
This card game combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Polish, French, Russian, Traditional Chinese, Portuguese - Brazil, Korean, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
拙劣模仿
有创意但不多,牌少了血不够,牌多了抽不到,牌不能成形。作者肯定自己都没怎么玩。
[h1]足りない。なにもかも。[/h1] アニメーションの質は低い。バランスは大味で調整不足感が否めず、SEも質素で爽快感が無い。UIも操作性もプロトタイプ味があり、なんとも気持ちよくない。 2度プレイしただけだが、あまりにもあっさりとクリアできてしまった。......これは何だったんだろう? 私はこの体験を通して、何かを感じたのだろうか? 正直、今までプレイしてきたゲームの中でも群を抜いてつまらないと感じた。¥1520は...かなり攻めているように思える。
A fun twist on the deck-building rogue-like genre. Play Slay the spire for a more polished and balanced experience, but this one is very fun too.
A unique and fun Slay the Spire type of game. Definitely, worth playing if you like these types of games.
кажется, что разрабы игру перестали поддерживать - тк в игре даже перестали выдаваться достижения. А жаль - до сих пор захожу в игру поностальгировать...
This is a worthy successor to Slay the Spire -- hard, but winnable. A nice difference is that instead of your character following a path, you have a predetermined number of regular & elite enemies, stores, and events, and you can use your 11 picks to visit them in any order. There are a few more than 11 so you'll always be skipping something. IMO this is an improvement over STS. Minor suggestions for improvement: It's annoying that you have to click the screen to start your character moving; it'd be nice if this were automated. There's nothing else to do on the start screen but start moving. Related to that: Why bother with movement at all? The background corridors are all pretty similar. I'd rather spend less time transitioning between combats and just start the next one immediately.
Took a few attempts to appreciate but it's a pretty solid deckbuilder roguelike with mechanics that are different enough from Slay the Spire to be worth trying.
7.5/10 本身算是有点意思的卡牌游戏,但是并不出众,只是属于可以一试的水平。 一个是制作水平一般,本身像是UI,画面等风格都是做的不算好,纯粹的打牌体验也只是过得去的水平。 另一个是除了把牌库当作血量的设定还行之外,其他的体验点很快就会腻,因为其实平衡性不怎么好,基本玩懂了之后,想通关是随便通关的。制作组也很久不更新了,基本上把几个套路摸清楚之后也就没什么意思了 不过本身设计上还是有几个点可以讲一下的,一个是自己选择道路,自己从小怪,精英,随机事件,商店中自己选择,达到一定数量后再进入BOSS。这个本身还不错的设计可惜并没有在这个上面进行扩展, 第二个是死神加关卡BOSS双赢法的设计,本身是足够有想法的,可惜在这个平衡性下,两个BOSS也一样是弱,任何套路随便打打就过了,也没什么感觉。 总结就是只推荐稍微尝试一下,不推荐原价购入
戦略の幅はそれほど広くはありませんが、デッキ構築カード型ローグライクゲームとして十分楽しめる作品です
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Diabotical Rogue | $238.1K | 517 | 73% | $19.99 |
| FAIRY TAIL: DUNGEONS | $238.2K | 786 | 92% | $13.99 |
| Endless Voyage / 无尽航线 | $238.2K | 683 | 73% | $16.99 |
| Paranoia Place: Escape Together | $238.3K | 1.8K | 88% | $4.19 |
| Here Comes The Swarm | $238.3K | 309 | 85% | $19.99 |
| Crypto Miner Tycoon Simulator | $237.8K | 339 | 83% | $23.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| RimWorld | $176.7M | 243.3K | 98% | $34.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |