
KeepUp Survival is an open-world base-building and exploration game set in a natural, abandoned world. Build, gather, survive, and shape your own story on a mysterious island.
Modeled estimate, not a reported figure. How we estimate →
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About
The focus is on building, crafting, discovery, and relaxed survival at your own pace.
Shape your own survival experience: There are no fixed objectives. Set your own goals, explore the island, build your base, and freely develop your own playstyle.
A global pandemic has shaken humanity. On this remote island once stood a secret research facility that was meant to develop a cure, but something went terribly wrong.
During the global chaos, an evacuation flight was launched, but navigation data became unreliable, communication systems failed, and fuel supplies ran low.
The aircraft lost control and crashed near an unknown island, by chance... or perhaps not?
You survive the crash and find yourself alone in what appears to be a peaceful yet abandoned world.
As you explore the island, you discover voice recordings from a woman named Jill, who was here before you. She speaks of strange events, experiments conducted within the research facility, and something hidden deep beneath the surface.
Inside the facility, you uncover traces of those experiments... remnants of something that was once human, but is no longer entirely human.
The research created something that should never have existed.
Jill's final message ends with a warning:
"I can no longer receive signals from anywhere in the world - except for one final, weak radio transmission from New York. Stay on the island... this may be the last safe place left."
The island reveals only part of the truth.
The deeper you venture, the greater the mystery of the world becomes.
Build bases using wood, stone, glass, straw, and much more
Construct workbenches, furniture, and functional structures
Create your own settlements and creative projects
Craft tools, weapons, and equipment
Process materials, smelt metals, and expand your infrastructure
Generate electricity using solar and wind power
Grow your own garden (e.g. vegetables, potatoes, and plants)
Process resources through cooking and smelting
Tame dogs as loyal hunting companions
Open world featuring abandoned buildings and hidden locations
Travel using vehicles, horses, and boats
Dynamic weather and day-night cycle
Discover clues about the island's true story
Hunger, thirst, and exhaustion
Hunt and defend yourself against wild animals
No zombies or monsters in the main game
Play alone or cooperatively with friends (P2P)
KeepUp Survival offers an open world with no fixed ending. You decide how you survive, build, explore, and uncover the island's secrets.
Every decision shapes your own story.
Whether you want to build creatively, live peacefully, or explore the island's lore, you decide where your journey leads.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This game is garbage. I have played a ton of survival games and this one is hands down the worst I've played in a long time. Melee combat is janky. The GPS handheld that you build requires you to go into first person to use it but won't LET you go into first person. When I started a new playthrough I had to reboot the game because of a "known" glitch that does not allow you to pick up anything. I hopped on a boat with a guy sitting on it (no instruction or explanation to it's purpose) and proceeded to be taken (slowly at first) for a ride. The speed than cranked up to mach jesus and could not figure out how to get off. Made it to a dock where it promptly zipped by it so fast that I could barely see it. There are other way better games that have had less development time that are worth your money.
