
A 2.5D horror game inspired by Clock Tower and Fatal Frame, mixing cyberpunk with traditional Cantonese folklore. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots by celebrating visceral horror and the slow, fearful creep of dread.
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About












Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game. The amount of back and forth is just dumb. You will walk past a spot multiple times. And every time you interact with it you'll get a kind of "nothing important here." But then you do a couple other things and you go to that spot again and suddenly "hey. i didn't see that before." Get out of here game. Run around seeing all these items to pick up. "Hey an item. Guess I'll just leave it here." run around do stuff. "if only i had a certain item. like the one i kept passing all the time but never picked up." Game would be going much smoother if i could just pick up things right when I see them. Instead of having to activate several game switches just to pick it up finally. At the start of the game you are walking down a street and see these items on the ground. Can't pick them up. Then a guy tells you "hey pick them up for me." If I could just pick them up right from the start I could have just told him "is it these? I have them already." Could have at least made them unable to interact with until he gives you the task. At least give me that Illusion. I pushed though and then jump out a window and die. Then I was done. Won't let me pick up items but let's me jump to my death. Awesome.
Alright, fellas, let’s address the elephant in the room. There’s a lot of fat tits in this game. It doesn’t take someone with their ear to the ground and their heart with the masses to see that younger generations are taking to puritanism like flies to ♥♥♥♥. Go ahead, take a trip through the comments of ANYTHING relating to the human form, whether it’s sexual or not. Hell, you’ll probably see it if it’s related to anything anime or drawn women. It’s gooner this, gooner that, gooner you, gooner me. A catchy and easy label to toss at things with titillation because it’s now seen as strange to see a fictional person and think “hot”. Now, I’m no member of MENSA, but I’m starting to think the socio-political landscape in English speaking countries is about finished with rotting a fist-sized hole into most everyone’s brains (everyone being anyone permanently strapped into the news cycle hell machine). I mean, remember when it was the left calling characters like Bayonetta and Elvira male-gaze-sexpot-fantasies only for the most lonely of men. Aside from all the nigh comic-book villain level actions, words and moves that the current administration is doing, they’re molding and mushing the brains of a generation already use to censoring themselves via the words unalive and PDFile (among many other things). So I guess it doesn’t really strike me as all too surprising that many would look at any game with any form of overt sexual imagery as crass, low-brow, uncouth, unworthy of consideration and overall anathema to art (look at how people immediately talked ♥♥♥♥ about DOA when Itagaki passed). When I saw Sense for the first time on Steam, the “presentation” on display had me leaning forward in my chair, one eyebrow raised and rubbing my chin like I’m reflecting on my gilded Chinese empire. I would then look at the reviews and see only one of two things. Either it was people going “girl hot yippee” or people not giving it the time of day and only looking at the flaws. As mentioned before, that notion bothers me. Why can’t a character be taken seriously if she happens to have a huge rack? Why can’t someone do both? Why can’t I ogle tits, but think about the hegemony monitoring the daily lives of its destitute citizens in a globalized police state? Well, nothing, really. A large majority of people who play this game, from what the comments and reviews tell me, haven’t tried to engage with the game on its level. So I slapped down the price of admission on the counter and found my way into the little theater all the way down the hall next to the emergency exit and sat my ass down to see if my little gamble would pay off. I’d say it did. You’re not gonna see BAFTA give this its flowers, that much is certainly true, but it definitely isn’t a bimbo. Throughout my three *damned* playthroughs, (which I will discuss later) I definitely started seeing the vision SUZAKU had behind the game. Sense takes place sometime in the not-so-distant future of the 2080s, the entire world falls under the thumb of three ultra corporations that have inched their way into every facet of modern living. The outlawing of theistic worship aside from