
Action adventure meets pinball in this one-of-a-kind pinballvania adventure. When a mysterious spire appears from thin air, it's up to an intrepid pinball to bump, spin, shoot, and flip its way to the top and solve the tower’s mysteries!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Pinball Spire is a game unlike any other, a pinballvania blending together classic genres - and pinball. Conquer the titular spire as a brave, plucky little pinball called Pip, destined to step into the plunger and explore the inner chambers of a mysterious spire that appeared in their world overnight.
Enter the spire. Inside is a strange pinball maze, full of secrets to unlock, enemies to bump off, and contraptions for the intrepid little ball to interact with. It's not just all flippers and physics either - brave little Pip has special abilities that will play a crucial role in the journey through the spire, towards the challenge lurking at its peak.

Welcome to the world of Pinballvania! A fusion of arcade pinball mechanics with platforming, puzzles, and exploration—drawing inspiration from retro action-adventure games
Elaborate pinball levels to explore, combining traditional pinball tables with atmospheric dungeons and passageways to explore.
Mana-powered pinball abilities enable unorthodox ways to interact with the environment.
Fun accessories to collect and equip to customize Pip’s appearance!
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 595reviews | 85% | — | $246.2K |
| $8.99−40% | 118ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Verticality. Some simple trick shots. More verticality. A scouting option that allows you to overview the tables and see what you should try to go for. Easy and accessible to anyone. That in a nutshell what this is. Got very little bad to say about the game once it becomes clear what you are trying to do. Short game all in all. Some 3 hours plus to complete a run. New Game+ option exists. Not bad for this price. Full or discounted.
Pinball Spire promises a pinball take on a metroidvania. With hope in my heart I dived right in but didn't quite find what I initially hoped for. What I did find was charm, atmosphere and a good amount of fun - a game that was worth it's price of entry (just over £6 for me thanks to the summer sale). [h2]The first thing you need to know[/h2] First thing's first: For you to properly enjoy this game for what it is, you need to know what it ISN'T. This isn't a pinball metroidvania. Don't expect it to be. There's a handful of powers you collect throughout the game, only two of which are used to access new areas or routes and the game is constructed in a very linear fashion. You won't be exploring new tables to find hidden passages. You won't have epic boss battles until the very end of the game. The only backtracking you need to do is forced on you, rather than something you would do by choice. This is not 'Pinball FX meets Symphony of the Night' but, in fairness to the developers, it has the beginnings of the elements that it would need to become such a thing. [h2]Why this doesn't matter at all[/h2] What is here is well worth the time of any casual pin-head looking for something a bit different. The graphics are clear and pleasing, with distinct differences in the rooms denoting areas of the spire that you are rising (or falling) through. The physics work well. The music for the game is atmospheric without getting in the way or making a nuisance of itself. Controls are easy to operate. Some of the rooms are incredibly well designed despite demanding the player make some rather tricky shots in places. The game provides an excellent player aid that pauses the game, allowing you to highlight features in the room and see what they are or get hints on what to do with them (a fantastic feature for less familiar players or those with accessibility needs). The zoom in - zoom out camera is superb, allowing you to close exactly how much of the playfield you want to see. The UI stays out of your way, allowing you to just PLAY...… there's just so much to like here and so many smart decisions. [h2] Difficulty and length[/h2] Pinball Spire has a gentle difficulty curve with the complexity of shots and boards ramping up steadily over the run-time of the game. It's easy and charming to start with, demanding and more precise towards the end. Very few sections of this game feel unfair but there are a few rooms that frustrate. Length for this game is short – 2 – 4 hours is what to expect here. While many reviews criticise this, I found this to be the perfect length for the amount of ideas the game is working with. If the game was any longer, there would be a boredom risk for the shots it demands and the environments you are in. What I got felt right for the price and for the complexity on offer. [h2] So, what is this if it isn't pinballvania?