i either love this game for its absurd level of jank, or i will be refunding it, i haven't decided yet. here are my favorite bullet points so far: -you start with a functional glider that spawns from nowhere, but you cannot loot or interact with oil lamps or furniture -you start with your ass hangin outta your underwear, but you cannot wear that pair of sweatpants if they're for the wrong gender. fun fact: i am sitting here in a differently gendered pair of pajama pants, AT THIS MOMENT, IN REAL LIFE, WITTE STUDIO YOU ABSOLUTE MANIAC LMAO -every single living creature (or zombie if you install the optional DLC, which i highly recommend as it just adds a whole new layer of jank) has the most bizarre behavior you will see in an early access video game -this is not an early access video game?????????????????? -there's DLC????? like for MONEY???????? -i bought this in a bundle with another of the dev's games, which i didn't want and will never play, but it was cheaper than just buying this game alone this whole thing feels like a project by an outer space alien who had seen 1 early access open world survival craft on the steam store and tried to replicate it three years later from memory. do i recommend that people buy it? man, i dunno, but where else are you gonna find an experience like this
Ich habe das Spiel schon recht lange in meiner Bibliothek und gebe ihm nach fast jedem Update eine Chance, doch die Qualität blieb über all die Jahre erschreckend gering. Es ist mehr wie eine Pre-Alpha, immer noch, ohne Blick auf Details und etwas Sorgfalt. Ich ertrage es in der Regel kaum länger als 15 Minuten, bis ich es kopfschüttelnd wieder deinstalliere. - Die Geräusche im Menü sind wie ein hartes Fingerschnippen und echt unangenehm. - Starke Verzögerung, wenn etwas aufgenommen bzw. eingesammelt wird, super nervig wenn man mehrere Sachen sammeln will, das dauert ewig, wobei man vieles auch gar nicht sammeln kann und Müll etc. einfach für immer liegen bleibt und die Gegend verschandelt. - Wenn der Charakter springt, dann ist der Ton beim Springen doppelt und beim Aufkommen hört sich an, als würde der Charakter nach einem tiefen Schluck Bier schmatzen. Grauenvolles Geräusch. - Was zur Hölle ist mit dem Daumen los beim Halten eines Werkzeugs? Ist der gebrochen? Sieht fürchterlich aus. - Bei Behältern muss ich deutlich länger auf der Taste bleiben, als er er Kreis um den Button beim Öffnen suggeriert. Warum muss ich überhaupt länger auf der Taste bleiben, wenn ich einen Behälter öffnen will? Warum kann ich ihn nicht einfach anklicken? Und wie kommt man nur auf die Idee, dass alles aus Behältern in die Schnellzugriffsleisten verschoben wird anstelle ins Inventar? - Das Wechseln innerhalb der Schnellzugriffsleiste mit dem Scrollrad dauert ewig und macht so gar keinen Sinn. Das ist somit eine Langsamzugriffsleiste. - Mit ESC komme ich ins Menü. Wieso nicht auch wieder zurück ins Spiel? - Die Animationen beim Schlagen in der ersten Person sind fehlerhaft. Und die Animation der Arme beim Laufen in der ersten Person sehen aus, als ... keine Ahnung, so läuft doch keiner! - Habe den Hund gefunden und konnte ihn nicht anklicken. Habe das Spiel gespeichert und neu geladen, jetzt waren zwei Hunde da. Und beide folgen mir. Können die überhaupt irgendwas? Die sind gruselig mit ihrem ständigen neu spawnen. Wenn ich rückwärts laufe, spawnen die ständig hinter mir. Ständig spawnen die irgendwo zufällig in der Gegend rum. Ultra nervig. Dann lieber keinen Hund. - Ach, und wenn ich Hunger habe, muss ich gefühlt 100 Äpfel essen, bis ich satt bin. Von Balance keine Spur. ... usw ... Nee, einfach nee. Es gibt viel zu viele Spiele, die alles andere so viel besser machen, dass es einfach keinen Grund gibt, dieses Spiel zu spielen. Ich würde es echt gerne mögen, weil ich kleine, gemütliche Survival-Spiele mag, aber es nervt so sehr. Mir fehlt hier der Blick für Details und Qualität.
The world is very empty, didnt even get to base building, no enemies to shoot at no zombies or bandit or whatever this game is suppose to be, you only hunt animal i think, clunky running, youre character runs like it has ♥♥♥♥ on its pant, you dont know where to go, created that tablet that is suppose to make go in fps, it didnt work for me. How can you unfold your own story if there is no lore! wish i have tried it before so i can refund this game early. WHAT A WASTE OF MONEY!!!!
Ich habe das Spiel vor jahren mal gezockt und nun wieder angefangen und muss sagen . Hut ab vor der Leistung von einem EIN MANN entwicklerteam . Bitte weiter so . Ich bin gespannt was da noch kommt !!
Most basic pointless crafting game i have played, and that's mostly what i play. The whole time i'm thinking to myself is this it. Don't know where they got the footage on homepage, it was not in my game, unless that's the dlc whichi would never buy. WONT REFUND money after 7 hrs i completely regret. Luckily it was 10$ but i still fell ripped off. If i recived refund probably would not have left review. GOOD LUCK WITH THIS POS.
