
While explosively stripping the evil pirate LeChuck of his demonic mojo, Guybrush Threepwood inadvertently infects the entire Caribbean with the arch-fiend's expelled voodoo, which threatens to transform buccaneers into unruly pirate monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 812reviews | 88% | — | $321.3K |
| $14.99 | 737ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In my personal opinion, The Curse of Monkey Island is still the best game in the series—but this one comes very close. It has all the charm and humor the series is famous for, along with good puzzles and decent controls (especially when compared to the horrible fourth title, Escape from Monkey Island). The puzzles themselves are fair and well-designed. I only had to check a walkthrough twice, and you can definitely finish the entire game without one. Even though I still prefer full mouse control in my point-and-click games—and that’s not the case here, since you have to move the character with the keyboard—it’s still acceptable and doesn’t ruin the gameplay at all. Overall, it’s a great entry in the series, and I can’t wait to start the next title.
ToMI is hard to review as it has 5 episodes that should be looked at separately. They do all share the same graphics, UI and controls. The story focus, pacing and setting does usually change. The graphics are generally okay. The characters are expressive and the game can be very colourful even if it’s not impressive technically. The voice actors did a good job, the UI is clearer and better than the previous games. The controls are pretty bad when you try to play it entirely with a mouse. Playing with a controller is not better since the UI navigation suffers. You can use WASD but a game like this is usually ideal with a mouse. On to the episodes: One A very slow start but it can be excused for setting things up and getting started. While it’s not a bad episode, it does not impress. It can lose an audience when not much is happening. Two Although this episode is fairly slow too, it’s slightly better paced. It also has more interesting environments and puzzles. Three This is the best or second best episode in the list. The pacing improves significantly, the NPC and locations are far more interesting. Four The worst episode and a huge turn off. Not only are you getting the content from episode one fully rehashed, the puzzles are challenging on a whole different, stupid level. AND the first part is an annoying interrogation in a court setting. It was so bad that I watched the rest of the second half on YouTube and was considering giving up on episode 5. Five A massive improvement over four and the second best episode. Here you feel the stakes are high and what you’re doing matters to the overall plot without being slowed down. And that’s the thing, on top of everything mentioned about the episodes, I am left thinking that most of what I did was a huge distraction (or unrelated) and didn’t move the story forward. Most of the major developments can be summed up in one or two sentences for each episode. So I’m left wondering who this is for. I can only see the die hard fans enjoying the fanservice and jokes that they will understand. Newcomers will enjoy the gentler approach (aside from episode four) but not getting the significance of plot points. ToMI is best described as a filler game. It’s not the worst or bad but I’m not sure many need to play it. I still had fun overall, I spent less than 18 hours total according to steam.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Auch wenn die fünf Episoden respektive Kapitel von Tales of Monkey Island als einzelne Spiele angeboten werden, gehören sie doch untrennbar zusammen und ergeben einzeln nur wenig Sinn. Darum bezieht sich diese Rezension auf alle fünf Kapitel gemeinsam und ist entsprechend auch bei allen fünf Teilen identisch. Ich mag die Monkey-Island-Reihe sehr und habe die Teile 1 und 2 schon vor langer Zeit gespielt und geliebt. Schon länger hatte ich im Sinn, auch die weiteren Teile nachzuholen, wobei sich insbesondere Teil 3 als absolutes Meisterwerk erwiesen hat. Teil 4 dagegen musste ich aufgrund seines grauenvollen technischen Zustands auslassen, und so landete ich schliesslich bei der Telltale-Serie. Und ehrlich gesagt waren meine Erwartungen nicht besonders hoch. Ich ging davon aus, dass die fünf Episoden nicht mit den Originalen mithalten können. Und ja, das war dann auch tatsächlich so, allerdings in deutlich geringerem Mass, als ich das erwartet hatte. Denn ja, ganz an das Meisterwerk-Niveau und den Humor der ersten drei Teile kommt Tales of Monkey Island nicht heran. Aber das ist auch eine unglaublich hohe Hürde. Die fairere Frage ist daher: Macht das Telltale-Abenteuer einem Monkey-Island-Fan trotzdem Spass? Und da lautet die Antwort glasklar: Ja! Das liegt vor allem an der herrlich absurden, typisch Monkey-Island-mässigen Chaosgeschichte mit vielen bekannten Figuren und auch einigen neuen, wunderbar schrägen Charakteren. Die Story ist witzig, voller gelungener Gags in typischer Monkey Island Manier, was bestens unterhält. Die Adventure-Seite tritt in Sachen Rätsel zwar spürbar eine Stufe kürzer, was alte Veteranen vielleicht etwas enttäuschen dürfte, trotzdem ergibt sich insgesamt ein sehr tolles und rundes Monkey-Island-Erlebnis. Dabei helfen auch die Grafik und der Sound. Ja, die simple 3D-Comicgrafik ist kein Grafikblender, wirkt dafür aber relativ zeitlos. Auch wenn der optische Stil dadurch ein bisschen generisch erscheint, ist das Resultat trotzdem stimmig und völlig ok. Besonders stark ist der Sound: Der Soundtrack passt perfekt und die Sprecher machen einen hervorragenden Job. Fazit: Auch wenn die Telltale-Serie nicht ganz an die ersten drei Teile herankommt, ist Tales of Monkey Island trotzdem ein sehr gelungenes Adventure, das ich jedem Adventure-Fan generell und jedem Monkey-Island-Fan erst recht ohne Einschränkungen empfehlen kann.
