
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сдох в мире наиграв 38часов на непроходимом уровне
очень много локального снг юмора, пролом 4 стены и интересный геймплей. отличная игра, жду 2 часть
Subnautica but unoriginal and unfunny. The game has exactly one gag: Haha Corporation bad. *Laugh track* And then proceeds to run with it for the entire game. The game loop is the same as Subnautica but poorer in most regards, the game goes as far as sidedly commenting some decisions are due to dev lazyness. And devs, you can only allude to that so many times until it stops being a joke. Kudos to the art team for Carrying HARD. The visuals and the art style and composition are one of the few elements that are truly good. The subnautica but space setup allows them to animate much much less. As the play areas is essentially a static asset. But the experience is consistently enjoyable, visually. The game makes more effort on playing witty quips than relaying how to accomplish the next step set. Visual storytelling is okay but often goes nowhere practical and i've had to alt tab to check for an answer at least twice. Both times the answer was: You need this thing that we never mentioned you need, or the steps to procure it. Apparently having the player stumble and jump through hoops is good game design. The game is also really big on purposefully padding the experience and is sometimes self defeating. The narration seems to insist on the players avatar being a dumbass which gets old fast. The main level design challenge to the player is....that stuff is really far. That's it. Your breath bar severly limits your ability to work with what would otherwise be a linear travel. Examples: -The freeze hazard will block out 95% of your vision and you can do little about it, preventing you from enjoying the open space vistas which are one of the main selling points. -The game will make a beat about your gramps back scratcher, but wont actually tell you it does not work for picking items up, you need craft (and likely an annoying back and forth trip) to have that land. -At one point the game directs you to ..."interact" with other space suits, which are very far. Turns out the objective is to interact with your own and the trip was entirely pointless....then the game sends you back to where you were. This needs to be said again, the game's main selling point and appeal is "Liked Subnautica? Play this!" And hypothetically, in a world where Subnautica never happened and this was a fully original production. It would still be kinda unapealling. Since we have space soviet esthetic: For a game, Not Great, Not Terrible. Nothing to bad but it quickly becomes obvious the dev team ran short of content and had to artifically inflate playtime. Characters are rather forgetable and sometimes unappealing. The fact breathedge 2 is now out and this game is was given for free further complicates this theory. I will at least try to finish this, if only to get some closure as to where this mess goes. But I feel that simply by disabling breath bar and speeding up flight time would shorten the game with no other meaningful impact.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #90 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
pissed to death
Subnautica в космосе с налетом советского ретрофутуризма. И всё бы ничего, но абсолютно печальные попытки в юмор на каждом шагу просто отвращают от этой игры. Даже стендапы смешнее, там хоть какая-то харизма есть. Но картинка классная, да
Хорошая игра с хорошим ломанием четвёртой стены с крутыми отсылками и с хорошими шутками но минус игры есть... Я не нашёл песню "Борода борода ой бородушка..."
wtf
слишком дорого
игра стоит своего потраченного времени в ней очень много всего смешного было очень интересно игра в этот шедевр
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4K | 19 | 21% | $14.99 | |
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| $122.9M | 380.5K | 97% | $29.99 | |
| $46.9M | 108.4K | 90% | $29.99 | |
| $53.9M | 102.7K | 85% | $24.99 | |
| $2.3M | 2.3K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 15.5K | 88% | $34.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 17.7K | 84% | $19.99 |