KeepUp Survival is an open-world crafting and survival game that focuses heavily on exploration, construction, and personal freedom inside a large abandoned island environment. Developed and published by Witte Studio, the game takes a slower and more relaxed approach to survival compared to many modern entries in the genre. Instead of overwhelming players with nonstop combat or highly punishing mechanics, KeepUp Survival encourages gradual progression through gathering resources, building shelters, exploring wilderness areas, and shaping the world at an individual pace. The result is a sandbox survival experience that often feels more peaceful and immersive than intensely competitive or action-focused. The game takes place on a mysterious island filled with forests, mountains, abandoned structures, hidden caves, and scattered traces of previous civilization. Players begin with very little and must slowly learn how to survive by collecting resources, crafting tools, and building shelter while exploring the dangerous environment around them. The world itself becomes one of the game’s strongest elements because it constantly rewards curiosity. Hidden locations, ruined buildings, and isolated areas encourage players to leave the safety of their camp and venture deeper into the wilderness in search of valuable materials and new opportunities. One of the defining aspects of KeepUp Survival is its relaxed pacing. Many survival games rely heavily on constant danger and aggressive survival pressure, but this game adopts a calmer structure that allows players to experiment and build freely without feeling rushed every moment. Hunger, crafting, and resource management are still important, but the overall experience feels designed more around immersion and creativity than relentless punishment. This approach gives the game a comfortable sandbox atmosphere where players can focus on exploration and construction without constantly fighting for survival every few minutes. Base building is at the center of the gameplay loop and provides much of the long-term satisfaction. Players gather wood, stone, metal, and other resources to create shelters, farms, crafting stations, storage systems, and larger defensive structures. The building mechanics are straightforward enough to remain accessible while still offering enough flexibility for players to create personalized settlements. Expanding a small shelter into a larger survival base becomes rewarding because players can visibly see their progress transforming the harsh wilderness into a functioning home. Crafting systems support this progression effectively. New tools, weapons, farming equipment, and utility items gradually become available as players gather better resources and improve their infrastructure. The crafting loop itself is familiar to fans of survival games, but the slower pacing helps prevent it from becoming excessively grind-heavy. Players are encouraged to take their time gathering supplies and experimenting with different building layouts instead of rushing toward endgame progression systems. Exploration remains consistently enjoyable because the island feels naturally designed rather than artificially structured around obvious objectives. Forests, rivers, caves, and abandoned facilities create an environment that constantly encourages wandering and discovery. Environmental storytelling also plays a subtle role throughout the game. Ruined buildings and scattered remnants of civilization hint at a forgotten history without forcing heavy narrative exposition onto the player. This mystery helps the world feel more immersive even though the game itself avoids strong story-driven progression. The atmosphere is one of the game’s most successful elements. During daylight hours, the island often feels peaceful and relaxing, especially while gathering resources or building near forests and coastlines. However, nighttime exploration changes the tone dramatically. Darkness limits visibility, environmental sounds become more noticeable, and the wilderness suddenly feels far more threatening. The combination of ambient audio, weather systems, and isolated environments creates tension naturally without relying on scripted horror sequences or excessive enemy encounters. Visually, KeepUp Survival emphasizes environmental immersion over graphical spectacle. The forests, beaches, cliffs, and abandoned structures are detailed enough to create a believable wilderness setting even if the graphics themselves are not technically groundbreaking. Weather effects and lighting systems contribute heavily to the atmosphere, especially during storms, sunsets, and nighttime exploration. The natural landscapes feel carefully designed to support immersion and long periods of relaxed exploration. The sound design complements the environment extremely well. Wind moving through trees, rainfall, distant wildlife, rustling vegetation, and ambient environmental sounds constantly reinforce the feeling of isolation. The game often relies on natural audio rather than dramatic music, helping the island feel alive even during quieter moments. Combined with the slower pacing, the soundscape creates a relaxing but occasionally unsettling atmosphere depending on the time of day and location being explored. The optional multiplayer component adds another layer of enjoyment for players interested in cooperative survival. Working together with others to build larger settlements, gather supplies, and explore dangerous areas improves the social aspect of the experience significantly. Cooperative play naturally creates more dynamic situations and