
A dark and unsettling narrative adventure that will shake you to your core. Take control of a reluctant investigator, trapped in a depraved and despondent world. BAFTA-winning and selected by the V&A for its pioneering narrative design, this disturbingly powerful story is unlike anything you've played.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
overall alright for in between.
Beckett has potential, and it's use of collage and multimedia is genuinely very innovative but is unfortunately it's attempts at literary nihilism come off more like a pretentious first year lit student who just discovered Nietzsche than something truly literary. It's far too in your face and doesn't let implications sit with you, but rather shoves it under your nose. In the options the game tells you that you don't have to play it. By about halfway through the game I was ready to agree.
One of the best games I have played. Period. Beckett is just a series of events with a deep sense of introspection, a constant stream of consciousness that keeps on unfolding what has been the life of an individual. This game is very simple in its structure, as you will just point and click to proceed. There are a ton of dialogues. And I really mean it. This is a dialogue-driven game, and for that reason I'd recommend you to play it if you're willing to spend some time reading. Keep in mind, though, that it is a very theatrical and deep in its structure, therefore you will find it interesting. Everything about Beckett is interesting, in fact. It feels like watching some theatrical act of some sort. You will deeply remember its style, as it is clear that this is a work of art in every sense. It will almost feel like reading a book, but with each of your senses. Musically, as well as visually, it is distinct and abstract. I loved its style. I'd recommend to not read anything about this game and just play it. It should really cost more than it does.
Melancholic life simulator.
[b] 非常 [/b]独特的体验,推荐给英文基础扎实,且喜欢(起码不反感)黑暗、猎奇、精神疾病等元素的朋友游玩。本人在B站做了[url=https://www.bilibili.com/video/BV1oX4y1Y7LJ] 完整的中文解说视频 [/url],推荐给英文苦手的朋友观看。 把文字单拎出来,整理汇编,也是一部优秀的小说/戏剧。用电子游戏这个载体呈现出来,则添加了视听效果。视觉效果,可以说是诡异猎奇,也可以用XX主义等艺术词汇来分析,但也并不冲突,现代艺术就是这样的。本人没有深入了解艺术史,就不贻笑大方了。 本作之所以叫Beckett,显然是取自Samuel Beckett,开发者也在讨论区列出了几位对本作影响最大的艺术家,有兴趣的可以移步讨论区置顶帖。本人只看过等待戈多,加缪倒是看了很多,本作也有一定存在主义和虚无主义的要素;但本人觉得本作的风格更像卡夫卡,本作中大量出现的昆虫形象就是直接体现。 最后肯定有人会问,这故事到底什么意思呢?[spoiler] 表象上的倒是很简单:侦探Beckett受The City之托,追查一个叫Peregrine的有精神病的男孩,找了几个地点最后在海边找到了打水漂的Peregrine。但是两条暗线就解读起来就很困难了。一是这个反乌托邦式的The City,所有人对他都是讳莫如深,从建筑到医疗,似乎处处都有黑幕。但我不禁想问,这个社会是怎么形成的,又怎么能维持下去?上层人的动机是什么?权力结构和意识形态究竟如何?可惜这些设定都没有讲清楚,只是给了我们一个模糊的影子去猜测。比如,The war never happened,给人感觉只是从1984里抄来一个设定,但是没有任何后续展开了。二是,每个人都有可能有soft paranoia,每个人认知的现实都会被怀疑。Peregrine显然是有精神疾病的,主角显然也是有的,证据包括我们大量看到的昆虫(妄想寄生虫症),经常逃避到Amy和母亲的记忆里(医院的小册子就建议犯病时找一个自己非常熟悉的能给自己带来平静的回忆来安抚大脑),记不清Amy的模样,以及游戏中所有抽象的画面或许都是主角自己看到的。那这样一来,以Beckett视角讲述的故事全部都有失实的嫌疑。[/spoiler] 根据如此有限的信息,再进行假设X没疯Y疯了的推理,几乎得不出任何有意义的结论。这一切,要么是开发者有意为之,做一个非常开放的结局;要么是开发者最终无力圆回来,只能用几个点子构建一个不完备的世界。差评基本都是这个意思,东拼西凑,故弄玄虚,把经典现代艺术拼凑在一起并不会构成优秀的艺术品。
This game is not what I expected. I'm not sure what I expected but it wasn't this (it's not a bad thing). I'd say [b]Beckett[/b] is rather experimental, but I don't find it pretentious. It's nevertheless really disturbing, especially with all the noises... I admit I had to mute the game because damn, the sound made me feel so uncomfortable. The game design reminded me of board games, where you move a pawn on a board. There are some really good ideas related to this, like having each character represented by a pawn that is shaped like something essential to the character's identity from Beckett's point of view (as an example, a buyer is represented by a coin). I can't really comment on the graphics. It's quite peculiar, with vague shapes and X-ray-like images, and sometimes bits of 50s-style videos. A lot of things were only hinted at and not shown directly, which was enough to make me feel uneasy. The story is rather dark and the ending left me with more questions than answers. If you like visual novels set in a horrific future, you might want to give it a try. The gameplay is mouse-only and requires a lot of reading (thanks, Captain Obvious!). 🔷TAGS🔷 Graphic novel. Point and click. Thriller. Dystopian horror. ⏱️DURATION⏱️ 3 hours.
