
Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to Zero Hour, a tactical FPS with online team-based action gameplay that is set across various locations in Bangladesh with real-life scale & resource management. Join forces with up to 10 players in intense cooperative missions, or go solo with up to 9 AI squad mates. Experience hostage rescue and bomb defusal missions that require calculated strategies in the dynamic 5v5 PvP mode. Shape your route through compelling situations by interacting with story-driven NPCs and engaging with various objectives.
Intense PvP Action
Engage in intense 5v5 PvP battles across various game modes, including bomb defusal, hostage rescue, and deathmatch. Experience competitive gameplay with a comprehensive leaderboard and tier system. Choose your loadout wisely, as limited guns and gadgets add a strategic layer—you'll lose them upon dying, making every decision critical.
Intense Tactical Action
Zero Hour presents serious slow-paced, and methodically intense gameplay. The game offers authentic gunplay and scenarios, where quick thinking and strategic execution are essential for victory. Utilize the planning table to overview operations and formulate your approach before taking action. Remember, every move counts, and success demands teamwork, strategy, and precision.
Innovative Gameplay Elements and Weapon Customization
Explore over 18 diverse maps set across various locations in Bangladesh, featuring unique elements like functional elevators, bulletproof glass, and dynamic shutters for strategic advantages. Strategically utilize the breaker switch to control building lights, adding tactical depth to your missions.
Choose from over 23 distinct weapons and 18 utilities, emphasizing resource management and team coordination. Fine-tune your arsenal with detailed weapon customization, modifying rails, sights, and foregrips for optimal performance. Immerse yourself in realism by checking magazine bullet counts and repacking magazines for efficiency.
Dynamic Door Mechanics
Doors are your lifeline and your barrier. Infiltrate with caution as terrorists set traps and alarms. Meanwhile, attackers have an arsenal of over 4 breach options: kick, door rammer, C2 explosives, and back kick combined with grenades, ensuring a variety of strategies to navigate these vital entry points.
Dynamic Suspect AI
Face a variety of suspects, each with distinct behaviors. Some even wield suicide bombs, while others utilize sniper tactics in long-range maps. They even have the ability to sense incoming fire and strategically time their advances ensuring maximum safety. The dynamic nature of suspects keeps you on your toes, with no guarantee of their next move.
Your K9 Companion
The K9 Attack Dog feature brings an immersive and emotional experience to your missions. As the game starts, you're assigned as a dog handler, initiating your journey with a small, nameable puppy. Initially resting in a cage, the puppy soon becomes interactive and starts playing around, following the player through the training facility. After successfully completing three missions, the canine companion becomes available for mission deployment.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 33.4Kreviews | 77% | — | $10.4M |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We can't buy your next game if you can't fix the last one. You think we're all falling for another rug pull?
Got this from Humble Monthly and as a solo/coop player it was overall disappointing. It looks like they've gone into PVP/skins instead of fixing what is absolutely awful ai and missions. The tutorial area firing range with the section to count damage per second/shots per second/etc, doesn't even work for example. Another example is that the enemy ai surrenders AFTER shooting at me, AS I am shooting the bullet that will end up in their head, too late to stop basically, and it counted against me. Happened twice. Very fun. /s Also, the tutorial targets going side to side were harder to hit than the enemy ai in the first mission(They kind of just stood there shooting at you), which is kind of wack to be honest.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is currently one of the most frustrating games, and I certainly wouldn't recommend it now. I have 60+ hours in the game and had a great time for a lot of it; however, I can not recommend it at this point since: - It's abandoned by the developers - Accidentally shooting a teammate means a full ban for 3 matches - That ban means you *CANNOT COMNMUNICATE WITH YOUR TEAMMATES* No chat, no VOIP - Without teammate comms you can't tell WHO IS A TEAMMATE which is why you were banned for 3 games in the first place In short, it's un-playable in its current state. If someone turns off the electricity, you can't see *anything*. If you accidentally shoot a teammate during that blind part of the (only piece left of this game--PVP) you're shadow banned with no comms. No comms? That means no team development, apologies, or asking, "How do I turn on night vision?!" That means no fun. I'd love for the developers to leave a response, but I sincerely doubt they will.
Nothing about this game feels right, from the clunky movement to the janky combat to the outdated graphics, it's like a mobile game
Someone out there tricked Humble Bundle.