makes large construction projects far more enjoyable. However, the multiplayer systems still show signs of instability and technical roughness, particularly during longer sessions or larger building projects. Despite its strengths, KeepUp Survival also has several noticeable weaknesses. One of the largest issues is the lack of deeper gameplay complexity. While the crafting and building systems are enjoyable, they rarely evolve into particularly advanced mechanics. Players familiar with larger survival sandbox games may eventually feel that progression becomes repetitive once the core systems have been explored thoroughly. Combat is also relatively underdeveloped. Weapons function adequately, but enemy encounters often lack impact and strategic depth. The game clearly prioritizes exploration and construction over action-oriented gameplay, which may disappoint players looking for intense survival combat or highly dangerous enemy encounters. Technical roughness is another consistent issue. Animation quality, interface design, optimization, and occasional bugs reveal the limitations of the game’s indie development scale. Some systems feel unfinished or lacking polish, especially when managing larger bases or experimenting with multiplayer content. These technical imperfections do not ruin the experience, but they can interrupt immersion at times. The absence of strong narrative direction may also divide players. Some will appreciate the freedom to create personal goals through building and exploration, while others may eventually feel aimless without more structured objectives or meaningful story progression to guide long-term play. KeepUp Survival ultimately works best as a calm and immersive crafting survival game designed for players who enjoy building, gathering resources, and exploring natural environments without excessive pressure. While it lacks the polish and complexity of larger survival titles, its peaceful pacing, atmospheric world design, and accessible progression systems make it an enjoyable sandbox experience for fans of slower and more creative survival gameplay. Rating: 7/10
this game is trash keep your money
I'm really enjoying this game. The graphics are nice and there are a lot of things to discover and pick up. Without giving away too much, there are medieval things. Let that sink in. Found a pupper and when I got killed, he was gone. I was sad. 10/10 recommend. I love that there is an arachnophobia mode. Good on you dev. I also appreciate that there is the option for a free dlc that adds zombies. I say this as someone that is a coward and does not like zombie games. All this to say, that they don't necessarily have to be zombies. Just a thought, but I like that the option for more is there. Now to discuss the things I feel need attention with the knowledge that this is an early access. Swinging a weapon doesn't feel great. I feel like half the time I'm hitting air and I think it may be the enemy hit boxes. The animal ai could use some love. Sometimes bears and wolves attack and other times they don't. More often than not, I get attacked only when I'm not looking. If I run after them, they just run away. I get that the game is going for that eerie feel of emptiness due to something bad that happened, but you also have people who ferry boats and it feels off that you can't interact with them. As mentioned before there are medieval things in game, which while nice, I have no clue how it ties into the main story. Maybe I just haven't uncovered that yet. There are weapons and shields, but you can't pick them up. I think the game would benefit from being able to swing your bat and being able to destroy some things for parts. Clothing. I played a female character and I had a really hard time finding any female clothes. More often it was male clothing that was available. When I did find female clothing it was essentially the same I already had with the same stats. Maybe more variety available at the beginning would be nice. Base building.....if stone is available, I feel being able to make housing parts out of stone should be viable. Again this may be that it isn't implemented yet. You can swim underwater which I absolutely love, but there isn't much to do underwater. Not sure if more critters and fishing will be added or what not. All in all, I do recommend this game because what's here already has a lot of potential.
Ich habe Keep Up Survival zum Testen bekommen und muss sagen das es für ein 1 Mann Studio, der immer fleißig weiter dran arbeitet trotz anderen spielen des Entwicklers, echt gut gemacht ist. Ich spiele viele Survival Games und bin trotz einer älteren Grafik begeistert, denn Grafik ist nicht alles, es geht um den Spielspaß. Ich finde die Insel schön, das rüberfahren mit dem Boot ist cool gemacht. Eine solide Auswahl an wilden Tieren ist auch vorhanden damit man schön Jagen kann oder auch mal gejagt wird. Das Zombie DLC habe ich derzeit noch nicht runtergeladen und Aktiv, da ich erst mal alles erkunden möchte und mich mit der Landwirtschaft, dem Überleben und Bauen weiter vertraut machen möchte. Cool finde ich das man einen Hund haben kann 👍Ich bin auf die weitere Entwicklung gespannt und freue mich auf neue Inhalte, Updates und was sonst noch kommen/ erscheinen mag 👍 An den Entwickler, mach weiter so, es ist ein super Spiel 👍😊
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Audience
Languages: English*, German, Polish, Italian, Spanish - Spain, French, Portuguese - Portugal, Swedish, Turkish, Danish, Dutch, Finnish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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