ще не пройшла а вже в ахуї
Well, it is worth it just for the experience, I think. If you're looking for complex mechanics and puzzle solving or a satisfying detective mystery to solve - do not bother. This is a glorified slideshow or an equivalent of a walking sim in point and click form. It's really vibey, though. The storytelling is murky and grim, the atmoshepere is pungent and palpable. You will get no answers here. You will finish this more confused than you've started. If you like absurdism and dadaism as art movements - this is an experience for you. I'd struggle to call this a game, but a well-crafted interactive experience it is.
游戏主题大概是战后(时)压抑工业时代 政府控制、药物洗脑下的人物生存状态 以Beckett的意识和目击两个视角代入 在一场追逐意义 或者说 追逐 追逐目标 本身的一场双重探索之旅 但这都不是重点 游戏很明显能看出来 是借william burroughs式剪裁拼贴手法呈现出图层、过场、意识的文字 很典型的达达平面设计秀 凌乱碎片化的呈现 在昆虫、注射植入等隐喻下加重了压抑黑暗的环境渲染 玩家每时每刻都能伴着Beckett的意识文字与角色共视 我们能一起看到腐败的肉体 苍蝇在飞舞 不知名的昆虫挥舞着透明的翼翅 带绒毛的肢体在烂肉上吸食出恶臭的脂液 进而我们跟着Beckett的意识流向远方 在这个过程 “我们”目睹了“现状” 玩家的目睹 是文字和拼贴图像在脑中带入构建 是游戏对玩家的引导 进而Beckett片段式的意识文字 把我们扯回与他共同思考的同一频段上 那是个叫Amy的女人 或者 是父亲的警告、母亲的关怀 对过去的留恋暂时替代了我们双眼对当下的目击:幻觉 大脑注目的焦点已经从双眼的视觉反馈转移到往日时光的片段中 呢喃的幻听 做爱抽动时的幻景仍历历在目 正如游戏反复提及的 未来只是暂未到来的过去 当下的空洞 Beckett不断地用旧日的幻影填充 玩家能感受到他的虚无感 在了解了这是一个压抑的社会背景后 更是放大了这种虚无感 Beckett虽然算不上是边缘人 但街边无人关注(甚至Beckett本身)的弃婴 以及我们追逐的那位P 他们都是背离了游戏中社会的角色 空气中充满了人与人之间的冷漠和不屑(是的 Beckett亦然 他也跟很多人一样 在自我意识里复读着:傻比) 身处如此高压逼仄的环境下 很难对一位沉湎于过去幻想者有过多苛责 莎翁有言 生存还是毁灭......死了 睡着了 睡着了也许还会做梦 嗯 阻碍就在这儿:因为当我们摆脱了这具腐朽的皮囊以后 在那死的睡眠里 究竟将要做些什么梦 那不能不使我们踌躇顾虑 诚然 Beckett不是高贵的革命者 也不是什么阴谋家 他只是被高层权力逼着行动的虚无人士 虚无是因为丧失意义 也是因为自身的无力 他自己很明白:“everyone remembers the shooting no one remembers the brainwashing” 无力的逃避使他时时刻刻想回到母亲的怀抱中 那种温暖的火能给予他暂时的庇护 同样的 对于那些糟糕的曾经 就“the war never happened, they said, the war never happened, only then do we realise the beauty of forgetting” 鸵鸟避害般选择性忘记 对于人降生至此的意义 Beckett看到了纸条:"cut the umbilical, forget. spare some moments, an expectation of jubilation, but they are empty, remember" 也许 纸条只是他心中的回响 未来的憧憬一切都会成为陈旧的过去 空洞 在子宫中被脐带环绕脖颈的未出世婴儿 与人间里被执吊刑者无异(游戏插图) "it all starts here" 而游戏中最具有黑色效果 也最为沉重的 莫过于在纪念碑章节 四张纸条写道:Beckett父亲作为工会代表 曾辛勤劳动 直到建立了机器 搭好了发电机 曾经的曾经 没有大规模失业 没有欠工资 也没有父亲回家后对未来丧失希望的疲惫 曾经的劳动人民掏空了自己 建好了机器 此后机器代替了他们的劳动 工人只剩下空壳 大厦倒下了 曾经的Beckett 还是会在Pok的絮语诱骗下流泪 no, mom will miss me, amy也会 但如今她们都已不在 Beckett也不会再落泪 Beckett或被追逐的P 他们谁是幻觉 谁是谁的幻觉 都不再重要 玩家至此已经在脑中构建出了一个压抑的黑色世界 游戏结束了 我还仍被困在这场寻找意义的黑屋中([spoiler]并不^_^[/spoiler]) 最后 忘了amy吧
A very experimental and I'd say art house visual novel in the same vein as Eraserhead movie or House of Leaves book. The story (a detective drama mostly) deals with topics of getting old, mental issues, trauma, the past and the essence of reality itself. Becket has a fantastic yet experimental presentation: the whole game reminds a collage of static analog elements, ancient cinema pieces, some stop-motion. THis approach is highly impressionistic and feels like a early 20th century German impressionist film and a board game at the same time. In terms of writing style and the plot this is for the fans of Disco Elysium and probably disturbing projects by Harvester Games. Highly recommended if you tolerate indie and art house scene. Will take no more than 2,5 hours and it's actually a visual novel so there's no way to stuck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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