Can't recommend the game, had it for years literally. It was alright back in the day, had a lot of potential, it actually came out BEFORE RoN so people saying wanna be RoN and stuff like that are literal idiots. Ready or Not just did it differently and obviously better. If the game could have had more support it could have been better.
Zero Hour is often called the "Ready or Not budget version" by the community, and unfortunately, playing it makes it clear why. The game has an excellent premise and an attractive price, but the number of technical problems, bugs, and design decisions ultimately frustrate the tactical experience it promises to deliver. If you're thinking of buying it, here are the main problems you'll face: 1. Dead Multiplayer and Matchmaking If you want to play PvP or find cooperative public matches, give up. Matchmaking is problematic and the player base is tiny. Nowadays, you absolutely need to bring a squad of friends to enjoy the game. 2. Frustrating Artificial Intelligence (AI) The game's AI is a nightmare in two different extremes: Enemies have robotic and unfair auto-aim. It's very common to open a door and take an instant headshot from a hidden enemy, with no reaction time. Your team (Allied AI in solo mode) is practically useless. They only act as "meat shields". They don't know how to use the environment for cover, they don't look at their flanks, they get stuck in doorways, and they have absolutely no tactical awareness. 3. Clunky Movement and Animations Everything in the game feels too heavy, as if your character were walking on concrete. The animations (like arresting a suspect or the hostages walking) are very strange and poorly polished. Furthermore, interacting with the environment—like picking up a weapon dropped on the ground or cutting the wiring of a trap—is terrible because the interaction "hitbox" is tiny. You have to hunt for the right pixel on the screen. 4. Constant Desync in Co-op This is one of the factors that most breaks immersion. It's extremely common to be playing with friends and for the servers to suffer from delays (desync). One player ends up seeing an enemy in one place, while the other sees an empty room. Result: you die to an invisible enemy on your screen, but who was there for the server. 5. Unfair Penalty System The game attempts to simulate SWAT engagement rules, but the "unauthorized force" system is broken. Often you're facing an active threat and the game punishes you for shooting. If you hesitate to try and subdue the suspect, you get shot and die. Verdict: Zero Hour screams "Early Access" in almost everything it does. If you don't have a PC (or budget) to run Ready or Not, and you REALLY want a SWAT-style experience, only buy Zero Hour if it's on a good sale and only if you have friends to play with. If your intention is to play alone relying on AI or trying to find random online matches, save your money, because you'll only get frustrated.
This game had a lot of potential quite some time ago but now its just COD slop. If you want a slow paced tactical shooter, go buy Ready or Not, if you want a fast paced action packed leanspamming shoot em up where youre also a police offer but have to fight 30+ suspects a mission, play this game.
This game offers good amount of fun even at full price with really high potential but developers abandoned the game and immediately started developing new wannabe John-Wick-story-action-shooter
I want to preface this first by stating: I'm coming straight from having been a long-time player of Ready or Not. This is too janky for me. I'm coming from having been a life-long player of the SWAT tactical shooter series and of the game Ready or Not since it's alpha and beta builds. Having experienced high quality animations, very well put together controls, well programed AI for both teammates and suspects, Zero Hour is so far below the bar that has been set. Now granted, Zero Hour does have some features that I think are fantastic such as introducing the ability to utilize a K9, and it's multiplayer offerings. However, my intent was to also experience the game solo and it was just abysmal for me. I don't like the stiff animations, the default controls I wasn't a fan of, mainly because I'm coming from Ready or Not's control schemes. The squad command system wasn't really working for me. By default, you press the mouse scroll wheel to bring up the command prompts however I wasn't able to scroll through the options. I couldn't find how to do it. Aside from that, the animations for the squad AI sucked. I know I keep making this comparison, but going from Ready or Not to Zero Hour, I couldn't do it. The lack of polish Zero Hour has is no contest to Ready or Not. The gunplay, the sounds, the animations, the controls... For me, any fun factor was lost. In my opinion, Zero Hour may be good for gamers as far as multiplayer goes, but if you're like me and, more often than not you don't have a squad to do co-op with, and you want to enjoy a solo playthrough of the story, go with Ready or Not. What Zero Hour has is a decent multiplayer, some good gameplay features like the K9, and a max of 10-player co-op. But, if you're coming from Ready or Not, the quality difference may be a turn off for you like it was for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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