
In a world where magic and technology exist side by side, vampire princess Alwen must reclaim her ancestral castle and her magic alongside her unlikely ally, treasure hunter Ragna Valentine. They may make for an odd pair, but when they combine their talents, the sky’s the limit!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打完了!非常感谢制作汉化补丁的老师! 玩法上,双星2的迷宫陷阱和解谜花样变多了,武器和魔法也丰富了,刷迷宫刷得爽爽的 剧情上,双星2很好,但是个人更喜欢双星1,因为感觉皮皮洛和布库尔是一起的,而双星2的塑造更偏拉格那,也能理解,毕竟要以人为本(?) 关于能力设定让我有点迷惑,为什么公主作为真祖(真祖后裔)解不开虹彩宝玉的结界,璐(+拉格那)却能解开,难道暗精灵对结界有专攻?从中后期开始就让我觉得战斗是意志/决心的比拼而不是实力的强弱,嗯...... 不过还是推荐大家都来体验双星的童话世界,太萌了,法老控太会做游戏。。。希望有一天能玩到双星3
[h3]"İki" ikilemesinin ikincisi[/h3] Bir süredir Ys türevi bir şeyler oynamak niyetindeydim ve benzer bir oyun arayışındaydım. Ys'i en iyi yapanlar anlar deyip yayıncının diğer oyunlarını incelediğimde Zwei 2'ye denk geldim. Serinin ilk oyununu da oynamıştım ve bu oyun da bana uygun göründüğü için indirip oynadım. Aradığım şeyi buldum diyebilirim, özellikle boss kapışmaları Ys serisi ile oldukça benzer. İlk oyunla bazı ortak noktaları var (mesela yiyecek biriktirip seviye atlama olayı) ama onlar dışında ilk oyundan büyük ölçüde farklı. Klasik bir JRPG'ye daha yakın olduğunu söylemek mümkün. İlk oyundaki gibi biri yakın dövüşçü, diğeri büyücü iki ana karakter arasında anlık geçişler yaparak savaşmak mümkün. Zindanlar oldukça keyifliydi ve bazı zindanlarda oldukça espritüel mekanikler ve puzzlelar vardı. Hikaye de bence fena sayılmaz. Bu oyunun neredeyse her konuda ilkinden çok daha iyi olduğunu düşünüyorum. Ys, Trails veya Nihon Falcom'dan herhangi bir oyunu oynamış olanlar için bu oyunda aşina olacakları pek çok şey var (mesela The Legend of Nayuta'yı oynamış olan 5 kişiden biriyseniz o oyundaki müzeye eser bulup getirme işi bunda da var.) Bahsettiğim oyunları henüz deneyimlememiş olanların da bu oyunu keyifli bulacağı kanaatindeyim. Kısacası Zwei 2 eğlenerek oynadığım bir oyun oldu ve tavsiye ediyorum.
给大家的建议是看实况,其次是入正玩盗中文,原先国内代理的娱乐通死了没官中,而且bug一堆,steam版的也是美版语音,有很多地方都是问题。 无论如何,双星物语2也是一款极其优秀的游戏,流畅的难度成长曲线,特别的经验与独特的食物设计,通过饰品位置来增加角色属性,两个主角的武器尤其是拉格纳的锚剑以及在此之上衍生出来的一系列谜题,远比现在一些所谓的3A游戏设计出的谜题相关度高。这款几乎与我同岁的游戏在剧情上是传统王道热血类型,却完全不缺少创新,游戏后期前往月之世界与螺旋要塞,这部分cg和演出即便是近20年后见惯了各种各样创作的我们也会感到惊艳,老一代的画质的确落后了些,却无法抹杀创作人员的心意
老物,没有官中并且是英配(可以找旧版的日配语音文件覆盖)。温泉剧情阉割也可以打补丁解决。 FALCOM的很多老游戏移植是因为中文代理商娱乐通已经没了导致没有中文。如果愿意折腾的话理论上都可以用替换旧版文件的方式解决,但是像咕噜小天使这种冷门的就没人研究。折腾半天还不如入正玩盗。 汉化补丁会造成成就无法解锁,不过一代经典依然强烈推荐,隔十多年依然能很玩得很愉快。关卡分割得很规整,每天一两关慢慢推也不错。还是喜欢1代纯2D的风格,不过2代可玩度肯定是提高了的。看着轻松愉快,要刷全迷宫白金(黄金还好)评价其实蛮硬核的,要求限时、全罐子破坏、消灭大部分敌人、无伤。 想道具全收集一定要看下攻略注意所罗门戒指这个坑爹的东西(作用是能听懂动物对话),一是大前期如果流程推快了会无法获取,二是后期连续交换道具任务的时候带着这个和动物对话可能把某个道具喂食导致支线断掉,一周目内都无法补救。
我們需要中文 We need Chinese 中国語が必要で 歲月不饒人啊,十多年前玩過 英文配音換成日文配音就完美了
Zwei: The Ilvard Insurrection is a spirited, playful action RPG from Nihon Falcom that blends fast-paced combat, an eccentric cast, and an unconventional progression system into an adventure that feels both nostalgic and distinct. Originally known as Zwei II in Japan, its later Western release by XSEED Games and Marvelous USA brought one of Falcom’s more whimsical titles to a new audience. Despite being rooted in mid-2000s design sensibilities, the game stands out through its charm, humor, and confident embrace of lighthearted storytelling, making it feel refreshingly different from the studio’s more serious franchises. The game opens with treasure hunter Ragna Valentine crashing onto the floating continent of Ilvard, only to be revived by Alwen du Moonbria—a vampire princess who lost her magical powers and ancestral home. Their partnership forms the core of the narrative. Ragna is grounded and motivated by practical concerns, while Alwen brings aristocratic flair, sarcasm, and supernatural prowess. Their banter creates a warm dynamic that carries the story, infusing it with comedic timing and personality without undermining the stakes. The world of Ilvard is equally colorful, filled with oddball residents, lively towns, and a tone that leans into playful fantasy rather than grim heroics. The localization does an admirable job preserving this flavor, giving