[/h2] Pinball Spire is more akin to games like 'Adventure Pinball - Forgotten Island', Devil Crash, Sonic Spinball, Alien Crush, Momonga pinball adventure or even Demon's Tilt as they all feature multiple continuous playfields, collect-x-to-continue mechanics, and have you doing something other than raw score-chasing. Pinball Spire is a more interesting take on Momonga, Sonic Spinball taking the foundation of what those titles gave us and improving upon them. This is adventureball in a small package. [h2]Room for improvement[/h2] While I appreciate Pinball Spire for what it is, there are some criticisms I must share: [h3]Room frustration[/h3] Some rooms are excessively frustrating. For example: The orrery room with the orbiting planets around the sun is one such room, requiring positioning of planets then the chaining of two powers to escape effectively but lacks easy ways to recover mana for such attempts. [h3]Save rooms[/h3] Save rooms are all the same and are made too easy to hit but are bypassable - why? If you need players to hit a simple skill shot to save, vary it between rooms. If you don't want players to miss the save rooms, just AUTO SAVE. These rooms are here just to make it feel like a metroidvania, and they add no value at all to the proceedings. [h3]Forced backtrack[/h3] A reasonable portion of the second half is backtracking through rooms you've cleared after visiting the Catacombs. This should have been where the devs added the paths you couldn't get to previously because of powers you were missing or switches you hadn't hit yet. Truly a missed opportunity. [h3]The big bad boss[/h3] The boss at the end of the game is fun but overstays its welcome, regenerating defences again and again as you battle. It takes a fun and clever challenge and turns it into a bit of a slog. Using multiple boss phases would have been more appropriate here. Telling me to do the thing again after I've demonstrated two or three times I can make these shots is not how adventure pinball should work. Look at Demon's Tilt or Metroid Prime Pinball for examples of good pinball boss battles. [BOOST for victory!] The boost ability, once collected, makes a mockery of some of the more challenging room escapes and makes some of the utility of the fireball power redundant. Once you have boost, and learn how to pair it effectively with bumping the ball, very little will stop you. [h3]Wot no minibosses?[/h3] The only boss is the end boss. No minibosses, no guardians, no sub bosses. You will feel their absence once you have beaten the game. These could have increased the content and playtime by introducing boss challenges that required clever use of the power picked up most recently. Sadly, it wasn't to be this time. [h2] Is Pinball Spire worth my time then?[/h2] Yes. This is a charming little game that won't waste your time. It has excellent graphics, a clean UI, some clever ideas and effective execution. It won't overstay it's welcome (certainly if Mr Eyeball takes a boost or two to the face) and, while you might be left wishing it was a much more expansive game, it won't leave you unfulfilled. What it does, it does well. Buy it on sale and have a whale of a time for a few hours. I sincerely hope the devs make another one to follow on from the implied promise of the ending. Hint hint, Apparition Games. Please can we have some more? ;-) [h2]What to try next?[/h2] While you wait for the devs to make more Pinball Spire, might I suggest you may enjoy: * Rollers of the Realm - a much fuller experience with plenty of ball-swapping shenanigans and puzzle rooms to pinball through. It's weaker in visual style than Pinball Spire in my opinion, thanks to it's loo-low angled camera and sometimes busy play fields. A great game though, and a hearty adventure. * Demon's Tilt - if you ever wanted a new Devils Crush, this is it. Looks great, sounds mad, plenty of challenges to do but a lot less of an exploring adventure thanks to it having only three tiers of table plus the 4 additional side table rooms for challenges. When you fancy something gothy and more focused on score, reach for this one. * Epic Quest (Pinball FX) - ZEN studios take on pinball is closer to real pinball. Their Epic Quest table takes the idea of adventuring challenges, XP gain and so on and compresses it into a single playfield. Pinball FX has many tables to get, but this will scratch the challenge itch while playing around in the adventuring theme. * Xenotilt - This is to Alien Crush what Demon's Tilt is to Devil Crush. A better design of table with more interesting challenges, but visually and thematically less appealing for me. Pick your poison. * Runix - What if Pinball FX was a roguelike deckbuilder. Focuses heavily on beating up monsters, has a clean design, but is not as exploration focused as Pinball Spire, focusing instead on singular playfields. I hope this review is of value to you and that you give Pinball Spire, or some of the suggestions above, a whirl. See you on the tables, pin-heads.