
Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing 25+ hour journey across the wilds.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

Immerse yourself in a game world set in post-apocalyptic Western Australia filled with intricate lore, deep history, and compelling characters. As you embark on your epic journey, complex storylines, branching quests, and memorable encounters await. Uncover hidden secrets, unravel political intrigues, and confront moral dilemmas that challenge your assumptions about right and wrong. Every decision you make shapes the rich narrative, leading to multiple outcomes and ensuring a truly personalized gameplay experience. From the grand overarching plot to the smallest details, the world is brought to life with atmospheric descriptions and vivid dialogues, delivering an immersive and unforgettable adventure.

The game seamlessly merges classic RPG elements with innovative features, providing players with a unique and customizable gameplay experience. Building upon a classless system, it offers an extensive range of character development options, allowing players to shape their abilities and skills to suit their playstyle. The inclusion of all-new role-playing elements adds depth and complexity to the game's mechanics, intriguing moral choices, and immersive narrative arcs.

The Moral Compass introduces a groundbreaking morality system that goes beyond traditional notions of good and evil. Instead, it focuses on a character's philosophical leaning, allowing players to shape their protagonist's world view in unique and nuanced ways.
For example, a character who leans towards utilitarianism may prioritize the greater good, making decisions based on the overall benefit to society, even if it means sacrificing individual lives.
With every tough decision that is made, the characters Moral Compass can shift, potentially making them more broad or narrow-minded or even able to change their morality entirely as the journey progresses.
The system allows players to create a protagonist with a unique moral identity that influences their journey and relationships, but also is influenced by every choice they make.

