
This card game combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Polish, French, Russian, Traditional Chinese, Portuguese - Brazil, Korean, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Копия минарета не имеет практической ценности. Дизайн игры характеризуется структурной диспропорцией. Игроки обладают возможностью нейтрализовать картотеку, что существенно снижает её функциональность. Комбинации формируются на основе случайного фактора. Персонажи и карты разработаны недостаточно тщательно. Вероятность обнаружения значимых предметов низка, а в некоторых случаях требуется дополнительная плата за их получение. Рекомендуется оптимизировать механизм восстановления картотеки, чтобы минимизировать риск летального исхода при значительных повреждениях. В целом, текущая конфигурация дизайна игры требует доработки.
Charming pixel art, interesting mechanics, great atmosphere, and a genuinely fun deck‑builder. If you can grab it on sale for the price of a coffee, you really can’t go wrong. Cards serve as your health — you die the moment you run out — but the game gives you several mechanics to avoid that. Unlike most deck‑builders, you don’t choose branching paths on a map. Instead, you have a set number of steps and can decide at any moment whether to fight a normal enemy, take on an elite, trigger an encounter, or visit a shop. Equipment is a great mechanic, though if your entire deck is built around it and you meet a specific boss, you’re basically done for. Encounters are fun, varied, and your choices actually lead to different outcomes. A lot of negative reviews seem to miss that the game lets you increase the difficulty. Death is mostly harmless on low difficulty, but becomes a real threat once you raise it. Balance is good overall. Broken combos exist — and they’re part of the fun — but you won’t be able to pull them off consistently. RNG is handled better than in many other deck‑builders. I’m not a big Slay the Spire fan, so I appreciate that this game is far less grindy. As for the reviewer who finished his second run with 100% evasion — he was extremely lucky. Across 60 hours, I managed to reach 100% evasion only once — that card simply doesn’t appear often enough. There are only two characters, with one specializing in card removal. She’s harder to play since cards are your life, but great if curse cards bother you. This is one of the better deck‑builders out there and definitely worth trying, especially on sale.
ローグライクの世界にハマったきっかけです。(ios版)
I think this game is a classic for card battlers. Really good variety. If you are a card battler type, and wondering if you should buy. Just buy it. You won't regret it.
Blood Card is an absolute gem for fans of challenging deck-building roguelikes! While the game’s difficulty level can be punishing at times, it’s this very challenge that makes every victory feel so rewarding. The unique mechanics, like sacrificing your health as part of your deck strategy, add a fresh twist that sets it apart from other card-based games in the genre. The blend of roguelike elements and strategic gameplay keeps things exciting. Every run feels different, and the satisfaction of crafting a winning strategy through trial and error is unmatched. The process of discovering new card combinations and tactics makes it fun. The visuals and atmosphere are simple yet effective, creating a dark and gritty tone that perfectly matches the gameplay. For anyone who enjoys strategy games with a high skill ceiling and plenty of replayability, Blood Card is an absolute must-play. Prepare to die a lot—but have a blast while doing so!" Recommended for players who enjoy a good challenge and the thrill of figuring out the perfect strategy.
The second one is worse. play this instead.
Oui.
This is a worthy successor to Slay the Spire -- hard, but winnable. A nice difference is that instead of your character following a path, you have a predetermined number of regular & elite enemies, stores, and events, and you can use your 11 picks to visit them in any order. There are a few more than 11 so you'll always be skipping something. IMO this is an improvement over STS. Minor suggestions for improvement: It's annoying that you have to click the screen to start your character moving; it'd be nice if this were automated. There's nothing else to do on the start screen but start moving. Related to that: Why bother with movement at all? The background corridors are all pretty similar. I'd rather spend less time transitioning between combats and just start the next one immediately.
O_O
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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