good and evil. Instead, it focuses on a character's philosophical leaning, allowing players to shape their protagonist's world view in unique and nuanced ways.
For example, a character who leans towards utilitarianism may prioritize the greater good, making decisions based on the overall benefit to society, even if it means sacrificing individual lives.
With every tough decision that is made, the characters Moral Compass can shift, potentially making them more broad or narrow-minded or even able to change their morality entirely as the journey progresses.
The system allows players to create a protagonist with a unique moral identity that influences their journey and relationships, but also is influenced by every choice they make.

Roam the vast Outback, explore decaying urban centers, and navigate treacherous desert regions as you uncover the secrets of this hauntingly beautiful and dangerous land. Survive, fight, and forge alliances in a unique setting that captures the essence of Western Australia's diverse people and landscapes and brings a fresh twist to the post-apocalyptic genre.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你要不说我还以为我在看论文,一直在对话,找人,找东西,通马桶。打架少就不说了,受击反馈只有个数字。
castle様の日本語化ツールを用いて遊ばせていただきました。 オーストラリアを舞台としたポストアポカリプスSRPG。 ゲームの雰囲気はウェイストランドシリーズに近いです。 主人公の出自によってスタートの仕方が微妙に変わります。 その後も選択によって展開が変わったり、 TRPG感があるのかも。 システム的に力を入れているのは主人公の思想システムで、 ヒューマニスト、マキャベリズムなど4つの要素があり、 偏らせると特別な選択肢が選べたり選べなかったりします。 またスキルの一つに「パント」というものがあり、 微妙な失敗をポイントを消費して成功だったことにできたりします。 動物が大量にいて、犬や猫は撫でることが出来るのですが、 それ以外の動物に何か意味があるのかはわかりませんでした。 マイナス点として、 会話は知らない地名や人物名などがけっこう出て来るせいか、 すごくわかりづらいです。 また戦闘があまり面白くない。 2,3個漁る場所があるだけのロケーションも無くていいです。 レビュー投稿時は賛否両論となっている本作ですが、 そこまで悪いゲームという印象はないです。 「気になった方がセールで安いときに買う分には」 という条件でオススメとしておきます。
Nach 28 std Laden meine Spielstände nicht mehr was soll das den gestern ging noch alles . Kann mir einer helfen bitte ?
Really wanted to complete this game, liked the strory line, graphics are ok, even lived with the clunky navigation and combat mechanics which slowly grown on you. But when most of my quest log ends up being bugged out quests that don't seem completelable, I need to abandon the game. I saw in forums the developer was very active fixing stuff a year or two ago, but apparently never finished (not even close). It's a buggy mess :(
피할수있으면 피하세요이빨이 다 갈려나가서 추천하지 않습니다.
a OK cRPG.
Tolles Indie-Game! Gut vergleichbar mit ATOM RPG und WASTELAND. Natürlich nicht zu vergleichen mit den Big-Budget-Games wie Fallout oder Jagged. Schöne Grafik, ich mag liebevolles Isometric! Natürlich wünscht man sich immer eine Grafik wie bei Drakensang - aber auch die hatten mehr Budget und sind hinterher kaputt gegangen :-( Im Ernst: ICH WILL IDIE-GAMES! Ich liebe es, wenn es "old style but pretty-looking" ist. Der Moral-Kompass ist eine gute Idee. Und es ist allemal besser als Dead State Reanimated - obwohl auch das schon nett war ;-)
I have mixed feelings about this game. It is pretty nice variation on Fallout 1 and 2. Atmosphere is pretty original thanks to the game being set in Australia. Most of the time the story is interesting and I have found dioalogues really good and engaging, but the ending was pretty weird, slightly illogical (You can sabotage the "big evil organisation" and noone bats an eye) and did not have much sense. There is a big moment of "You have actually chosen the bigger evil" moment in the ending scene, that is dropped on You almost out of nowhere (apart from one line of text in the game). The game tells You a lot about philosophy, which *tries* to be the most important aspect of the game which was pretty intriguing since I had recently read a "philosophy in a nutshell" type of book. It gives You some dialogue options depending on Your moral choices. Unfortunately, in the end those choices had not felt as impactful as I had hoped. Battles and their mechanics don't feel very sophisticated. They are pretty hard in the beginning, and too easy later in the game (and I consider myself a casual player). Mechanics work, but AI is pretty silly and the game does not give You that much of important tactical choices. You can walk through the game without using any special skill of any of the characters, it felt like their skills and attributes did not mean much. The morality mechanics seemed liked a cool idea, and it influences battles a bit, but it felt like it actually got in the way of me doing things instead of helping or changing the way I played. All in all I had pretty good fun playing this and would recommend it if You like post-apo RPGs or are at least a little bit interested in philosophy - maybe get it on sale.
pra quem gosta de CRPG antigos como fallout esse jogo é um prato cheio
Cara, eu joguei por QUATRO HORAS e não consegui dar UM TIRO! É um jogo totalmente narrativo. Os personagens tem armas só de enfeite. Coleta de itens, mecânicas de RPG... Tudo isso é enfeite. Entrei em uma luta e ela era totalmente narrativa, feita para perder. Então, sei lá, se você gosta de jogo que fica só conversando, esse é um excelente jogo!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
Related
| LiEat | $297.8K | 4.7K | 96% | $2.99 |
| Animal Company | $298.2K | 580 | 84% | $19.99 |
| Golf Around! | $298.2K | 1.1K | 94% | $9.99 |
| Dodgeball Academia | $297.7K | 677 | 94% | $24.99 |
| Joe Dever's Lone Wolf HD Remastered | $297.7K | 836 | 75% | $14.99 |
| Cargo Hunters | $297.7K | 579 | 84% | $19.99 |