Roam the vast Outback, explore decaying urban centers, and navigate treacherous desert regions as you uncover the secrets of this hauntingly beautiful and dangerous land. Survive, fight, and forge alliances in a unique setting that captures the essence of Western Australia's diverse people and landscapes and brings a fresh twist to the post-apocalyptic genre.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game looks more like a cartoon RPG. You have to do a LOT of reading in this game. That makes it no fun at all. If anyone wears trifocals, then you will have a hard time with this game. I tried to like this game but with all the reading & the cartoon graphics, I got a refund as it was not fun at all.
I went into Broken Roads really wanting to recommend it, and I feel bad that I can’t. To be clear, I have a pretty high tolerance for bugs and jank, especially in indie RPGs. From a purely technical standpoint, the game is mostly playable. I only experienced one soft lock during a battle, and performance overall was acceptable. The real issue is not stability, it is how often the game breaks its own quests. Roughly 40% of the quests I encountered had some kind of issue. Aside from very basic objectives where you are simply required to kill something, most other quests were broken in one way or another. The most common problem was progression breaking due to sequencing. For example, I fixed objectives while exploring before officially receiving the quest, only to later meet the quest giver and realize I could no longer complete it. In some cases, the game would force a failure state because the required interaction was no longer available. There are also cases where you can trigger dialogue that clearly belongs to a quest before that quest even starts, or NPCs asking for items you do not actually have yet the game still lets you hand them over and complete the objective. These inconsistencies make it feel like quest states are not properly tracked. This kind of design flaw is far more frustrating than crashes or visual bugs, because it directly undermines player choice and exploration two things the game clearly wants to encourage. I don't know if the game going to receive any further patches but there really is good game in there. I would recommend waiting for patches before picking this up. As it stands, it is hard to justify investing time into a game where progression can break so easily.
so this is never coming out, I guess.
I grew up with a lot of CRPGs like Planescape: Torment and the first Fallout games so I had a lot of hope for this. It somewhat delivered. Most everything you read in the negative reviews are true (though exaggerated sometimes). It's hard to target enemies sometimes, sometimes NPCs just aren't where they should be, some things are confusing and it's hard to tell what you can and can't interact with (apparently you can hit tab on the keyboard to highlight interactions, but this cannot be mapped to a controller as best as I can find). All that said, you can see the heart in the game, the story is good (though ended kinda abruptly) and the combat is fun. I found it especially fun caving in people's skulls with a modded wrench. I cannot recommend it at full price as is. I bought it for half off on sale, and I feel like that was worth it.
On the surface, Broken Roads is a game I should love: a post-apocalyptic CRPG with a heavy philosophical flair, exploring the nature of humanity while surviving the wasteland. I gave it several hours to sink in, desperately wanting to give it the benefit of the doubt. To its credit, the foundation is okay. The art style and voice acting are genuinely good and establish a solid vibe, and you can see the faint outlines of what the characters were supposed to be. Unfortunately, that’s where my purely positive impressions end. Gameplay & Exploration Mechanically, the game feels like it's missing a core ingredient: the fun. Combat: At best, it's uninteresting; at worst, a total slog. There is no real incentive to build variance into your party members beyond your main character. Exploration: A frustrating mixed bag. It’s slow, involves tedious backtracking, and relies heavily on spamming the Tab key to find interactable objects. Quest Progression: Doing or saying the wrong thing can violently jerk your character forward in the narrative with zero context. At one point, I said "no" to an NPC, and suddenly I was in a warehouse being threatened. Later, I was abruptly in a new town because of a "raid"—but when did it happen? How? Why did I get no chance to fight back? Pacing & Story The pacing is wild. It's weirdly slow and hesitant where it should be accelerating, yet it leaps forward right when it needs to be grounded. I understand branching paths complicate things, but instead of feeling like my character was being swept up in a grand narrative, it felt like reading a book where someone had torn out random pages. I was just bumbling forward in the dark. Characters While I can see the spark of a good idea in a few companions, they all ultimately feel flat. There is no natural dialogue build-up. Early on, a bunch of characters died and I think I was supposed to care—but because of the rushed pacing, I could barely remember who they were. Most of my interactions amounted to a single dialogue tree where they dumped their backstory before we moved on. Polish Bug-wise, I didn’t encounter anything game-breaking myself, though the community clearly has. I will note that the "speed up" button didn't seem to actually do anything, which made the slow pacing even more noticeable. Final Verdict If the story were compelling, I’d suffer through mechanical jank. If the mechanics were fun, I’d overlook a two-dimensional story. If the characters were deeply engaging, I might tolerate both. But when every pillar falls flat simultaneously? The game just collapses under its own ambition. It's a shame, because the concept is neat, but I wouldn't waste your time.
pra quem gosta de CRPGS esse jogo é uma adição bem interessante, bons estilos gráficos, você pode perceber o carinho no desenvolvimento dos mapas e dos detalhes do jogo. As mecânicas são bem interessantes quando não existe sistema de classes, e a forma como eles inserem magia no jogo é bem legal! O enredo dividido em três partes tem seu ínicio muito bom, um meio fraco e um final novamente muito bom! A sensação que temos é que quando o jogo começa a ficar bom, a gente finaliza. No geral, vale a pena, recomendo.
I recently played the Shadowrun trilogy and I was in the mood for another CRPG that wasn't set in some medieval fantasy land, so I was wondering whether to play Wasteland 2 or this one and I ultimately decided on this one to give a smaller game with no attached franchise a try. Much to my surprise, it turned out to have a tone that's really reminiscent of the Wasteland games based on the demos I played, but on top of that ended up being a sort of appropriate bridge between Shadowrun and Wastleand because, and I was not expecting this part, Broken Roads has actual magic spells and, just like in Shadowrun, though you do have to reload your firearms in combat, you don't have limited ammo. I'm having fun with the game and managing my expectations given its reputation for game-breaking bugs, but also somewhat trusting that the patches and updates might have fixed most of the issues the game had when it first launched, since I can see recent reviews saying they had few or not issues, while other recent reviews claim it's still a buggy mess. Edit: Changed my review to a negative because I got to a point where I just don't know what to do and I can't progress any main or side quest. The characters I'm told to talk to are nowhere to be found on the map, or they don't have any dialogue options relevant to the quest, and even after assuming I'm a dumbass despite the tons of games I've beaten over the decades and googling what to do, Google tells me to go talk to X character in X map and the character isn't there or has no dialogue relevant to the quests just like I'd already confirmed, so I don't have any other option but assume the game is bugged to the point of being broken and no amount of older save files has made any difference. Too bad, because I was having fun with the game and enjoying the story, characters and experience, and I was fully on board with finishing the whole game if it'd only let me. That's a very low bar for a video game, and it's unacceptable that this one fails to clear it. Edit 2: Changed the review back to positive since the developer was cool enough to contact me and help me fix the bugs, and I really appreciate it, especially since I was genuiniely enjoying the game before the problem I encountered made it impossible to continue progressing.
你要不说我还以为我在看论文,一直在对话,找人,找东西,通马桶。打架少就不说了,受击反馈只有个数字。
🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩 If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER CONTACT ( wordlow@protonmail.com ) STEAM FRIEND CODE 🖥️ 844304038 🕹️ "Listen with the intent to listen--not reply." 🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
castle様の日本語化ツールを用いて遊ばせていただきました。 オーストラリアを舞台としたポストアポカリプスSRPG。 ゲームの雰囲気はウェイストランドシリーズに近いです。 主人公の出自によってスタートの仕方が微妙に変わります。 その後も選択によって展開が変わったり、 TRPG感があるのかも。 システム的に力を入れているのは主人公の思想システムで、 ヒューマニスト、マキャベリズムなど4つの要素があり、 偏らせると特別な選択肢が選べたり選べなかったりします。 またスキルの一つに「パント」というものがあり、 微妙な失敗をポイントを消費して成功だったことにできたりします。 動物が大量にいて、犬や猫は撫でることが出来るのですが、 それ以外の動物に何か意味があるのかはわかりませんでした。 マイナス点として、 会話は知らない地名や人物名などがけっこう出て来るせいか、 すごくわかりづらいです。 また戦闘があまり面白くない。 2,3個漁る場所があるだけのロケーションも無くていいです。 レビュー投稿時は賛否両論となっている本作ですが、 そこまで悪いゲームという印象はないです。 「気になった方がセールで安いときに買う分には」 という条件でオススメとしておきます。
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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