Buddhism and Christian idolatry being burnt away, gutting the theological traditions of old in order to bleach identity and culture homogeneity. The entire world is balkanized and changed, Hong Kong is no longer even a concept and Neo-Seattle, unfortunately, is reality. If you can suspend your disbelief for just a moment and believe that a pretty, well-endowed woman that is into all the male hobbies is going on her very first date at the age of 25, you can suspend your disbelief for a large majority of what this game has to throw at you. Walking through the first couple of areas of the game, I can definitely tell that the dev has a type, that type being E-Cup women. Talking with the NPCs littering the piss-soaked streets, getting a feel for the land, feeling the pulse of the heartbeat, I’m starting to get into it. Sure, there may be a couple of misspellings and cases of poor grammar sprinkled here and there in the text box. Yeah, it caused some confusion when Mei’s (the protagonist) date was referred to as “she” and then later referred to as “he” for the remainder of the game. I’ll admit it, I chuckled whenever I died (only because I wanted to see the death screens as this game is pretty easy) and saw “SYTEM REBOOT ERROR” in the upper left corner. Whenever Mei runs, because of the way that the game is animated, whichever leg is closest to the camera will look like a cardboard cut-out moving in the wind. You WILL get numb to the sound of Mei’s heels tap tap tapping on the molded over wood floorboards underneath her, it will not change, you will adapt or you will die. You might raise an eyebrow at the VA for Mei delivering some, for the lack of a better word, peculiar deliveries. All these things listed out make this game seem amateurish, which it is, but that’s not a bad thing in the slightest. For all the “eccentricities” that Sense has, there is plenty of good here that caught my eye. The quality of the art on display from characters to environments to monster designs are nothing to sneeze at. The ghosts that haunt the ramshackle hallways and dimly lit rooms are falling apart. Their necks are twisted and snapped, bones jut and jag. Limbs and skin has become mathematical angles. Their wails and moans echo throughout aching floors and croaking walls. Some have been reduced to little more than approximations of man, having been consumed by decades of hate, sorrow, wrath. Other ghosts, well, other ghosts sure know how to rock some heels. As mentioned before, this game is not afraid of the female form and all of it’s exaggerations, I can respect the vision (I am a simple beast). The story is told through environmental story telling, journal entries and inference. Sometimes, you have to go further back into your journals to figure out some of the puzzles, while not breaking new ground, it was cool to see that reading all the journals came in handy. While it’s definitely not the best way to tell a narrative to your audience, I can appreciate that it’s taking itself seriously. It’s earnest and I appreciate the game for being that with me. The ambient tracks and the soundscapes for the halls really stuck with me. In-between exploring, you’ll be left in the creaking song of infrastructure left in isolation, of settling wood and hymns of empty space. Sometimes, you’re thrust into thrashing notes and violent rhythms, no rest, no ease. Gotta give credit to whoever worked on the sound. It really made my first go-around tense all throughout. Which leads me to THE big gripe I have with this game. This game has new game+, and with all decent NG+, it adds things and content to the game thus incentivizing players to give another go around the block. We’re all familiar with the concept. Sense does this via hidden costumes and a new enemy that can’t be exorcised, cool. It also has a secret ending, the original ending is more vague and less hopeful while the hidden one is shows a bright future, cool again. What doesn’t sit right with me is why is the hidden ending locked away behind a third playthrough when nothing is really being added on said third playthrough until the very end? The game isn’t hard at all, NG+ doesn’t really increase the difficulty aside from taking autosaving away, why couldn’t it have been just on the second playthrough? It’s kinda pointless and unnecessary. With a narrative already throwing ifs, ands, or buts, I would’ve liked a bit more. But hey, if something already has me going through it a third time and that’s all I can really say negatively about it, it did something right. I expected little and came away satisfied. Thanks Sense, you minx, you. When you come for the giant boobs, but stay for the generational mysticism and parental trauma.
Помогите Мэй выжить в старом, заброшенном кондоминиуме, где за каждым углом прячутся злобные, неупокоенные духи. Используйте древние даосские знания, чтобы сражаться с призраками и разгадывать тайны этого проклятого места. Узнайте, что произошло в стенах здания — почему оно оказалось навеки запечатано вне времени и пространства, настолько прочно, что даже сами боги смерти оказались бессильны помочь заблудшим душам обрести покой. [list][b]Понравилось:[/b] [*]+ Локализация на несколько языков, в том числе и на русский [*]+ Поддержка геймпада [*]+ Наличие достижений [*]+ Приятный “общий” визуал [*]+ Ограниченное число сохранений [b]Не понравилось:[/b] [*]- Посредственная официальная локализация на русский язык, включающая в себя грамматические ошибки, а также “отсебятину” от локализатора. https://steamcommunity.com/sharedfiles/filedetails/?id=3525166578 [*]- Некорректная локализация головоломок, при которой у игрока НЕТ РЕШЕНИЯ [*]- Обилие бэктрекинга для взаимодействия с ранее найденными объектами [*]- Проблема с корректностью “зацикливания” звука и окружающих шумов [*]- Отсутствие возможности смены клавиш управления [*]- Наличие некорректного “увеличения” изображения во время взаимодействий, или диалоговых кат-сцен [*]- Размытые текстуры окружения и объектов [*]- Наличие “голубого” цвета текста, что сливается с фоном [*]- Наличие некорректных коллизий объектов заднего фона, что способны блокировать перемещение персонажа на переднем фоне [*]- Часть “активных” внутриигровых зон, не имеют подсветки при игре с русской локализацией [*]- Наличие окна “ошибки”, при выходе из игры [*]- Наличие “интерфейса” игрока в некоторых катсценах [*]- Некорректное отображение персонажей в зеркалах [*]- Неверные тайминги для QTE-секций [*]- ТОЛЬКО ручное сохранение игрового прогресса [*]- Ошибка bbcode, для html-цветов в русскоязычной локализации текстов [*]- Посредственный финал [*]- Наличие орфографической ошибки окна смерти/финала Мэй (Sytem error) [*]- Баг отображения двух нефритовых браслетов, при котором из комнаты в комнату - будет отображаться только один, или вообще не одного (при физическом наличии всех браслетов) [*]- Ошибка достижения по поиску фотографий призраков, при котором в описании указано “найти 26 фотографий”, в то время как внутри игры их всего 25, а на иконке полученного достижения - стоит цифра 24[/list] [b]Вывод:[/b] “[b]Sense - 不祥的预感: A Cyberpunk Ghost Story[/b]” - это порт инди-хоррора от студии [b]Suzaku[/b], изначально вышедшего на [b]PlayStation Vita[/b] в 2018 году. Позже проект был перенесен на ПК, но с минимальными усилиями и практически без каких-либо значимых доработок. Все, что можно причислить к условным «улучшениям», сводится к банальной поддержке клавиатуры, добавлению нескольких языков (в том числе и русского), а также интеграции системы достижений для [b]Steam[/b]. На этом, собственно, все. Какой-либо серьезной переработки графики, интерфейса, или оптимизации под новую платформу здесь попросту не существует - это тот же самый каркас, только теперь он дребезжит под тяжестью старых ошибок и новых косяков. Ирония в том, что даже эти три формальных «улучшения» оказались реализованы спустя рукава. Пользователю, например, до сих пор не доступна настройка схемы управления - Вы вынуждены мириться с тем, что разработчик однажды “задумал”для Вас, как “удобство”. Достижения в [b]Steam[/b], хоть и работают технически, сопровождаются множеством багов, часть которых была обнаружена и зафиксирована еще в день релиза. Более того, сам разработчик открыто подтвердил их существование на форуме, но ничего не предпринял, чтобы их устранить. Все оставлено как есть - пусть игроки барахтаются в этом сами. Но настоящий плевок в сторону русскоязычных игроков - это, конечно же, локализация. Можно было бы подумать, что перевод осуществлялся с помощью машинного сервиса, вроде [b]Google Translate[/b] или [b]PROMT[/b], и это бы хотя бы объяснило сухость и странные, некоректные конструкции. Однако реальность еще печальнее: текст адаптировался вручную, но будто человеком, который впервые держал в руках клавиатуру. Перевод не просто пестрит грамматическими и орфографическими ошибками - он насквозь пронизан неуместными вставками, а местами в текстах прямо встречаются личные комментарии «локализатора» в духе “лол”, “не понял, что тут”, и прочих фраз, которые подрывают любую попытку воспринимать происходящее всерьез. Это не просто плохая работа - это откровенное неуважение к аудитории. Что еще хуже, этот позорный перевод, судя по всему, перекочевал и в консольные версии игры, вышедшие позже. И здесь уже возникает закономерный вопрос - действительно ли разработчики настолько халатно относятся к качеству своего продукта, что даже не удосужились перепроверить содержимое? Или, быть может, они просто вырезали русскую локализацию к чертовой матери, как это порой делают разработчики, стыдящиеся результата? Узнать это трудно - но учитывая общую тенденцию, скорее всего, все осталось как было. Из описания игры нам обещают смесь киберпанка и паранормального хоррора, с элементами выживания. В реальности же перед нами квест в духе [b]point-and-click[/b], со слегка намазанным поверх футуризмом и привидениями, вставленными ради галочки. Да, действие происходит в будущем, где киберимпланты стали нормой. Да, главной героине Мэй предстоит сталкиваться с призраками и учиться древним даосским практикам изгнания злых духов. Однако на этом вся хоррор-составляющая заканчивается. Ужасов тут нет. Выживания - тоже. Вместо этого игрока ждет квест с головоломками и