
The Outpost Nine - Episode 1 is a Visual Novel/Point and Click hybrid game following the small skeleton crew of “The Outpost”, A lonely mining facility set on the small moon “Cobalt Paradise”.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]In Short[/h1] The Outpost Nine is a stylish text-adventure with minimalistic graphics and a pulsating retro-wave soundtrack. It's story is made up of chunks of science fiction storytelling that you probably are very familiar with. That is If you haven’t spent your life up until now on a distant mining outpost somewhere in outer space. [h1]PROS[/h1] + Truly scary monster + Anxiety inducing second chapter + Nice aesthetic [h1]CONS[/h1] - Very short - Dull storyline and characters(at least in Episode 1) - Lack of engaging puzzles [h1]Story[/h1] The protagonist is Omaha, captain of a mining outpost on Hephaestus VIII, who is rudely awakened by Mayfield, a mechanic. A highly classified call is the reason, and it’s coming from up the high ranks. Turns out it's a distress call. A mining ship in the orbit has sent it, and as protocol says, it has to be assisted to land safely and then examined. Omaha and his crew follow through, but all too soon they find themselves hunted by a murderous alien. The story doesn't hold much of value. If you're anywhere near familiar with the science fiction horror genre you pretty much know what to expect. All of it is just basically a mash-up of all the classics in that genre out there: Alien, The Thing, etc. It borrows so heavily (from the original Alien movie in particular) that even a motion tracker plays a major role later in the second chapter. It also doesn't help much that the storyline, including the characters and their motivations, are rather badly written. Throughout the full hour of this first Episode, they never come across as much more than stereotypes. There's Omaha, the reluctant leader who was forced into his position. Also there's Banshee, a Ripley type of character that likes to follow through protocol very closely. The one time she doesn't results in people dying. With the characters mainly being stereotypes and not shining in any specific aspect, you'd expect them to at least feel somewhat consistent in their motivations or their way of speaking. Which isn't the case. The worst offender being Hart, an old mechanic from Texas who doesn't speak much normally, but when he does, he does it with an awful Texan drawl. At least that's what the writer wants you to believe. All too often Hart(who I genuinely thought was german at the start) seems to slip out from his accent and talks like a normal person. [h1]Gameplay[/h1] The Outpost Nine is mainly a mediocre and vaguely interactive visual novel. You spend most of your playtime clicking through dialogue with avatar pictures at the bottom of the screen while looking at a layout of the various areas of the outpost, a moving circle being the characters. Sometimes you get a closer look at the characters in minimalistic fashion standing in front of a bare background. Puzzles, as the game conceives them, also consist of a close-up of a console or computer screen. The focus being on dialogue and atmosphere, however, there is maybe a total of 2-3 puzzles only. The first puzzle being an interactive control panel, where Omaha needs to press one button after another, literally following another character's instructions. The second one is in the middle of Chapter 2, which is the definitive highlight of the game. This whole centrepiece is the part where The Outpost Nine throws at the player all the gameplay it has to offer. Walking around an area, investigating rooms, looking for things Omaha can interact with. For example a data pad that gives him the username and password for a PC that holds a password for the keypad separating him from a life saving train. But that keypad needs to be fixed and that can only be done by finding a crowbar to lift its cover open first. While doing all that, a motion tracker is there as a warning whenever the alien is getting close, it's frequency of beeping increasing. Once that happens and death is imminent, the only chance is getting to one out of two hiding places. Beware, even though Omaha has died a couple of times already and the player already knows where a hiding place is, it can't be used unless the area is investigated first. Death is an important feature in the second Chapter. While Omaha starts off knowing nothing and feeling anxious and lost, the player grows each time he dies. That is because he finds out important information or where vital items (such as the crowbar)are located while he continues working on that mental plan of his on how to solve the puzzle, lift off the lockdown and escape through the rail station. And once that’s done that the player can't help but feel a heightened sense of relief. [h1]Presentation[/h1] The Outpost Nine's strongest part is it's aesthetic. First thing the player will notice is how the main menu, where the only real music track in the entire game plays, will remind them of Stranger Things. Another thing that stands out is how all the graphics look as though the game is playing on an old arcade machine. They aren't impressive per se but they are enough and support the whole aesthetic. The sound effects however are something else entirely. Headphone use is definitely to be recommended. They are the main pillar of the atmosphere making sure the player is involved at all times despite the lack of visual feedback. Whether hiding away from the alien in a locker, not hearing much except Omaha’s breath. Or inside a maintenance room, hearing the watery noise of the coolers. [h1]Summary[/h1] The Outpost Nine is very short. It lasts only about an hour and yet it costs 4€. It's barely worth that price, also putting into consideration that there's not much to be seen of a second Episode on the Steam page. If the experience got you hooked, you need to check the Facebook page. However, if I ought to give a recommendation, I'd say: take it. Although Episode 1 is rather rudimentary in story and gameplay, being more like the opening credits than a wholesome experience, it's fairly promising. [b]This product was reviewed with a key provided by the developer for free.[/b] [quote][url=https://store.steampowered.com/curator/23741321/]Follow our curator page,[b] Alexander's Club Curations[/b] if you like and want to see more reviews like this one.[/url][/quote]
