
This card game combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Polish, French, Russian, Traditional Chinese, Portuguese - Brazil, Korean, German
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 727reviews | 81% | — | $246.1K |
| $2.99 | 21ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a worthy successor to Slay the Spire -- hard, but winnable. A nice difference is that instead of your character following a path, you have a predetermined number of regular & elite enemies, stores, and events, and you can use your 11 picks to visit them in any order. There are a few more than 11 so you'll always be skipping something. IMO this is an improvement over STS. Minor suggestions for improvement: It's annoying that you have to click the screen to start your character moving; it'd be nice if this were automated. There's nothing else to do on the start screen but start moving. Related to that: Why bother with movement at all? The background corridors are all pretty similar. I'd rather spend less time transitioning between combats and just start the next one immediately.
딱히...재미는 없는듯;
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nauseating. I can't play for more than a couple of minutes before experiencing a sea-sickness type effect which I've never experienced before. I think it stems from there being multiple animations on screen running at different frame rates simultaneously, most of which stutter, at different frame rates when interacted with. You can disable screen shake, change resolution, window mode and cap the max fps in the options, but nothing helps with the animations. Seems to be the case that this is just how it is as its present in youtube video footage from multiple channels. Its probably a stylistic (time/budget) choice to have the different framerates, but it really does not work for me. Can't recommend on the basis that you may well be unable to play it for feeling sick. Shame as it looked like it could be interesting in its own right.
A unique and fun Slay the Spire type of game. Definitely, worth playing if you like these types of games.
Simple y muy divertido, más de 80 horas jugadas de forma ocasional, durante varios años. La vida del personaje son las cartas que tienes en tu mazo, cuando te pegan pierdes cartas de tu mazo que puedes recuperar cuando te curas. Tienes distintas builds, jefes aleatorios, premios aleatorios... y la mecánica de la muerte, que cuando aparece pega a todos (enemigos y a ti) y va subiendo el daño en cada turno, es muy entretenido y se puede usar a tu favor.
[h1]推荐指数:7.0[/h1] Recommendation index:7.0 虽然制作简陋,内容也有限,玩起来能明显感觉到制作产量不足,作者也有意靠多周目让你多次体验仅有的游戏流程。但是特有的[u]剩余卡牌就是你的血量[/u]玩法很独特。很值得体验。每场战斗在固定回合会出现死神让你需要在尽量的几个回合就结束战斗,让整个节奏非常紧凑。 但如果想要体验游玩,最好直接体验它的续作:血牌2。与其说本游戏是小而美的独立游戏,不如说是作者拿来练手的完成度较高的demo。 ———————————————————————————— Although the production is simple and the content is limited, it is obvious that the production is not enough to play, and the author also intends to let you experience the only game flow many times by relying on multiple weeks. However, the unique [u] remaining card is your HP [/u], and the gameplay is very unique. Well worth the experience. Each battle has a Grim Reaper on a fixed turn, so you need to end the fight in as few turns as possible, making the whole rhythm very tight. But if you want to experience the game, it's best to go straight to its sequel: Blood 2. It's not so much that this game is a small and beautiful indie game.,It's better to be a demo with a high degree of completion that the author used to practice.。
7.5/10 本身算是有点意思的卡牌游戏,但是并不出众,只是属于可以一试的水平。 一个是制作水平一般,本身像是UI,画面等风格都是做的不算好,纯粹的打牌体验也只是过得去的水平。 另一个是除了把牌库当作血量的设定还行之外,其他的体验点很快就会腻,因为其实平衡性不怎么好,基本玩懂了之后,想通关是随便通关的。制作组也很久不更新了,基本上把几个套路摸清楚之后也就没什么意思了 不过本身设计上还是有几个点可以讲一下的,一个是自己选择道路,自己从小怪,精英,随机事件,商店中自己选择,达到一定数量后再进入BOSS。这个本身还不错的设计可惜并没有在这个上面进行扩展, 第二个是死神加关卡BOSS双赢法的设计,本身是足够有想法的,可惜在这个平衡性下,两个BOSS也一样是弱,任何套路随便打打就过了,也没什么感觉。 总结就是只推荐稍微尝试一下,不推荐原价购入
有创意但不多,牌少了血不够,牌多了抽不到,牌不能成形。作者肯定自己都没怎么玩。
Harder than Slay the Spire. Not my fav in the fun aspect, but it's solid.
Underrated game, love how broken it can become with just a few well placed cards.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $710 | 3 | 67% | $7.99 | |
| $20.2M | 218.5K | 97% | $6.24 | |
| $4.4M | 5.6K | 87% | $19.99 | |
| $109K | 302 | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.1K | 1.1K | 88% | $14.99 | |
| $246K | 2.8K | 97% | $4.99 | |
| $246K | 264 | 72% | $24.99 | |
| $246.2K | 2.3K | 86% | $5.99 | |
| $246.2K | 595 | 85% | $14.99 | |
| $246.4K | 592 | 79% | $19.99 |