тоннами бэктрекинга, что с каждым часом все больше давит на нервы. Сюжет строится вокруг Мэй, молодой девушке, которая отправляется на свидание в Старый город, - в один из дешевых баров. Свидание, разумеется, с девушкой, найденной в местном аналоге Tinder. Сразу ловим ЛГБТ-подтекст, который, правда, ограничивается буквально одной репликой и никак не развивается на протяжении всей игры. Такое ощущение, будто он был вставлен исключительно ради актуальной повестки - чтобы и прогрессивных привлечь, и консерваторов разозлить. Впрочем, все это быстро забывается, ведь уже через пару минут Мэй отправляется в туалет, чтобы проверить сбой в своих глазных имплантах, и внезапно оказывается в другом измерении - вне времени, вне реальности, внутри старого дома, где обитают неупокоенные души. Классика. Дом оказывается запечатанным 80 лет назад, с помощью ритуала даосских монахов, которым, увы, не удалось довести дело до конца. Теперь же Мэй придется взять это бремя на себя - изучать заброшенные квартиры, читать дневники жильцов, решать головоломки и сражаться с призраками. Звучит, может, и любопытно, но реализация быстро обесценивает интерес. Огромное количество задач завязано на внимательности: игроку необходимо искать подсказки в записках, газетных вырезках и прочих текстах, где важное может прятаться в мелочи. Но проблема в том, что из-за убогой локализации часть этих подсказок просто теряет смысл - они могут быть переведены неправильно или вовсе быть искаженными до неузнаваемости. В результате Вы либо зависаете над загадкой, пытаясь соотнести бред с тем, что видите на экране, либо лезете в интернет за руководством. Потому что иначе - просто не пройти. Вишенка - система взаимодействия с предметами. Даже если Вы нашли вещь, которая очевидно будет полезна, Мэй отказывается ее поднимать, пока «не придет время». Это значит, что Вам придется возвращаться за ней позже, когда игра соизволит разрешить. А к тому моменту Вы уже успеете забыть, где она лежала. Добавим к этому обилие однообразных коридоров и многоуровневую структуру здания - и Вы получите десятки минут бессмысленного бэктрекинга. Особенно во второй половине игры, когда маршруты становятся все более изнурительными. [b][h1] ↓ ↓ ↓ Продолжение в комментариях ↓ ↓ ↓[/h1][/b]
good - boobs
A bit of a mixed bag for me, though overall I appreciate enough of this especially considering the scale of the team to give this a thumbs up. It's moody, tells an interesting story and there's some fun old-school P&C adventuring to find here. I like the setting. Hong Kong, Cyberpunk, what's not to like! I also like the art style a lot, it's not very professional, there's room for improvement quality-wise, but I like the colorful and grungy cyberpunk art style. Mostly, I like the character stylization, it brings me back to a time before the mainstream media started marching through art town and knocking on artist's doors with a list of rules, regulations and measurements for us to obey to. I bought this because the studio got disproportionately attacked over the game's art style when it released a few years back. Even TheGamer had to pour fuel on the fire by calling the art "out-dated", meaning it's not for modern audiences, which for me was a glowing endorsement for me to go out and buy it. Honestly the art style isn't extreme at all, it's honestly VERY tame. Although the criticism were about the characters being curvy and feminine, there's no nudity in this game, no sexual acts, just a few sexy curves here and there. Calling the characters out-dated, attacking the studio and sending death threats is just their completely exaggerated attempt at sanitizing art and trying to push what they call objectification out of the media landscape. For that reason, I bought the game, to support the studio in making the kind of games that they and I want: old school point and click detective games for a mature audience, although this barely PG-13 and only because of the minor gore. Although overall the game ended up being enjoyable, it's not perfect though. Here's a few of my major gripes. I played on Steam Deck so some gripes might be related to controller input: 1. The controls need work, "always sprinting" should be a toggle in the settings or dependent on the stick's distance from center. It's a toggle if you double press the D-pad or tapping L1. 2. The combat is bad. The fighting and the jade ring system doesn't feel like it belongs in this game. Going through this hoover-menu in the middle of a fight just doesn't feel right. If they put combat in their next game, I hope they make it a lot more dynamic. 3. The sets become very repetitive. It's good that they were able to save on set design, but after 6 of the same floors of the apartment building, I was getting very bored. 4. The game play is repetitive as well, go to floor, dispel ghost, go to next floor. A lot could have been done to break this up more. 5. It falls victim to the lack of foundation, many adventure games have problems with. There's a hallway full of human hair. You need to find something to cut the hair with. Of course this means you have to find the scissors. But the sword you got a few floors earlier doesn't work for some reason. As many mediocre adventure games, a LOT of these problems show up. You need to find the specific solution for a specific problem, even though other solutions would have worked as well. But that said, all-in-all, this was a fun 7 hours, especially for the price and I wish the studio the best of luck with their next game!