The first episode is quite good, the other four not so much. You always carry tons of items that you either don't need or no longer need. The game has tons of locations you can go to even after there is nothing left to do in them. The resulting permutations of items, hot-spots and locations to use together becomes way too high. You'll get stuck eventually and have to use a walkthrough. The game has a hint system but the hints are completely useless. For example: There is a captain that you have to defeat. The game makes it very clear what the goal is but you can't figure out how to defeat him - the hint system just repeats "I must get on that ship and defeat the captain" over and over again without actually helping. The finale in episode 5 is massively annoying to play, with forced cutscenes every 15 seconds. The ending is underwhelming and not really worth playing the game for.
Great game, lots of fun puzzles to make you think. This is nostalgia from the early 90s but with modern graphics. the series is totally worth it. I wish they would make a second tales of Monkeys Islands. I miss these types of games.
This was the one MI game I missed (mostly because after Escape the 3D graphics gave me PTSD), and... No, just no. It doesn't feel like a Monkey Island game. The controls are somehow worse than Escape and most puzzles are just not quite there. Not as in "they are too easy/hard", but as in "I randomly shoot a cannon which will somehow do an unexpected thing that solves a puzzle in another area". Somehow Guybrush and Elaine feel out of character. Heck, every character except LeChuck does. And that really killed it for me. Out of 5 chapters the 3rd one was actually fun and somehow had that kind of MI atmosphere... But the rest were just a chore to get through. It's maybe the one MI game I won't ever feel like replaying at all... Which makes it kinda special on its own?
This game is rather different to many of the other monkey island games, which, along with the fact that its in 3D, leaves it to be overlooked quite often. This is a shame because this game is punches you in the gut so many times it leaves one's organs permanently damaged and still manages to be funny about it. 9/10
This is Monkey Island in 3D, but the same classic adventure vibe , pirate vibe I reccomand turning off Hints and activating only if you are stuck as Guyflush Greenfood will tell you excatly where to go otherwise. And a little spoiler, the game is fun
best games ever such intricate character design i love islands (especially monkey islands) peak would recommend its a must play with any fan of any game ever #igrewuponts
3/5 Let me speak about the entire game here. All 5 chapters in one go. Ultimately the game is mid. If you are familiar with any of the Monkey Island games you may find this one to be familiar in design only, not in quality. GAMEPLAY: The greatest feature about this game is it's puzzles. The puzzles are equally as good as the previous titles. As usual they sometimes flop and sometimes they do something revitalizing and new. Movement was fine. Inventory was simplified but combining items made worse. VISUALS: The general design is forgettable and not 2009's finest. No zone or area sinks into my heart like a Plunder, Blood, or Phatt Island (MI2-3). To nobody's gain, it may even remind you of a completly different game, eg. Chapter 2's Spinner Cay is a poor man's Zora's domain from Zelda, with now a different race of humanoids to boot. The character design is deplorable. Many major side characters are so plain and unremarkable I had a hard time recognizing them. I can think of five of these clowns that even share the exact same body frame, copy, paste, change the skin color. One idiot even looks like a rejected Mii. WRITING: The larger part of characters themselves are massively irratating, and not in a fun way. Aside from a few examples like Winslow, Voodoo Lady and maybe De Singe. But even if the character is one of the better ones (eg. Morgan, Elaine) they are not free from inconsistent character actions nor... the worst type of humor of our age, 2005-2015 humor. Back then it was known as SO RANDOM, today it goes by Quirk Chungus. Almost every single character, Guybrush included, will make long winded, dramatic, overly obtuse retorts. Nothing like a bunch of theatre kids bowing to each other while regally speaking about tacos, pop-culture idiosyncrasies, and cats. Then, Taletell added a growing set of character arcs that are fundamentally undeserved and wildly out of place. Never before has a Monkey Island game needed a 1 on 1 power talk to motivate the main protagonist into beliving in himself. I'd applaude the idea of trying something new as I will for several other ideas such as Le Pox. However, the games major narrative feels split on weather it wants to be a quirky heart warming cartoon for preteens or the satirical college age lampoon a Monkey Island game is supposed to be. I'm not joking. I don't think there was a single 4th wall break this entire game, a staple of the series. I should also mention this game includes overly verbose dialog boxes with no info or humor for 5/6 choices. Did I laugh? sometimes yes, but less than usual. But by many more accounts did I hate. In previous games I hated the puzzles often, sometimes even an overkilled joke or two (MI2). This game made me hate characters, plot, and puzzles. Audio: Not a single song or track to remember.
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Players by region
Where this game's players are, estimated from review languages.
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