each character a clear voice and sense of individuality. Combat revolves around the interplay between Ragna and Alwen, who function as a tag-team duo rather than traditional party members. Ragna excels at melee attacks, using his anchor-like gear to pull himself toward enemies and unleash quick strikes. Alwen, in contrast, specializes in ranged magic, sweeping through groups with elemental spells. Switching between the two is instant, allowing players to respond fluidly to enemy patterns or crowded encounters. The result is a brisk, satisfying combat rhythm that remains approachable even as the game introduces tougher foes and denser dungeon layouts. While the battle system never pushes into deep tactical territory, its responsiveness and character synergy make it consistently enjoyable. One of the game’s most unconventional features is its food-based leveling system. Enemies drop food instead of experience points, and eating these items increases your level. However, players can exchange sets of identical foods to create higher-quality dishes that grant larger experience boosts. This turns leveling into a small strategic puzzle: consume items immediately for steady progress, or hoard them for more efficient gains later? The system encourages experimentation and adds texture to item management, turning everyday loot into meaningful choices rather than background clutter. Combined with traditional equipment upgrades and skill enhancements, it creates a progression structure that feels fresh despite its simplicity. Dungeons are structured into compact segments, often three floors at a time, creating an easy-to-digest format that suits both short sessions and extended play. Each segment includes optional rankings for speed, damage taken, and thorough exploration, rewarding both skill and curiosity. Environmental puzzles and enemy formations vary just enough to prevent monotony, though the game’s bite-sized dungeon approach focuses more on pacing than on intricate design. The boss fights, while memorable in presentation, occasionally lean toward resource endurance rather than mechanical complexity. Still, they remain a solid climax to each chapter’s buildup. Visually, Zwei: The Ilvard Insurrection reflects its era, with stylized character models and colorful environments that show their age but retain undeniable charm. Its bright palette, expressive animations, and energetic soundtrack—hallmarks of Falcom’s compositional talent—imbue the world with warmth and personality. Cutscenes and dialogue sequences emphasize character expression over dramatic spectacle, reinforcing the game’s cozy, humorous atmosphere. While contemporary players may notice the dated textures and somewhat simple environments, the consistent art direction helps the game maintain a cohesive identity. The game’s few shortcomings tend to stem from its modest scope. Its systems don’t grow dramatically over its campaign, so players seeking deep mechanical evolution may find it more straightforward than expected. The story is engaging but not sprawling, and while endearing, it doesn’t reach the narrative complexity found in larger RPGs. Yet these limitations feel more like conscious artistic choices than flaws. The game aims to be approachable, charming, and satisfying rather than heavy or sprawling, and it succeeds beautifully in that aim. Zwei: The Ilvard Insurrection ultimately stands as a delightful action RPG that thrives on personality, clever systems, and energetic pacing. It’s the kind of game that invites players into a world full of humor and heart, offering action that feels good moment to moment and a story that entertains without overstaying its welcome. For fans of Falcom, it’s a refreshing look at the studio’s lighter side; for newcomers, it’s an inviting, joyful adventure that’s simple to pick up yet rich in warmth. Rating: 9/10
童年回忆,再打一遍发现自己小时候真有品
小时候的我是真有品,玩这么好的游戏
回忆童年了,游戏确实好玩,难度确实高,有些地方确实折磨
童年回忆~游戏还是好玩的。个人建议可以找资源带汉化的,这个版本没中文不建议买。(对了打了补丁不跳成就)
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