The paper doll animation is not scary. The gooner-bait character designs are not scary. The still image slide show cut scenes are not scary. I'm sorry, dude, but I can't take a horror game seriously like this. Try respecting women a little more and being less horny with your art and you could probably do something serious.
This game, while it looks really cool, is a buggy mess. I got stuck waiting for a key to cool in room 204. The devs in the Steam forum say they have no idea what triggers the bug and haven't been able to fix it. Just remove the entire event! Why do we even have to wait for this? It's a real shame, as I was really digging the game. But I already restarted from the beginning once, and I'm not doing it again if there's no guarantee I'll finally be able to progress.
Answer to the first obvious question: yes, this game has fan service. The prologue and epilogue (both around 10 minutes) have multiple women with stereotypical anime proportions. Everything else though, only the protagonist and one ghost are overtly well endowed. The ghost's story subtly touches upon body dysmorphia, so it's not out of place. In Sense you walk around a haunted apartment block, solving puzzles related to finding personal items of ghosts, which in the end allow you to exorcise them. Their stories neatly intertwine with each other and the main plot, i.e. the reason why the building is haunted in the first place. It's creepy, atmospheric, knows when to utilize silence. Unfortunately, many of the basic plot points are not entirely clear and leave you guessing. The cyberpunk world is also a unique setting for a horror ghost story, however the cyberpunk part is never fully utilized: the game could have been placed in current times and, aside from the prologue, nothing of note would change. Combat is extremely clunky, but occurs only a couple of times. Solutions to some puzzles can be found in notes that appear to be completely unrelated, and a couple of items are easy to miss. A few puzzles cause instant death upon failure. Thankfully, there are unlimited quick saves on the first playthrough. To be honest, the most annoying issue in Sense is that you have to solve puzzles in a specific order and cannot pick up items in advance. This means that you can solve a puzzle before the game even allows you to collect the required items and are forced to run to and fro around the apartment building, until the game lets you solve it. Despite all of these issues I think Sense: A Cyberpunk Ghost Story is worth a playthrough. It has a few genuinely creepy moments, the artwork can be fantastic (in spite of its raunchiness) and it's cheap.
- 사이버펑크(초반과 끝부분만 있긴 함) + 귀신퇴마의 특이한 설정 - 일러가 b급이고 스토리도 썩 좋은 편도 아니고 왔다갔다 뺑뺑이를 많이 시키긴 하는데(대신 아이템 선택하는 건 없이 해당 물체클릭만 하면 자동적용되서 그건 편함) 하다보면 묘하게 재미는 있음 - 데드씬이 엄청 많음. 데드씬 보는 재미?? 도전과제 - 최소3회차 필요 - 문서수집 도과 - 시작시 지하철에서 포스터2번 클릭이 가장 놓치기 쉬움. - 코스츔 수집도과 - 뉴게임+ 에 나오는 코스츔 없이도 획득 가능 - 회차 플레이시 계승되는 것 : 코스츔, 심령사진 - 계승되지 않는 것 : 아이템, 문서 - 회차플레이시 변경점 : 스토리 추가, 퀵세이브 막힘
I heard about this game a few years back and how the dev was based and refused to bow to the woke mob, but never bothered playing it till now. Its okay, the artstyle is nice ( ͡° ͜ʖ ͡°) but the game is slightly janky
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