
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
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About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 165 reviews with recorded playtime.
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Пробник Disco Elysium или Disco Elysium на минималках. Хочется воспринимать игру отдельно от недостижимого идеала, но, к сожалению или к счастью, я слишком много времени провёл в Ревашоле. Esoteric Ebb слишком короткая, соответственно, меньше прокачки, меньше проверок, меньше контента, однако, текса раскрывающего лор и повествующего об истории мира- достаточно. За 20 часов игры около 3 часов у вас уйдёт на сухой текст погружения в мир, что, в принципе, для подобного жанра нормально. Всё, что касается персонажей, как напарников, так и рандомных НПС- тут придраться не к чему. Все они ощущаются правдиво и хорошо вписаны в мир. А вот происходящего безумия фентезийного мира, сюрреализма катастрофически не хватает. Это могло бы стать главным отличием, но в Esoteric Ebb, казалось бы в такой насыщенной и продуманной лором игре, просто мизер абсурда. Да, тут есть механики заклинаний, но, допустим "Разговор с мёртвыми" или "Разговор с растениями" вам понадобится всего несколько раз, что делает их практически бесполезными. Главный герой, ну- он есть. На протяжении всей игры ты не будешь себя с ним отождествлять или пытаться сравнить. Рагн прописан ужасно и для меня это один из ключевых минусов. В какой-то момент ты ловишь себя на осознании, что у ГГ бекграунда меньше всех в игре- настолько он безликий. С самоиронией и юмором у игры полный порядок, но опять-таки же- хотелось бы больше. Механика закреплённых мыслей и усваивании сюжетных поворотов сделана на высоком уровне. Сюжет ? Да мне понравился: расследования, интриги, эзотерические события, КВЕСТЫ, квестики, квестища, поиски второй половинки в самых неожиданных местах. Подводя итог, хочется все же сказать, что Esoteric Ebb достойная игра своего жанра- не шедевр, но и не середнячок. Игра пытается быть похожей на Disco Elysium это же сходство и не даёт эй ярко выделиться, а до вершины, на которой сияет Гаррье Дюбуа, игре всё же не хватает многого.
A LOT of dialogue with no real feel that your choices matter. Little pay-off for long, long sretches of time dealing with silly stuff, while getting lectured at about gender of all things lol
Written by someone who loves their own writing so badly, they never hesitate to write some more.
I went into this game very excited because I loved DE and saw the glowing reviews, but... In the end, it was a huge let down. DE was, in a way, a failure simulator, but it made the process of failing feel meaningful and even entertaining. This just makes failure feel like a slog (to be fair, the times you succeed also feel like a slog). Partially it's that, in this game, everyone else (EVERYONE ELSE) seems to have it together, it's just the cleric wandering around being a complete loser, no matter how you spec (very strange to throw a ton of points into CHA only to have everyone still react like you're wandering around in a cloud of BO with your finger shoved constantly up your nose). And then there's the way the game presents exposition. There's so much exposition. And it's mostly all about the same three things (politics, religion, how terrible guys are/how hot big monster ladies are) that at a certain point I just stopped reading it. Are you wondering if the game is repetitive? It's so repetitive that by 25% of the way through, you'll start being able to guess what your stats and the NPCs are going to say. It honestly reads like the writer was worried that a player might somehow MISS one of the sermons he felt the need to share if they didn't click a certain dialogue tree, so he made sure to include each one in its entirety at least 20 times in different places. It doesn't help that the game's take on such complex subjects as immigration, gender politics, and voting rights all feel like they came from a freshman level political science textbook that the writer is just SO EXCITED to tell everyone about at Christmas Break after his first semester at college. The thousands and thousands and thousands of words of info-dumping about politics etc