
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,无聊的时候来上一把很放松
好的方面:画面精致,ui很美观,太空的景色很壮阔,表现出了人在太空的渺小,非常多的地狱笑话冲淡了太空里的孤独和恐惧感。不足的方面:巨恐,深海恐惧,太空恐惧慎入,游玩过程中感觉引导很弱,物资点介绍不清楚,UI为美观让步设计有不合理之处,无法连点废鼠标,而且任务设置有点不合理,前往搜救点的距离是1500米是一件非常困难的事,氧气辐射温度都要计算清楚但是中间几乎没有引导。总体而言这款游戏值得尝试,游戏质量个人打70分,当然这是免费领取的有啥好挑的呢
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #90 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got it off the free period it offered. Good game? Ya. Solid systems, solid interaction. Neat humor. The humor isn't for me though, kinda takes me out of it. But if you like that sorta thing, it's pretty good and has a solid survival game core. Recommended!
if u like subnautica, youll love this. if you dont like subnautica, whats wrong with you. breathedge = subnautica in space.
Ну на пару часиков сойдет
10 космических куриц из 10
Subnautica but unoriginal and unfunny. The game has exactly one gag: Haha Corporation bad. *Laugh track* And then proceeds to run with it for the entire game. The game loop is the same as Subnautica but poorer in most regards, the game goes as far as sidedly commenting some decisions are due to dev lazyness. And devs, you can only allude to that so many times until it stops being a joke. Kudos to the art team for Carrying HARD. The visuals and the art style and composition are one of the few elements that are truly good. The subnautica but space setup allows them to animate much much less. As the play areas is essentially a static asset. But the experience is consistently enjoyable, visually. The game makes more effort on playing witty quips than relaying how to accomplish the next step set. Visual storytelling is okay but often goes nowhere practical and i've had to alt tab to check for an answer at least twice. Both times the answer was: You need this thing that we never mentioned you need, or the steps to procure it. Apparently having the player stumble and jump through hoops is good game design. The game is also really big on purposefully padding the experience and is sometimes self defeating. The narration seems to insist on the players avatar being a dumbass which gets old fast. The main level design challenge to the player is....that stuff is really far. That's it. Your breath bar severly limits your ability to work with what would otherwise be a linear travel. Examples: -The freeze hazard will block out 95% of your vision and you can do little about it, preventing you from enjoying the open space vistas which are one of the main selling points. -The game will make a beat about your gramps back scratcher, but wont actually tell you it does not work for picking items up, you need craft (and likely an annoying back and forth trip) to have that land. -At one point the game directs you to ..."interact" with other space suits, which are very far. Turns out the objective is to interact with your own and the trip was entirely pointless....then the game sends you back to where you were. This needs to be said again, the game's main selling point and appeal is "Liked Subnautica? Play this!" And hypothetically, in a world where Subnautica never happened and this was a fully original production. It would still be kinda unapealling. Since we have space soviet esthetic: For a game, Not Great, Not Terrible. Nothing to bad but it quickly becomes obvious the dev team ran short of content and had to artifically inflate playtime. Characters are rather forgetable and sometimes unappealing. The fact breathedge 2 is now out and this game is was given for free further complicates this theory. I will at least try to finish this, if only to get some closure as to where this mess goes. But I feel that simply by disabling breath bar and speeding up flight time would shorten the game with no other meaningful impact.
Местами затянуто,от бэктрекинга можно рехнуться.Шутки смешные первые пол часа ,потом напоминает кривое зеркало .
nice
pissed to death
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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