This game clearly "gets" it. From the John Carpenter-esque music playing over the Alien-inspired menu screen, through to the groovy dialogue and genuinely claustrophobic atmosphere of the game itself, this low-budget homage to 70s sci-fi/horror hits a pretty decent home run. (Albeit one that's "To Be Continued".) Okay, so it's more of an interactive storytelling experience - with some old-school text adventure puzzling, and a touch of sneakily-crafted stealth-horror "action" - than what most of you might call a regular "game". It still makes for a [i]very[/i] easy recommend to just about anyone who hasn't stopped reading already. You know who you are, and you know what to do. I won't spoil things further, except to warn that it [i]is[/i] very short for the money being asked - potentially under an hour, for the craftier players out there - so a sale is probably advised. Verdict: 8/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
You know, I'd like to recommend this, but right now it's incomplete and as such it's a) pretty short and limited, and b) ends on a cliffhanger that might never get resolved. The dev mentions plans for 3 episodes. Right now there's one in place, and it's been two years with no sign of any more. The game's FB page hasn't been updated since last year. Having said that, what's here is good. It does a good job of establishing the feel of something very John Carpenter. The music and atmosphere is a clear homage to The Thing, with a very strong dose of Alien. The game is played through a flickering CRT screen, and all the terminals and presentation are intended to feel like late 70's / early 80's microcomputers. So far, so good. The gameplay comes in two flavours, the first being a story-centric chronicle of events and personal interactions where you have virtually no input, the second being exploration of a map with a limited set of commands. It strongly reminds me of a very old Mindscape version of "Alien" for the Sinclair ZX Spectrum, the Chapter 2 part in particular where you're trapped in a map with a monster tracking you. It's actually quite simple to beat, the monster appears to be on a timer which is easily reset, but it feels good. But that's it, solve a couple of simple puzzles which will take you an hour, and the story ends on a cliffhanger with little chance of resolution by the looks of it. Bear in mind you can't save the game, so you need to play each chapter in one sitting. You also can't quit without hitting ALT+F4. By all means buy it when it's on sale like I did, otherwise check back in a year or two and see if it's been finished.
Was really excited about this title but It gives me the feeling that Im reading how a bunch of young high school kids are talking to each other. This is supposed to be a crew of professionals. It could be such a good title, and yet it is not. And yet another game refunded.
At first I was a little thrown off when I took a look at, The Outpost 9 (a reference I now realize to the 8 crew members and one surprise guest). It was described as a text based horror game which in 2018 seemed like a somewhat dated concept. It didn't take long for me to change my tune. The Outpost 9 is simultaneosly familiar and original. The tone hearkens back to the 80s ere sci fi film Alien with the game screen mimicking an old CRT monitor. The scrolling text maintaining those old fonts and the characters dressed in a similar style. That being said the use of character images, maps, and some use of the mouse to interact with parts of the environs feels like a text adventure that is integrating some new concepts. Each character feels well written and distinict from one another with most of their dialoge hinting at certain aspects or mannerisms. The descriptions and audio also do a lot to bring the scenarios to life, complete with short cut scenes when the text isn't quite enough. There were a few things that could be improved a bit. Some of the navigation felt like it could be improved as for example I couldn't always get to an adjoining room from the one I was in without backtracking to a previous point in the ship. In addition there were a couple of places where a word was misspelled or repeated. All in all though these were very minor gripes that had only a small impact on my experience. I happily played from start to finish with what was available and will look forward to the next installment.
A classic SF trope adapted to an innovative and immersive hybrid gameplay, combining the Animated Visual Novel and Interactive Point&Click genres, all in a retrofuturistic style. Sadly episode 1 is barely a taste of the concept, a solid taste neverthless. Looking forward to the next episodes.
Bottom line at the top: This is a unique visual novel/ top down point & click/text adventure horror game. It kind of eludes definition, the closest thing I've played recently that even comes close in style would be Stories Untold. Cool 80's sci-fi action visual style and music. Short, but engaging. If you can find it on sale I'd say pick it up and try it out! Pros -------------------------------------------- -As a big fan of the Alien movies and The Thing, this obviously was a must try for me. -Music had kind of a Escape from New York vibe. -Cool 80's retro-future screen interface and game play -Story draws you into very quickly Meh. -------------------------------------------- -As of right now there are only two chapters available Cons -------------------------------------------- -No save feature or way to exit game play besides finishing chapter. -Short. About an hours worth of play time between two chapters. -At $5 its a little pricey for just an hours worth of game play -If you mess up avoiding the monster you have to backtrack over again If your looking for a way to kill a lunch break and are a fan of 80's sci-fi I'd try this one out. As always try to look for a sale. Looking forward to trying future chapters!
I NEED MORE! I have not played a point and click game like this before and I fell in love with the game! It is simple yet very engaging!. I love the atmosphere, the music is very suitable the minimalistic look, the retro stule of the graphics are super appealing to me. Even if I died like 5 times on the second chapter, I had a lot of fun!.
If you like old sci-fi horror (especially Alien) and text based/point and click games, you'll dig it. The gameplay segment in chapter 2 is genuinely tense. Just a shame it's so short, however. It would also be good if there were more player decisions available as far as the story. I look forward to playing more in the future.
While i recommend this game i do so only because it is currently being sold at 3.99€. I bought it on a sale so i paid about 1.5€. The style is great and the story was interesting but it is very short. You'll be done in about an hour and that's with me messing up a puzzle. THE GAME IS NOT FINISHED CURRENTLY. There are only 2 chapters available. Knowing this you can decide if it is worth 4€ or not.
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