are more galling because it's so hard to get information about the NPCs who seem actually interesting. For some reason, most of that info is locked behind DC checks, instead of being available organically through dialogue. Would you like to learn more about the queen of the goblins? Well, too bad unless you roll incredibly high, she's not going to tell you anything about herself no matter how many favors you do for her, because that might be an interesting thing for an NPC to do, and they're busy telling you what political party they support, instead. ALSO: there are so many items and honestly it felt like basically none of them mattered. Same with the feats. I guess they're there for flavor, because by the end I was so irritated with them and with the mountains of text you had to do through to unlock each one (guess what the mountains of text were about each time? I bet you'll get it in one) that I'd just stopped unlocking them. And hey, I beat it anyway, so clearly they weren't that important. That's completely disregarding the fact that you can get weapons and that none of them do a single useful thing, this despite the fact that the game's combat system barely gives you a chance to talk your way out of fights (fun if you're a CHA build), Your companions are at least useful during fights. Well, except for Meek. Meek didn't do a single useful thing in my playthrough, but is stylish, I guess. Anyway, I think it would have been a stronger game if it wasn't trying so hard to be DE. Just get rid of the stats talking to you, honestly, that would have cut out so much of the bloat and then at least I'm only getting long diatribes about in-universe politics by NPCs, instead of from my own thoughts, as well. Though, I have suspect the lengthy back-and-forths were just to pad out the length of the game, which would take significantly less time if you only had to hear each sermon once. ON A GOOD NOTE: the game IS pretty, and I enjoyed the snail people history lessons.
No real combat, just a boring point and click where I have to constantly save scum to move forward. The game desperately wants me to fail, so I'm just gonna let the game win and walk away.
Начнём с долбoeского: - отсутствие настроек УПРАВЛЕНИЯ ♥♥♥♥♥; хочешь быстро бежать и подсвечивать с чем можно - интерактивить - будешь постоянно открывать стим оверлей, и в игре особо не говорится что и как нажимать, нужно делать все интуитивно; - нельзя квиксейвиться и квиклоудиться в диалогах просто пиздeц маразм; в диско можно было; - это днд; - так себе финальная песня, сильно уничтожила вайб; можно было получше придумать; - имея высокие статы, все равно может выпадать меньше 10, ужасное гoвнище (днд); - слишком много не к месту иногда слов из современности; - юнити иногда баловалась, но не критично; Близко к Диско Элизиум, но до его уровня далеко, сильно далеко. Здесь не совсем серьезные диалоги/монологи, свойственно для ДнД. Слабый доeб, поэтому сойдёт. Заходил со скепсисом, дальше проникся сюжетом (ибо слишком много сравнений с Диско было в положительных отзывах). Хорошая завязка, сносно продолжается и прекрасная развязка. С напряжением, с откровениями, классно. Особо на лор не было дела, им закидывают здесь знатно, если кому-то хочется прям до костей проникнутся им - тут есть для этого все возможности. Характеристики хорошие, но у МУДРОСТИ почему-то eбаная фемининность, ломающая эту характеристику, автор видимо жестко обожает сидеть на кресле в отеле. Отличный дизайн всего и вся. Хорошие персонажи. Прекрасная музыка, некоторая была прям в точку (кроме финальной, там я не знаю что произошло, ужасная песня, концовку подпортила для меня). Солидные босс-файты, нельзя выиграть абсолютно всех (существа куда могущественнее). Много вариантов исхода событий, особенно концовка, как я понял. Можно абсолютно полностью все разхуяpить. В целом получилось хорошо, очень даже. Подытожу, что мне понравилось. На разок, если честно. Проникнуться конкретно этой одной историей в уже существующей огромной вселенной коей является ДнД. Такого сильного культурного aхуя и эмоций на десятки лет вперед, как от Диско Элизиума, я особо не испытал. Но это вполне солидный клон. Диско 0.5 в ДнД. Может быть, когда-нибудь перепройду, но это не факт.