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neexistuje Pinball, který by nechal Stradýše chladným. Proto jsem si musel dát i tuto pinballvania. Pinball Spire je povedena říčka pinballu a Metroidvanie s arkádovou hratelnosti. Stoupáte věží vzhůru a učíte se nové skilly. Trochu mi dělal problém určit směr míčku jelikož, neodpovídá realitě, ale naštěstí hned z kraje hry dostanete první vlastnost zpomalení a rovnou se vám ukáže směr vystřelení míčku. Hra není dlouhá aby přestávala bavit, grafika a hudba hry neurazí, přece jen to dělali dva bráchové. Verdikt: Pinball Spire je dobrá jednohubka ale pokud by člověk chtěl pořádnou pinballvania, tak sáhněte po naprosto skvělé hře [url=https://store.steampowered.com/app/334940/Yokus_Island_Express/] Yoku’s Island Express [/url]. 50%
非常に丁寧に制作されているのが伝わってきます 無機質なのか暖かみがあるのかわからないグラフィックに合った心地よいBGM 当たり引いたかなと思ったのですが マップが恐らく全て繋がっている形式の為にピンボールが題材のゲームとして大失敗していると思います ボールはロストする恐さがあるから緊張感があって成功した時に楽しいはずなんですが 今作ではステージでボールをロストしても前のステージに戻るだけです そして難易度も何もないただの戻し作業をして、またミスったら…何の為にこんな作業を強いられるのかわからない 戻し作業に難易度があるなら、戻すのが容易でないなら寧ろ楽しいかも知れない、上のステージに復帰した時に今度はロストしないぞ!と意気込めるから 更にマップ全体に散りばめられている緑の宝石みたいなの 要所要所で絶対に必要になるのですが、本格的に数が足りない場合、意図的にかなり下のステージに戻って回収しに行かなければならず、そしてまた始まるゲーム性も何もない戻し作業 各ステージ単体のギミックは面白いのですが、マップ全体を繋げた事で生じる不便に目を瞑れなくてプレイを止めました 一応ショートカット的な繋がりには配慮されているのですがそれでも十分だるいレベル 他の方もレビューされている通りナッジが揺らすじゃなくて任意の方向に動かすになっているのと、そのナッジもどきで動いた方向に即座にブースト能力を発動すると好き放題移動できてしまいます それらのアビリティを使うのにスタミナ的なものを使うので緊張感がある…かと思えば、敵をちょっと倒すだけで簡単に溜まる そして溜める事にリスクとかが一切ない 極めて攻撃的な動きで敵を狙って下のステージに落ちても必ず戻れるからスタミナの補給も作業的にしかならない 制作者が丹精込めて作ったゲームというのはひしひしと伝わってくるのですが無意味な時間が多すぎる
A lovely little metroidvania pinball game that may seem like a nice little throwback for those that remember those DOS pinball games. Except you can actually zoom out this one.
Pinball Spire is basically pinball with an RPG spin to it... and I love it. This game is so much fun to play, with essentially multiple levels where you have objectives to achieve before you move on to the next level. Pinball itself is already fun, and this game just makes it more interesting. You have 4 abilities added on, which makes the game feel even more under your control. There is even a boss fight at the end. My only gripe is that the game is too short being at 2-3 hours. I highly recommend this game for anyone who enjoys pinball, and I would love for there to be a sequel!
This is an excellent pinball game! It looks great, the music is good, and it's a lot of fun to play! I really recommend it to pinball lovers like me!
This is a cute little game, by a single developer, which is both good and bad. Good because it is creative and has an unique take. Bad because it lacks play testing and depth. You may end up in a level you can't pass [spoiler]because you lack an ability found in a side room[/spoiler] The full price is too high for the content provided. I still recommend it.
It's pretty short (under 3 hours), but it's not a bad thing. The idea is interesting and you unlock enough abilities so it doesn't get too stale. I also don't think I agree with calling it a Metroidvania - you do collect upgrades that allow you to progress further, but the overall structure is very linear.
No respect for the player's time. Unforgivable. You're expected to use a slow time power to precisely aim your shots, which is ridiculous when it's using a limited resource. Once the ball is in motion, you have very little control over where it goes, except for nudging it - which uses the same resource as the slow time. Eventually, you get a fireball power that's mostly used for puzzle solving - which uses the same resource as the slow time and the nudge. All of these put together encourage you not to spend everything at once. If you don't though, it's entirely possible to set yourself back a minute or two in one go. After an absolutely tedious amount of backtracking, I called it quits. I loved Sonic Spinball on the Sega Genesis as a kid. What really made that work was that Sonic, as the pinball, was still able to be freely moved by the player while in motion. This game sorely lacks that, and is pretty much nothing but a time sink accordingly. Careful about what you buy in a bundle, everyone.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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