A game about a schizophrenic man speaking to ability scores while trying to score baddies and save the world. No, actually. But I am apolitical, so of course I have no strong feelings about this game, or anything really. Okay, maybe I do have [i]some[/i] feelings of the non-committal variety. Esoteric Ebb is at its core a pretty lighthearted adventure clearly influenced by DnD, Planescape Torment, and Disco Elysium; so clearly influenced that these games are listed in the credits. If you like those games, you're in for a very good time. If you don't like reading, approximately 30+ hours of reading if you do everything, you are not in for a good time. Speaking of time, there is a time crunch, technically, but unless you are purposefully wasting in-game time, you can do everything with time left over. So don't stress about about the time. Or do. Things that stood out to me: A very interesting exploration of alignment. Can a truly good man do evil with good intentions, and are those acts good or evil? Several characters in Esoteric Ebb are evil, but they are actually kind of fun to be around, and are useful. You can navigate the world dealing in absolutes...or not. Does alignment really matter beyond what's on your character sheet (yes)? Much like Planescape Torment with its famous question of "What can change the nature of a man?", here you have: "What are you voting for in the upcoming election, citizen? You must tell me, it is the LAW." You can ask a lot of people about their political leanings, and there is ultimately, simultaneously, a critically important and pointless decision to be made. It is clever commentary on the democratic process, but I would never enjoy such things because I am apolitical. There are a lot of fun characters to meet and greet. After waking up in the mortuary, I mean lichhouse, I half-expected to run into a funny skull guy. I eventually ran into a funny skull guy. I also like the various personalities for the ability scores; they felt more like consistent characters rather a bunch of voices screaming into your head. I do think Esoteric Ebb handles this better than Disco. The setting is cool. Not sure I would rate it as high as Planescape or Disco, but I thought it was really fun in a high-magic sort of way. It's got [i]CHARM[/i]. One of the few games where everything is tied up by the end with enough room to work out a sequel or some kind of follow up. There are even some callbacks in the finale that hit me like a truck on a cold winter road. Me being a deer or a moose in this analogy. Point being, I was surprised by what the game kept track of. There is also genuine character growth, real choices to be made, maidens to woo, apples to consume, etc. Esoteric Ebb is also pretty funny at times. Things I didn't like if I was politically inclined, which I am not: The map is hard to navigate, especially manually, and is structured in a way that makes exploration needlessly difficult. This doesn't get better. There are several events that are just blacked out without any visuals; missed opportunities for unique storytelling. Unlike the trailer, there are no animated sequences or even picture stand-ins present in the game. Probably not in the budget. The main character can spill the spaghetti almost too frequently. He's a barely functional human bean despite being a public servant; there isn't a great reason for this. He's just a super awkward dude for whatever reason. I would absolutely recommend this game. I'm not sure it hits as high as Disco and Planescape, but it's a lot of fun with a lot of heart. And remember. Stay consistent. You are [b]THE[/b] Cleric. Be a [b]MAN[/b].
The worldbuilding and the dialogues are amazing. I laughed so many times. Some dialogue made me think. As someone who lives in a country with 6-7 different parties to vote on, I regonize so much of it in the game. I love how in depth the game goes for every political view. The only thing I missed was a very in depth epilogue. I really wanted to see what all the choices I have made would have changed.
Это не Disco Elysium. Это не Терри Пратчетт. Но игра отчаянно хочет ими быть - и в этом ее главная проблема Поначалу думаешь: "о, в игре такой большой потенциал" и кажется, что у тебя есть куча возможностей. Но уже со второго дня ловишь себя на мысли "а зачем я в это играю?". Рассуждения - в духе DE, но какие-то поверхностные. Юмор пытается быть в стиле Пратчетта, но скатывается в банальности. И все это тонет в откровенной графомании Персонажи... средние, будто собранные из клише. История поначалу интригует, но не ждите сильного детектива - ближе к финалу все становится слишком предсказуемым (хоть и есть пару поворотов) И несмотря на это - игра неплохая. Видно, что автор старался: создавал продуманный мир, хотел рассказать небанальную историю и дать пищу для ума. Под конец даже привыкаешь и не хочется, чтобы игра заканчивалась, но увы В целом игра на 6.5 кубов стресса из 10
This game takes all of my favorite parts of D&D and puts it into an amazingly thoughtful, well crafted game. I have to admit, I teared up at the end :)
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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